id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc
941,[PATCH] Experiment with camera FOV,Philip,,"Extracts from #glest IRC:
{{{
15:48 <@softcoder> Philip`, i mentioned this before, people don't like the camera view in 0ad
15:48 <@softcoder> if the camera 'felt more 3d' like in glest I think it would make a lot more people happy
15:50 <@softcoder> A number of people have mentioned to me (When i told them to look at 0ad) its isometric
15:51 < Philip`> softcoder: Maybe it's an issue of having a narrow FOV?
15:51 <@softcoder> i think outs is 45
15:51 < Philip`> Ours is 20 degrees, I believe
15:52  * Philip` has no idea why it's that, other than it being what someone picked about eight years ago and then nobody bothered changing it
15:53 < Swyter> FYI: BFME2 uses a 45º camera
}}}
Might be good to try changing `CGameView::defaultFOV` to see if it can make things look better. (Also, move it into the config file so it's easier to experiment.)",task,closed,Should Have,Alpha 8,Core engine,fixed,,
