Ticket #924 (closed defect: fixed)
[PATCH] Fix Actor Editor build in Windows
| Reported by: | historic_bruno | Owned by: | |
|---|---|---|---|
| Priority: | Should Have | Milestone: | Alpha 7 |
| Component: | Atlas editor | Keywords: | actor,editor,manifest |
| Cc: |
Description
Actor Editor has never worked for me in Windows, but apparently it is still used. So I've tried fixing the manifest issues, based on the same "hacks" used in the game itself. I'm not sure it would work in a 64-bit build, but at least the 32-bit build works for me in Windows 7 64-bit (compiled with VC2010 Express).
Attachments
Change History
comment:1 Changed 22 months ago by historic_bruno
- Keywords actor,editor,manifest added; review,actor,editor,manifest removed
Using Philip's suggested solution instead, which is to insert manifest dependencies into the linker options with premake*.lua (the changes in this patch would be ignored by autobuilder).
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