[[TOC]] == Heightmap Import == Part of the [wiki:Atlas_Manual Atlas (Scenario Editor) Manual] '''Heightmap Import''' feature (accessible via `File -> Import Heightmap...` menu item) allows to generate terrain based on a heightmap image file. One possible usage of this feature is generating game maps based on real-world data (see [https://en.wikipedia.org/wiki/Digital_elevation_model Digital elevation model]). The image should be: 1. square 2. with power of 2 dimensions (128x128, 256x256 etc.) 3. greyscale (darker parts of the image produce lower terrain) The resulting map size is calculated based on the image size (128x128, 256x256 and 512x512 correspond to Tiny, Medium and Giant map sizes respectively, see [http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/settings/map_sizes.json map_sizes.json]). Currently the heightmap importer doesn’t have any configuration, so if import doesn't produce the desirable result, the source image should be edited in an image editor and re-imported. Fine-tuning of specific areas can be done using Atlas terrain tools (see [wiki:Atlas_Manual_Terrain_Tab Atlas Manual: Terrain Tab]). == Related Links == - [https://wildfiregames.com/forum/index.php?/topic/20786-palaxins-heightmap-guide Palaxin's Heightmap Guide] in the Forum.