Timeline


and

2012-02-04: Today

01:20 Ticket #1148 (Problem building Objective-C/C++ with Premake) closed by ben
fixed: In [11013]: […]
01:20 Changeset [11013] by ben
  • ps/trunk/build/premake/premake4.lua
Includes Objective-C++ (*.mm) files in Premake generated projects. Premake …

2012-02-03: Yesterday

17:08 Changeset [11012] by philip
  • ps/trunk/source/tools/autobuild2/manage.cgi
Fix warnings in autobuild script
07:17 Ticket #1149 (wcscasecmp does exist on OS X Lion) created by historic_bruno
Contrary to #414, wcscasecmp is now available on OS X Lion, causing …
06:37 Ticket #1148 (Problem building Objective-C/C++ with Premake) created by historic_bruno
While working on #1145, I noticed there are problems building …
06:10 Ticket #1147 (Fix malformed TOC linker error on OS X) created by historic_bruno
On OS X, after performing a build and editing some source code, errors …
05:00 Changeset [11011] by ben
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_theatron.xml
Fixes typo in theatron construction sound.
04:14 Ticket #1146 (WP Coding - Create .htaccess file) closed by Geek377
duplicate: Ticket 1141 covers this, didn't see that. Sorry.
03:48 Changeset [11010] by autobuild
  • ps/trunk/binaries/system/Collada.dll
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
02:47 Ticket #1146 (WP Coding - Create .htaccess file) created by Geek377
Create a .htaccess file on the new site instance. For permalink structure …
01:49 Changeset [11009] by ben
  • ps/trunk/source/collada/PSAConvert.cpp
Throw error in PSA converter if animation has no frames, as this will lead …
01:00 Changeset [11008] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/persians/bireme.xml
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/pers_bir_idle.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/pers_bir_move.dae
Persian bireme animations

2012-02-02:

23:33 BuildInstructions edited by historic_bruno
Add processors to some multiline shell commands (diff)
23:15 Coding_Conventions edited by historic_bruno
Experiment a bit with processors (code syntax highlighting) (diff)
23:12 Changeset [11007] by philip
  • ps/trunk/source/lib/file/vfs/vfs.cpp
Use dummy IO tracer, to avoid overhead of storing data that will never be …
23:04 Ticket #1143 (Assertion failed: "p" Location: trace.cpp:218 (Trace::Allocate)) closed by philip
fixed: In [11006]: […]
22:58 Changeset [11006] by philip
  • ps/trunk/source/graphics/ShaderManager.cpp
  • ps/trunk/source/graphics/ShaderManager.h
  • ps/trunk/source/graphics/ShaderTechnique.cpp
Cache shader effects. Fixes #1143.
22:45 Changeset [11005] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/palisade.png
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis III.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis VII.pmp
Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
19:46 AndroidPort edited by afeder
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19:14 XML.Entity.Actions.Barter edited by fcxSanya
Removed all technical details, created overview and notes sections (diff)
17:42 GLESPort edited by afeder
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16:35 Changeset [11004] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/outpost.png
Tweaked portrait
14:47 TracChangeset edited by trac
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14:47 TracLogging edited by trac
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14:47 WikiProcessors edited by trac
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14:47 WikiRestructuredTextLinks edited by trac
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14:47 WikiFormatting edited by trac
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14:47 TracRevisionLog edited by trac
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14:47 TracRoadmap edited by trac
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14:47 TracBrowser edited by trac
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14:47 TracSearch edited by trac
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14:47 TracGuide edited by trac
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14:47 TracTickets edited by trac
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14:47 TracModWSGI created by trac
14:47 TracLinks edited by trac
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14:47 TracQuery edited by trac
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14:47 TracRepositoryAdmin created by trac
14:47 TracIni edited by trac
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14:47 TracWiki edited by trac
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14:47 RecentChanges edited by trac
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14:47 TracNavigation created by trac
14:47 TracNotification edited by trac
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14:47 CamelCase edited by trac
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14:47 TracAccessibility edited by trac
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14:47 TracTicketsCustomFields edited by trac
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14:47 InterTrac edited by trac
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14:47 WikiNewPage edited by trac
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14:47 WikiRestructuredText edited by trac
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14:47 TracFastCgi edited by trac
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14:47 TracEnvironment edited by trac
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14:47 TracReports edited by trac
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14:47 TracAdmin edited by trac
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14:47 TracPermissions edited by trac
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14:47 TracImport edited by trac
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14:47 TracUnicode edited by trac
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14:47 WikiMacros edited by trac
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14:47 TracWorkflow created by trac
14:47 WikiPageNames edited by trac
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14:47 TracInterfaceCustomization edited by trac
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14:47 TitleIndex edited by trac
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14:47 WikiHtml edited by trac
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14:47 TracSupport edited by trac
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14:47 TracStandalone edited by trac
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14:47 TracRss edited by trac
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14:47 TracBackup edited by trac
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14:47 TracFineGrainedPermissions created by trac
14:47 TracModPython edited by trac
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14:47 TracSyntaxColoring edited by trac
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14:47 TracInstall edited by trac
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14:47 WikiDeletePage edited by trac
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14:47 TracTimeline edited by trac
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14:47 TracCgi edited by trac
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14:47 TracUpgrade edited by trac
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14:47 SandBox edited by trac
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14:47 InterWiki edited by trac
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14:47 TracPlugins edited by trac
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14:47 PageTemplates created by trac
03:24 Ticket #1129 (WP Theming - Rough Header) closed by Geek377
fixed: Fixed :) …
01:50 Changeset [11003] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/defense_tower.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/outpost.png
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Arcadia II.xml
00:56 AndroidPort edited by afeder
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00:45 AndroidPort edited by afeder
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00:41 Ticket #1145 (Improve game data paths in OS X and Windows) created by historic_bruno
Paths could be greatly improved for usability and to follow OS conventions …
00:18 BuildAndDeploymentEnvironment edited by historic_bruno
Few tweaks and formatting improvements (diff)
00:15 AndroidPort edited by afeder
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2012-02-01:

