id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc
958,"[PATCH] Allow building in fog of war, within player's territory",historic_bruno,historic_bruno,"A player's territory will always be explored (either visible or in FoW), so they should be allowed to build anywhere in that territory. {{{CmpRangeManager::GetLosVisibility()}}} can't be used to check FoW because it uses rendering concepts like {{{RetainInFog}}} that would break preview entities. The attached patch adds {{{CmpRangeManager::GetLosState()}}} which checks the internal LOS state and reveal all players flag, returning a value corresponding to explored, unexplored or visible. It also moves the visibility check into {{{BuildRestrictions}}} for consistency.",enhancement,closed,Must Have,Alpha 8,Core engine,fixed,,
