id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc
977	Random map generation on different platforms can cause multiplayer OOS error	historic_bruno		"With certain combinations of systems, there are multiplayer out-of-sync errors when playing random maps. It appears to be a difference in floating point precision, some entity positions differ by 0.00001 or 0.00002 units.

One such configuration:
 * Host: Ubuntu 11.04 64-bit, Intel Core i7-2600K (SSE2), custom build GCC (Release)
 * Client: Windows XP 32-bit, Athlon XP 2000+ (non-SSE2), custom build VC2010 Express (Release)

OOS logs are attached for comparison."	defect	closed	Must Have	Alpha 8	Core engine	fixed	rms,sync,spidermonkey	brian