23:08 BuildInstructions edited by leper
(diff)
22:34 Changeset [11002] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_kennel.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_a.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_b.xml
Renamed celt cav spear to celt war dog. Hopefully it doesn't break …
19:35 Changeset [11001] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
Made temples heal units 2x faster than other buildings. Reduced pop bonus …
18:06 GLESPort edited by afeder
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18:05 AndroidPort edited by afeder
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18:04 AndroidPort edited by afeder
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17:36 GLESPort created by afeder
17:27 AndroidPort edited by afeder
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14:04 AndroidPort edited by afeder
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04:11 Changeset [11000] by ben
  • ps/trunk/binaries/data/mods/public/simulation/components/Armour.js
Rounds applied damages to the nearest integer.
03:31 Ticket #1069 ([NEEDS MORE INFO] Building Premake4 (release) fails) closed by historic_bruno
worksforme: Closing as needs more info, please reopen if you can provide the error …
02:24 Ticket #1130 (WP Theming - Rough Footer) closed by Geek377
fixed: http://www.wildfiregames.com/forum/index.php?showtopic=15586&view=findpost& …
01:11 Ticket #1144 (Add PreferredClasses and RestrictedClasses to Attack component) created by historic_bruno
This is an idea to solve the following problems: * Some units can attack …
01:02 AndroidPort edited by afeder
(diff)

2012-01-31:

20:40 Manual_OtherFeatures edited by feneur
moved the image to the web server (diff)
20:39 Ticket #1135 (no syn in 10965 revision) closed by Ganon
invalid: Was a problem connection with one player.
19:55 Changeset [10999] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Serengeti II.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Serengeti II.xml
19:41 Changeset [10998] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
I've noticed that a lot of times it's unnecessary to build houses, so I'm …
18:03 0adManual edited by fcxSanya
link to the 'Other features' page (diff)
18:02 Manual_OtherFeatures edited by fcxSanya
Added an image (diff)
17:57 Manual_OtherFeatures created by fcxSanya
Initial version: barter
10:43 MacBuildInstructions edited by leper
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05:55 Changeset [10997] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/rome_helmet_mercellus.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/hero_marcellus_r.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Gallic Fields.xml
04:21 Ticket #1143 (Assertion failed: "p" Location: trace.cpp:218 (Trace::Allocate)) created by historic_bruno
People are starting to report this error and I'm encountering it too, both …
03:38 MacBuildInstructions edited by k776
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03:37 MacBuildInstructions edited by k776
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03:31 Changeset [10996] by ben
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/carthaginians/civil_centre_palms.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/iberians/farmstead.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/farmstead.xml
Fixes a few more broken actor references.
02:36 Ticket #1075 (Mac OS Lion: building with libSDL from MacPorts disable fullscreen) closed by historic_bruno
fixed: SDL 1.2.15 is stable now and available in Mac Ports, so this ticket can be …
01:01 Ticket #1142 (TestCLogger::test_unicode() failure on FreeBSD) created by historic_bruno
[…]
00:52 Changeset [10995] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/house.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/roman_house_a.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/roman_house_b.dae
New Roman houses
00:51 Ticket #1141 (SEO Plugin) created by k776
Should test and install SEO plugins to: * Get pretty URLs * Improve …
00:27 BuildInstructions edited by historic_bruno
(diff)
00:06 Changeset [10994] by ben
  • ps/trunk/build/premake/premake4.lua
  • ps/trunk/build/workspaces/clean-workspaces.sh
  • ps/trunk/build/workspaces/update-workspaces.sh
More build fixes for FreeBSD. Adds BSD sysdep. Adds support for MAKE …

2012-01-30:

23:23 Changeset [10993] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
#Addresses some interim farming balancing issues.
21:16 Ticket #1130 (WP Theming - Rough Footer) reopened by bstempi
http://www.wildfiregames.com/forum/index.php?showtopic=15584&view=findpost& …
21:15 Ticket #1129 (WP Theming - Rough Header) reopened by bstempi
http://www.wildfiregames.com/forum/index.php?showtopic=15584&view=findpost& …
21:01 Ticket #1128 (WP Theming - Rough Body) reopened by bstempi
19:44 Ticket #1131 (WP Theming - Theme boilerplate) closed by bstempi
fixed
12:13 Changeset [10992] by philip
  • ps/trunk/source/lib/res/graphics/cursor.cpp
Fix cursor winding
07:17 Ticket #1140 (Signed/unsigned comparison warning on FreeBSD) created by historic_bruno
This warning occurs almost constantly when building on FreeBSD: […] I …
06:26 BuildInstructions edited by historic_bruno
(diff)
06:21 Changeset [10991] by ben
  • ps/trunk/build/premake/premake4.lua
  • ps/trunk/build/premake/premake4/premake4.lua
  • ps/trunk/source/graphics/TerritoryBoundary.h
More FreeBSD build fixes. Fixes some warnings about files that don't end …
04:57 Changeset [10990] by ben
  • ps/trunk/source/graphics/ShaderManager.h
Fixes old g++ build error with default template arguments, by wrapping …
02:33 BuildInstructions edited by historic_bruno
Update prerequisites to be more specific (diff)
02:24 BuildInstructions edited by historic_bruno
Add stub for FreeBSD instructions (diff)
00:37 Ticket #1084 (qBot fails to handle not having a civ center) closed by quantumstate
fixed: Fixed in 10987.
00:27 Changeset [10989] by philip
  • ps/trunk/binaries/data/mods/public/shaders/effects/gui_text.xml
  • ps/trunk/binaries/data/mods/public/shaders/gui_text.fs
  • ps/trunk/binaries/data/mods/public/shaders/gui_text.vs
Use shader API for GUI text. Flip GUI quads so we don't have to disable …

2012-01-29:

22:29 Changeset [10988] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
22:18 AndroidPort edited by evans
Fixed error in Android SDK path (diff)
22:11 Changeset [10987] by quantumstate
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/qbot.js
Fix qBot's errors when it have no CC at the start of a game. Fixes 1084.
20:16 Changeset [10986] by philip
  • ps/trunk/source/graphics/TextRenderer.cpp
  • ps/trunk/source/graphics/TextRenderer.h
Fix build
20:04 Changeset [10985] by philip
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/source/graphics/TextRenderer.cpp
  • ps/trunk/source/graphics/TextRenderer.h
Clean up some text rendering to avoid relying on deprecated GL matrix …
17:36 Ticket #1139 (Can't start game with fglrx) created by beuno
Installed the latest PPA in 12.04, and here's what I get when starting up: …
15:25 AndroidPort edited by afeder
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15:24 AndroidPort edited by afeder
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14:43 AndroidPort edited by afeder
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14:41 AndroidPort edited by afeder
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13:57 AndroidPort edited by afeder
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12:23 Changeset [10984] by philip
  • ps/trunk/source/lib/res/graphics/ogl_shader.cpp
  • ps/trunk/source/lib/res/graphics/ogl_shader.h
  • ps/trunk/source/lib/status.h
Remove obsolete ogl_shader
12:15 Ticket #1138 ([PATCH] Resolve GLSL shader support compile errors) closed by philip
fixed: (In [10983]) Be more consistent in using the ARB forms of functions. Fixes …
12:15 Changeset [10983] by philip
  • ps/trunk/source/graphics/ShaderProgram.cpp
Be more consistent in using the ARB forms of functions. Fixes #1138, based …
12:04 Changeset [10982] by philip
  • ps/trunk/binaries/data/mods/public/shaders/model_common_glsl.xml
  • ps/trunk/binaries/data/mods/public/shaders/model_common_instancing_glsl.xml
  • ps/trunk/binaries/data/mods/public/shaders/program.rng
Simplify GLSL program files. Move water shaders to new shader system.
11:47 qBot edited by feneur
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11:47 JuBot edited by feneur
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11:33 Ticket #1138 ([PATCH] Resolve GLSL shader support compile errors) created by Echelon9
Changeset r10978 introduced GLSL support …
10:07 AndroidPort edited by afeder
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10:04 AndroidPort edited by afeder
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10:02 AndroidPort edited by afeder
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10:00 AndroidPort edited by afeder
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09:49 AndroidPort edited by afeder
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03:58 Changeset [10981] by ben
  • ps/trunk/build/premake/extern_libs4.lua
  • ps/trunk/build/premake/premake4.lua
Adds incomplete FreeBSD support to Premake scripts. Properly detects amd64 …
03:03 Changeset [10980] by ben
  • ps/trunk/libraries/fcollada/include/FCDocument/FCDocument.h
  • ps/trunk/libraries/fcollada/include/FUtils/FUCriticalSection.h
  • ps/trunk/libraries/fcollada/include/FUtils/Platforms.h
Fixes for building bundled NVTT and FCollada on FreeBSD.
01:50 Changeset [10979] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-savanna/savanna_cliff_a_red.png
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-savanna/savanna_cliff_b_red.png
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-savanna/savanna_dirt_a_red.png
Some "Red" Savanna terrains.
01:37 Ticket #1137 (WP Theming - Rough Sidebar) created by Geek377
This ticket is for modifying sidebar.php (to include all widgets and …
01:34 Ticket #1128 (WP Theming - Rough Body) closed by Geek377
fixed: Polished up. Focusing on more specific elements next.
01:22 Changeset [10978] by philip
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/shaders/effects
  • ps/trunk/binaries/data/mods/public/shaders/effects/model_normal.xml
# Initial GLSL rendering support
01:19 Changeset [10977] by philip
  • ps/trunk/source/ps/Filesystem.cpp
Partially fix hotloading (see #848)
00:23 Changeset [10976] by jason
  • ps/trunk/binaries/data/mods/public/art/skeletons/skeletons.xml
Modifying the 3ds max biped formatting

2012-01-28:

22:41 qBot edited by Ganon
(diff)
22:32 qBot created by Ganon
22:30 JuBot edited by Ganon
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19:12 AndroidPort edited by afeder
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18:48 AndroidPort edited by afeder
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18:30 AndroidPort edited by afeder
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18:25 AndroidPort edited by afeder
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18:21 AndroidPort edited by afeder
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18:11 AndroidPort edited by afeder
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16:42 AndroidPort edited by Philip
HOSTTYPE replaced by --android flag (diff)
16:40 AndroidPort edited by Philip
changed Premake flags (diff)
16:38 Changeset [10975] by philip
  • ps/trunk/build/premake/premake4.lua
  • ps/trunk/source/lib/config2.h
  • ps/trunk/source/lib/posix/posix_types.h
Slightly more Android compatibility
14:50 AndroidPort edited by afeder
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12:17 Ticket #1136 (SSE skinning bug (seen on sheep)) closed by philip
fixed: (In [10974]) Fix SSE skinning normalisation (fixes #1136). Add a few more …
12:17 Changeset [10974] by philip
  • ps/trunk/source/graphics/ModelDef.cpp
Fix SSE skinning normalisation (fixes #1136). Add a few more comments.
12:12 AndroidPort edited by afeder
(diff)
01:06 Ticket #1136 (SSE skinning bug (seen on sheep)) created by historic_bruno
There's a problem with the SSE skinning code, which is most noticeable on …
01:00 Changeset [10973] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_dock.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_ship_fishing.xml
Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the …
00:47 Changeset [10972] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/arch.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/wonder_colosseum.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/rome_arch_a.dae
Removed old ugly Roman arch.
00:32 Changeset [10971] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/l_oak_1.xml
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/l_oak_2.xml
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/l_oak_3.xml
House cleaning.
00:08 Ticket #1129 (WP Theming - Rough Header) closed by Geek377
fixed: Done :) See forum for details.

2012-01-27:

23:49 Changeset [10970] by ben
  • ps/trunk/binaries/data/mods/public/art/actors/temp/arch_1520_1side.xml
  • ps/trunk/binaries/data/mods/public/art/actors/temp/arch_160_1side.xml
  • ps/trunk/binaries/data/mods/public/art/actors/temp/arch_160_1side_alpha.xml
Cleans up a few broken references. Converts remaining known static PMDs to …
23:08 AndroidPort edited by afeder
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22:21 HistoryGuy created by michael
21:25 Changeset [10969] by michael
  • ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_gate.xml
21:09 Changeset [10968] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/camp.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/wall.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/wall_gate.xml
*TEMPORARY* Roman Army Camp placeholder.
20:43 Changeset [10967] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/mill.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_mill.dae
New Roman mill model
20:19 Changeset [10966] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis VI.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis VI.xml
HistoryGuy's requested Oasis match up.
18:39 Ticket #1135 (no syn in 10965 revision) created by Ganon
The on-line game give synchronization error at first off game and really …
05:44 Changeset [10965] by ben
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/bear.xml
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/boar.xml
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/deer1.xml
Replaces most remaining static PMDs with DAEs. Updates actor references …

2012-01-26:

22:04 Ticket #1130 (WP Theming - Rough Footer) closed by Geek377
fixed: Done :)
18:18 AndroidPort edited by afeder
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18:11 AndroidPort edited by afeder
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16:23 AndroidPort edited by afeder
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15:36 AndroidPort edited by afeder
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15:35 AndroidPort edited by afeder
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00:25 BuildInstructions edited by leper
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2012-01-25:

22:54 Changeset [10964] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/quinquereme.xml
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/kart_ship_quinquereme_idle.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/kart_ship_quinquereme_move.dae
Carthaginian quinquereme movement animations
21:46 Changeset [10963] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/trireme.xml
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/kart_ship_trireme_idle.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/kart_ship_trireme_move.dae
Carthaginian trireme animations
04:42 AndroidPort edited by afeder
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02:51 Changeset [10962] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/grass/grass1_spring.xml
  • ps/trunk/binaries/data/mods/public/audio/actor/ship/smove_21.ogg
  • ps/trunk/binaries/data/mods/public/audio/actor/ship/warship_death.xml
#New audio additions, notably resource selections and ship selection and …
02:47 Changeset [10961] by michael
  • audio/trunk/voiceovers
  • audio/trunk/voiceovers/History is yours for the taking.wav
  • audio/trunk/voiceovers/Visit play0adcom to contribute.wav
01:43 Ticket #1134 (Install WP jQuery UI Plugin) closed by Geek377
fixed
01:18 Ticket #1134 (Install WP jQuery UI Plugin) created by Geek377
The jQuery User Interface library is now easier to integrate with …

2012-01-24:

21:08 BuildAndDeploymentEnvironment edited by leper
(diff)
19:48 AndroidPort edited by afeder
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19:33 AndroidPort edited by afeder
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17:09 Changeset [10960] by michael
    Lots of updated model and texture files.
    16:38 AndroidPort edited by afeder
    (diff)
    16:37 AndroidPort edited by afeder
    (diff)
    16:08 AndroidPort edited by afeder
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    16:05 AndroidPort edited by afeder
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    16:02 AndroidPort edited by afeder
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    10:24 AndroidPort edited by afeder
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    10:21 AndroidPort edited by afeder
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    08:27 AndroidPort edited by afeder
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    08:20 AndroidPort edited by afeder
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    08:10 AndroidPort edited by afeder
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    07:33 AndroidPort edited by afeder
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    07:26 AndroidPort edited by afeder
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    00:10 Changeset [10959] by Pureon
    • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/bireme.xml
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/kart_bireme_idle.dae
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/kart_bireme_move.dae
    Carthaginian bireme rowing animations

    2012-01-23:

    21:11 BuildAndDeploymentEnvironment edited by Yves
    (diff)
    21:01 BuildAndDeploymentEnvironment edited by Yves
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    21:00 BuildAndDeploymentEnvironment edited by Yves
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    16:20 AndroidPort edited by afeder
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    16:19 AndroidPort edited by afeder
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    15:51 AndroidPort edited by afeder
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    15:36 AndroidPort edited by afeder
    (diff)
    14:33 Ticket #1133 (Add missing mines) created by Spahbod
    Here is a list of missing mines: * Large metal and stone mines for …
    13:23 Changeset [10958] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_savanna_field_tall.xml
    • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/grass_field_big.png
    • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/grass_savanna_a.png
    Tweaking foliage colors. Tweaked outpost/scout towers tips. Touched up …
    12:53 AndroidPort edited by afeder
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    12:30 AndroidPort edited by afeder
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    11:55 AndroidPort edited by afeder
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    10:20 AndroidPort edited by afeder
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    10:08 AndroidPort edited by afeder
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    09:11 AndroidPort edited by afeder
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    09:09 AndroidPort edited by afeder
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    03:04 Ticket #1132 (WP Theming - Rough Page) created by bstempi
    This ticket is for modifying page.php and style.css to create a rough …
    02:52 Ticket #1131 (WP Theming - Theme boilerplate) created by bstempi
    In order to create a theme, we need to create some boilerplate. It was …
    02:50 Ticket #1130 (WP Theming - Rough Footer) created by bstempi
    This ticket is for modifying footer.php and style.css to create a rough …
    02:48 Ticket #1129 (WP Theming - Rough Header) created by bstempi
    This ticket is for modifying header.php and style.css to create a rough …
    02:47 Ticket #1128 (WP Theming - Rough Body) created by bstempi
    This ticket is for modifying index.php, home.php, and style.css to create …

    2012-01-22:

    23:19 Changeset [10957] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/pentekonter.xml
    • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/trireme.xml
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Punjab.xml
    23:12 Changeset [10956] by Pureon
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/hele_ship_trireme_idle.dae
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/hele_ship_trireme_move.dae
    • ps/trunk/binaries/data/mods/public/art/meshes/structural/hele_ship_trireme.dae
    Updating the hele trireme's mesh UV mapping
    23:04 Changeset [10955] by Pureon
    • ps/trunk/binaries/data/mods/public/maps/scenarios/shipattacks.xml
    Updated Ships Demo map to feature all the latest ships.
    22:12 Changeset [10954] by Pureon
    • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/trireme.xml
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/hele_ship_trireme_idle.dae
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/hele_ship_trireme_move.dae
    hele trireme rowing animations and model updates
    19:08 Changeset [10953] by autobuild
    • ps/trunk/binaries/system/pyrogenesis.exe
    • ps/trunk/binaries/system/pyrogenesis.pdb
    Automated build.
    18:20 Changeset [10952] by philip
    • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/special/grid_subdiv.png
    • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/special/grid_subdiv.xml
    • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/special/textures.xml
    # Support separate rotation and scaling for each terrain texture
    18:10 Changeset [10951] by michael
    • ps/trunk/binaries/data/mods/public/art/meshes/skeletal/sheep.pmd
    17:28 Changeset [10950] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/props/special/eyecandy/billboard_a.xml
    • ps/trunk/binaries/data/mods/public/art/actors/props/special/eyecandy/snowman.xml
    • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_african_1.xml
    More house cleaning.
    16:03 Changeset [10949] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/fortress_b1.xml
    • ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/fortress_b2.xml
    • ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/house_a.xml
    Cleaning house.
    15:22 Changeset [10948] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/fauna/pig1.xml
    • ps/trunk/binaries/data/mods/public/art/actors/geology/stone_desert_med.xml
    • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_raven.xml
    Cleaning out unused PMD mesh files. 272 files, total.
    13:49 Changeset [10947] by philip
    • ps/trunk/binaries/data/mods/public/hwdetect/hwdetect.js
    • ps/trunk/source/ps/GameSetup/HWDetect.cpp
    Report timer_Resolution via hwdetect
    10:46 BuildAndDeploymentEnvironment edited by Yves
    (diff)
    10:38 Ticket #947 ([PATCH] Fix OS X app bundle) closed by Yves
    fixed: (In [10946]) Fixes #947 by generating a plain executable instead of an app …
    10:38 Changeset [10946] by Yves
    • ps/trunk/build/premake/premake4.lua
    • ps/trunk/libraries/nvtt/rpath.patch
    • ps/trunk/libraries/nvtt/src/CMakeLists.txt
    Fixes #947 by generating a plain executable instead of an app bundle for …
    08:58 AndroidPort edited by afeder
    (diff)
    08:50 AndroidPort edited by afeder
    (diff)
    08:50 AndroidPort edited by afeder
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    01:21 Changeset [10945] by Pureon
    • ps/trunk/binaries/data/mods/public/art/actors/fauna/sheep1.xml
    • ps/trunk/binaries/data/mods/public/art/animation/quadraped/sheep_run.dae
    • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_sheep.xml
    Running animation for sheep created by Zaggy. Movement speed reduced
    00:39 Changeset [10944] by Pureon
    • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/pentekonter.xml
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/hele_ship_pentekonter_idle.dae
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/hele_ship_pentekonter_move.dae
    hele pentekonter ship rowing animations and model update

    2012-01-21:

    20:04 Changeset [10943] by Pureon
    • ps/trunk/binaries/data/mods/public/art/animation/quadraped/chicken_attack.dae
    • ps/trunk/binaries/data/mods/public/art/animation/quadraped/chicken_death.dae
    • ps/trunk/binaries/data/mods/public/art/animation/quadraped/chicken_idle_01.dae
    #Updated chicken animations by Zaggy1024
    19:39 Changeset [10942] by Pureon
    • ps/trunk/binaries/data/mods/public/art/actors/fauna/sheep1.xml
    • ps/trunk/binaries/data/mods/public/art/animation/quadraped/sheep_death.dae
    • ps/trunk/binaries/data/mods/public/art/animation/quadraped/sheep_idle_01.dae
    #Sheep animations by Zaggy1024
    14:42 Changeset [10941] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_tropic_field.xml
    • ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_tropic_field_tall.xml
    • ps/trunk/binaries/data/mods/public/art/meshes/gaia/grass_large_1.dae
    #Punjab map, still a work in progress. #Tropical grass sprites.
    04:22 Ticket #900 (Crash running two instances of the game at once) closed by historic_bruno
    worksforme: Can't reproduce this crash with r10939.
    01:38 Changeset [10940] by autobuild
    • ps/trunk/binaries/system/AtlasUI.dll
    • ps/trunk/binaries/system/pyrogenesis.exe
    • ps/trunk/binaries/system/pyrogenesis.pdb
    Automated build.
    00:53 Changeset [10939] by ben
    • ps/trunk/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp
    Fixes Atlas crashing when random map generator fails, load the blank map …

    2012-01-20:

    23:21 Changeset [10938] by michael
    • ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.js
    Made the menu background scroll slightly faster.
    15:30 AndroidPort edited by afeder
    (diff)
    14:37 AndroidPort edited by afeder
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    14:35 AndroidPort edited by afeder
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    12:45 AndroidPort edited by afeder
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    12:06 AndroidPort edited by afeder
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    08:10 Ticket #1127 (Game speed increases after periods of lag) created by quantumstate
    If you have been experiencing lag then when the game resumes running …
    04:45 Atlas_Manual_Map_Tab edited by historic_bruno
    (diff)
    02:03 Ticket #1126 (Atlas can become stuck in scrolling state when using menu) created by historic_bruno
    To reproduce on wxMSW 2.8: * Open Atlas * Use scrolling hotkey(s) WASDQE …

    2012-01-19:

    21:04 Changeset [10937] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/outpost.xml
    • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/outpost.xml
    • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/scout_tower.xml
    Outpost work.
    18:23 Changeset [10936] by philip
    • ps/trunk/source/lib/ogl.h
    Fix build with old versions of Mesa
    17:34 Ticket #1125 (Insufficient access rights to open file) created by quantumstate
    Received a crashlog from irc user Funcod. (error while dumping stack: No …
    17:33 Ticket #1124 (Deposit resources when garrisoned in a dropsite) created by quantumstate
    When you garrison units in a dropsite (e.g. Civil Centre) they should …
    17:03 AndroidPort edited by afeder
    (diff)
    13:41 Changeset [10935] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/scout_tower.xml
    • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_scout_tower.dae
    #Updated Roman Scout Tower.
    05:21 Ticket #1123 (Render a marker when a unit is ordered to move) created by Spahbod
    I think we have discussed it before in forums.There must be a marker …
    03:15 Ticket #1122 ([PATCH] Add terrain eyedropper tool / show current texture) created by historic_bruno
    Patch to add an eyedropper tool to Atlas, like what most paint programs …
    01:56 Changeset [10934] by michael
    • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds
    • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_grass_wild_2.png
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis III.pmp
    Updating Mediterranean terrains.
    01:10 Ticket #1121 (Flat actors cause problems with new selection boxes) created by historic_bruno
    Some actors like …
    00:05 Changeset [10933] by Pureon
    • ps/trunk/binaries/data/mods/public/art/animation/quadraped/camel_run.dae
    Update to camel run animation by Athos

    2012-01-18:

    22:51 Changeset [10932] by ben
    • ps/trunk/source/lib/sysdep/os/win/wsdl.h
    Fixes include in wsdl.
    22:26 Changeset [10931] by michael
    • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_cliff_aegean_shrubs.dds
    • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_rocks_grass.dds
    • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_rocks_grass_shrubs.dds
    Hero attack balancing. Updated a few terrains.
    22:00 Changeset [10930] by Pureon
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/pers_chariot_a_move.dae
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/pers_chariot_b_move.dae
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/pers_chariot_e_move.dae
    New movement animations for all Persian chariots. Additions to …
    21:22 Ticket #918 (Fix rendering of territories with holes) closed by vts
    fixed: (In [10929]) Implemented nested territory boundaries. Fixes #918. Fixed …
    21:22 Changeset [10929] by vts
    • ps/trunk/source/graphics/TerritoryBoundary.cpp
    • ps/trunk/source/graphics/TerritoryBoundary.h
    • ps/trunk/source/renderer/TerrainOverlay.cpp
    Implemented nested territory boundaries. Fixes #918. Fixed out of bounds …
    20:17 AndroidPort edited by afeder
    (diff)
    18:03 Changeset [10928] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_a.xml
    • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_e.xml
    tweaked body textures for roman swordsmen.
    16:00 Changeset [10927] by michael
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis III.pmp
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis III.xml
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Gambia River.pmp
    Tweaked a couple maps. Made outpost last a little longer. Adjusted war …
    15:36 Changeset [10926] by jan
    • ps/trunk/source/lib/alignment.h
    • ps/trunk/source/lib/sysdep/os/win/wsdl.h
    final sync with work - add VECTOR_ALIGNED, fix wsdl to match new SDL …
    10:41 Changeset [10925] by michael
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Gambia River.pmp
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Gambia River.xml
    • ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_b.xml
    Nerfed the War Dog a bit. Tweaked Gambia River to have tributaries.
    10:14 AndroidPort edited by afeder
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    10:11 AndroidPort edited by afeder
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    00:10 Changeset [10924] by Pureon
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/celt_siege_ram_move.dae
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/hele_siege_tower_move.dae
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/iber_ram_move.dae
    Fix to irregular Blender bone rotations in wheeled vehicles

    2012-01-17:

    22:05 Changeset [10923] by philip
    • ps/trunk/build/premake/premake4.lua
    • ps/trunk/source/lib/byte_order.h
    • ps/trunk/source/lib/posix/posix_aio.h
    Vague start at hypothetical Android support
    22:01 Ticket #1119 (64 bits compile fails on OS X) reopened by historic_bruno
    Please don't close tickets until someone on the dev team has had a look. …
    21:59 Changeset [10922] by Pureon
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/rome_ram_attack.dae
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/rome_ram_idle.dae
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/rome_ram_move.dae
    Update to Roman siege ram texture and mesh
    21:59 AndroidPort edited by Philip
    building with Premake (diff)
    21:46 Ticket #1118 (Identify, install, and eval a twitter plugin) closed by Geek377
    fixed
    19:58 BuildAndDeploymentEnvironment edited by Yves
    (diff)
    19:55 BuildAndDeploymentEnvironment edited by Yves
    (diff)
    19:40 BuildAndDeploymentEnvironment edited by Yves
    (diff)
    19:37 Ticket #1119 (64 bits compile fails on OS X) closed by Juicyfruit
    wontfix: Trunk compile fine for me. This is not really an 0ad bug as far as I am …
    19:21 BuildAndDeploymentEnvironment edited by Yves
    (diff)
    19:20 BuildAndDeploymentEnvironment edited by Yves
    (diff)
    15:40 Changeset [10921] by michael
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Gambia River.pmp
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Gambia River.xml
    Gambia River is now more like the random map description.
    12:30 AndroidPort edited by afeder
    (diff)
    11:08 Changeset [10920] by michael
    • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml
    • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml
    • ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_ram.xml
    Roman ram template work.
    09:02 Ticket #1119 (64 bits compile fails on OS X) created by Geoffroy
    Apparently libz.dylib and libjpeg.dylib installed from ports are 32 bits. …
    04:33 Ticket #1118 (Identify, install, and eval a twitter plugin) created by bstempi
    Discussion thread: …
    02:38 AndroidPort edited by afeder
    (diff)
    01:12 Ticket #1107 (Identify, install, and eval a few syntax highlighting plugins) closed by gerbilOFdoom
    fixed: WP-SynHighlight chosen as the standard syntax highlighter.

    2012-01-16:

    23:46 Changeset [10919] by Pureon
    • ps/trunk/binaries/data/mods/public/art/actors/units/romans/siege_ram.xml
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/rome_ram_attack.dae
    • ps/trunk/binaries/data/mods/public/art/animation/mechanical/rome_ram_idle.dae
    Roman siege ram with animations
    22:50 Ticket #1103 (Configure and eval the Google Analytics plugin) closed by Geek377
    fixed: Done.
    20:03 BuildAndDeploymentEnvironment edited by Yves
    (diff)
    20:02 BuildAndDeploymentEnvironment edited by Yves
    (diff)
    19:55 BuildAndDeploymentEnvironment edited by Yves
    (diff)
    19:42 Changeset [10918] by quantumstate
    • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/attackMoveToLocation.js
    Fixed attack errors when there are no targets left
    19:33 Changeset [10917] by quantumstate
    • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/attackMoveToLocation.js
    Fixed attackMoveToLocation apart from when it runs out of targets. Thanks …
    06:14 AndroidPort edited by afeder
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    05:59 AndroidPort edited by afeder
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    05:31 AndroidPort edited by afeder
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    05:30 AndroidPort edited by afeder
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    05:27 AndroidPort edited by afeder
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    04:46 AndroidPort edited by afeder
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    04:44 AndroidPort edited by afeder
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    04:38 AndroidPort edited by afeder
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    04:37 AndroidPort edited by afeder
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    04:34 AndroidPort edited by afeder
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    04:31 AndroidPort edited by afeder
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    04:05 AndroidPort edited by afeder
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    03:58 AndroidPort edited by afeder
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    03:47 AndroidPort edited by afeder
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    03:30 Ticket #1058 ([PATCH] Refuse to run as root) closed by ben
    fixed: (In [10916]) Prevents game from running with root permissions with …
    03:30 Changeset [10916] by ben
    • ps/trunk/source/main.cpp
    Prevents game from running with root permissions with appropriately scary …
    03:19 AndroidPort edited by afeder
    (diff)
    03:18 AndroidPort edited by afeder
    (diff)
    03:15 AndroidPort edited by afeder
    Added TOC (diff)
    02:37 AndroidPort edited by afeder
    (diff)
    02:07 Ticket #1117 (Replace unifont interface with CFontManager) created by historic_bruno
    Font textures and associated data are currently handled by unifont, which …
    01:38 BuildAndDeploymentEnvironment edited by historic_bruno
    (diff)
    01:15 AndroidPort edited by afeder
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    01:07 AndroidPort edited by afeder
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    00:34 BuildAndDeploymentEnvironment edited by leper
    (diff)
    00:22 BuildAndDeploymentEnvironment edited by leper
    (diff)
    00:07 BuildAndDeploymentEnvironment edited by leper
    (diff)
    00:04 BuildAndDeploymentEnvironment edited by leper
    (diff)

    2012-01-15:

    23:54 BuildAndDeploymentEnvironment edited by historic_bruno
    (diff)
    23:47 BuildAndDeploymentEnvironment edited by historic_bruno
    (diff)
    23:42 BuildAndDeploymentEnvironment edited by historic_bruno
    Added Windows paths. Updated suggested paths. Fixed some typos. (diff)
    23:15 Changeset [10915] by philip
    • ps/trunk/build/premake/premake4.lua
    • ps/trunk/source/graphics/TerritoryTexture.cpp
    • ps/trunk/source/lib/config2.h
    Experiment a little with OpenGL ES
    22:00 Ticket #1115 ([PATCH] Unused variable in function ...) closed by historic_bruno
    invalid: This is actually intentionally left without UNUSED, so it causes a …
    21:48 Ticket #1113 (changeset 10895 breaks compilation on mac) closed by ben
    fixed: (In [10914]) Fixes no PCH build. Fixes #1113.
    21:48 Changeset [10914] by ben
    • ps/trunk/source/ps/Globals.h
    Fixes no PCH build. Fixes #1113.
    21:26 Ticket #1116 (TerrainOverlay should not use a global rendering list) created by vts
    The TerrainOverlay class is used to render mostly debugging overlays for …
    20:01 Changeset [10913] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/units/romans/hero_maximus_horse.xml
    • ps/trunk/binaries/data/mods/public/art/actors/units/romans/hero_scipio_horse.xml
    • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/horse_rome_maximus.png
    #New horse textures for Roman heroes.
    18:36 BuildAndDeploymentEnvironment edited by leper
    added linux paths (diff)
    18:19 BuildAndDeploymentEnvironment edited by Yves
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    18:17 BuildAndDeploymentEnvironment edited by Yves
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    18:09 BuildAndDeploymentEnvironment edited by Yves
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    18:06 BuildAndDeploymentEnvironment edited by Yves
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    18:04 BuildAndDeploymentEnvironment edited by Yves
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    17:27 Changeset [10912] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/headband_color.xml
    • ps/trunk/binaries/data/mods/public/art/actors/units/persians/apple_bearer.xml
    • ps/trunk/binaries/data/mods/public/art/meshes/props/helmet/headband_1.dae
    Persian Apple Bearer
    16:35 BuildAndDeploymentEnvironment edited by Yves
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    16:28 BuildAndDeploymentEnvironment edited by Yves
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    16:27 BuildAndDeploymentEnvironment edited by Yves
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    16:18 BuildAndDeploymentEnvironment edited by Yves
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    16:14 Changeset [10911] by michael
    • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
    16:10 BuildAndDeploymentEnvironment edited by Yves
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    16:04 BuildAndDeploymentEnvironment edited by Yves
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    15:52 BuildAndDeploymentEnvironment edited by Yves
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    15:37 build-environment-current.dia attached to BuildAndDeploymentEnvironment by Yves
    the "source"-file of the image created with Dia-diagrameditor
    15:35 BuildAndDeploymentEnvironment edited by Yves
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    15:29 BuildAndDeploymentEnvironment edited by Yves
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    15:28 Changeset [10910] by michael
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis III.pmp
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis III.xml
    Added Carthaginians to Acropolis III. So now it is Rome vs. Carthage.
    15:22 BuildAndDeploymentEnvironment edited by Yves
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    13:34 BuildAndDeploymentEnvironment edited by Yves
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    13:05 future-build-environment-overview.png attached to BuildAndDeploymentEnvironment by Yves
    13:01 Ticket #1115 ([PATCH] Unused variable in function ...) created by Echelon9
    Resolving an unused variable warning (the only one left on Mac OS X with …
    12:56 BuildAndDeploymentEnvironment edited by Yves
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    12:54 BuildAndDeploymentEnvironment edited by Yves
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    12:50 BuildAndDeploymentEnvironment created by Yves
    12:36 WikiStart edited by Yves
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    12:12 Ticket #1114 (LLVM warning: Value stored to '*' is never read) created by Echelon9
    LLVM compiler warnings of the form -- Value stored to '*' is never read -- …
    09:50 Ticket #1113 (changeset 10895 breaks compilation on mac) created by Juicyfruit
    Commit 10895 introduced the use of std::map in globals.h. With my setup …

    2012-01-14:

    21:37 BundleDesignMac edited by Juicyfruit
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    21:37 BundleDesignMac edited by Juicyfruit
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    21:36 BundleDesignMac edited by Juicyfruit
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    21:26 BundleDesignMac edited by Juicyfruit
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    20:47 Ticket #1112 (Script to build OS X dependencies) created by historic_bruno
    Developing the game on OS X is a pain, because not only does Xcode need to …
    19:43 Ticket #1111 ([PATCH] aoe3ed - Support WxWidgets 2.9 for ArchiveViewer and FileConverter) closed by Yves
    fixed
    19:42 Ticket #1111 ([PATCH] aoe3ed - Support WxWidgets 2.9 for ArchiveViewer and FileConverter) created by Yves
    I've discussed it with Philip and even though we've decided to remove …
    19:12 Changeset [10909] by philip
    • ps/trunk/build/premake/extern_libs4.lua
    • ps/trunk/build/premake/premake4.lua
    • ps/trunk/source/tools/atlas/AtlasFrontends/ArchiveViewer.cpp
    Delete obsolete AoE3Ed code
    19:06 Changeset [10908] by philip
    • ps/trunk/source/tools/atlas/AtlasScript/ScriptInterface.cpp
    • ps/trunk/source/tools/atlas/AtlasUI/Misc/precompiled.h
    Disable GCC warning triggered by wx headers
    18:46 Changeset [10907] by philip
    • ps/trunk/source/lib/file/vfs/vfs.h
    • ps/trunk/source/lib/file/vfs/vfs_populate.cpp
    • ps/trunk/source/ps/ArchiveBuilder.cpp
    Include *.DELETED files when building archives. See #1110.
    18:31 Ticket #1110 (Archive builder support for non-base mods) created by Philip
    Currently the archive builder assumes that you're archiving a single …
    16:14 BundleDesignMac created by Juicyfruit
    12:41 BuildInstructions edited by Yves
    Added xercesc3 to OS X build instructions (diff)
    Note: See TracTimeline for information about the timeline view.