The audio_class.xml defines top level OPENAL parameters for sound file classes.
Classes:
interface human resource attack soundscapes fauna
Parameters and defaults for this group include:
GAIN: 1.0 LOOPING: N PITCH: 1.0 MIN_GAIN: 0 MAX_GAIN: 1.0 CONE_OUTER_GAIN: 1.0 CONE_INNER_ANGLE: 360 CONE_OUTER_ANGLE: 360 PRIORITY: 60 BUFFER: buffer_* VELOCITY: (For Doppler Effects*) SOURCE_RELATIVE: Y
See OpenAL Parameters for expanded defintitions.
audio_class.xml
interface
\interface \alarm
- RANDOMIZE GAIN: N
- RANOMIZE PITCH: N
- PRIORITY: 90
- SOURCE_RELATIVE: N
human
\human \movement
- GAIN RANGE UPPER: 0.5
- GAIN RANGE LOWER: 0.4
- RANDOMIZE GAIN: Y
- PITCH RANGE UPPER: 1.0
- PITCH RANGE LOWER: 0.8
- RANOMIZE PITCH: Y
- PRIORITY: 50
\human \death
- RANDOMIZE GAIN: N
- RANOMIZE PITCH: N
- PRIORITY: 50
- SOURCE_RELATIVE: Y
resource
\resource \construction
- GAIN RANGE UPPER:
- GAIN RANGE LOWER:
- RANDOMIZE GAIN: N
- PITCH RANGE UPPER: 1.2
- PITCH RANGE LOWER: 0.6
- RANOMIZE PITCH: Y
- PRIORITY: 60
\resource \gathering
- GAIN RANGE UPPER:
- GAIN RANGE LOWER:
- RANDOMIZE GAIN: N
- PITCH RANGE UPPER: 1.2
- PITCH RANGE LOWER: 0.6
- RANOMIZE PITCH: Y
- PRIORITY: 60
\resource \lumbering
- GAIN RANGE UPPER:
- GAIN RANGE LOWER:
- RANDOMIZE GAIN: N
- PITCH RANGE UPPER: 1.2
- PITCH RANGE LOWER: 0.6
- RANOMIZE PITCH: Y
- PRIORITY: 60
\resource \mining
- GAIN RANGE UPPER:
- GAIN RANGE LOWER:
- RANDOMIZE GAIN: N
- PITCH RANGE UPPER: 1.2
- PITCH RANGE LOWER: 0.6
- RANOMIZE PITCH: Y
- PRIORITY: 60
\resource \hunting
- GAIN RANGE UPPER:
- GAIN RANGE LOWER:
- RANDOMIZE GAIN: N
- PITCH RANGE UPPER: 1.2
- PITCH RANGE LOWER: 0.6
- RANOMIZE PITCH: Y
- PRIORITY: 60
\resource \farming
- GAIN RANGE UPPER:
- GAIN RANGE LOWER:
- RANDOMIZE GAIN: N
- PITCH RANGE UPPER: 1.2
- PITCH RANGE LOWER: 0.6
- RANOMIZE PITCH: Y
- PRIORITY: 60
\resource \foraging
- GAIN RANGE UPPER:
- GAIN RANGE LOWER:
- RANDOMIZE GAIN: N
- PITCH RANGE UPPER: 1.2
- PITCH RANGE LOWER: 0.6
- RANOMIZE PITCH: Y
- PRIORITY: 60
attack
\attack \fire
- GAIN RANGE UPPER: 1.0
- GAIN RANGE LOWER: 0.8
- RANDOMIZE GAIN: Y
- PITCH RANGE UPPER: 1.2
- PITCH RANGE LOWER: 0.6
- RANOMIZE PITCH: Y
- PRIORITY: 80
- SOURCE_RELATIVE: Y
\attack \weapon
- GAIN RANGE UPPER: 1.0
- GAIN RANGE LOWER: 0.8
- RANDOMIZE GAIN: Y
- PITCH RANGE UPPER: 1.2
- PITCH RANGE LOWER: 0.6
- RANOMIZE PITCH: Y
- PRIORITY: 80
- SOURCE_RELATIVE: Y
\attack \impact
- GAIN RANGE UPPER: 1.0
- GAIN RANGE LOWER: 0.8
- RANDOMIZE GAIN: Y
- PITCH RANGE UPPER: 1.2
- PITCH RANGE LOWER: 0.6
- RANOMIZE PITCH: Y
- PRIORITY: 80
- SOURCE_RELATIVE: Y
\attack \siege
- GAIN RANGE UPPER: 1.0
- GAIN RANGE LOWER: 0.8
- RANDOMIZE GAIN: Y
- PITCH RANGE UPPER: 1.2
- PITCH RANGE LOWER: 0.6
- RANOMIZE PITCH: Y
- PRIORITY: 80
- SOURCE_RELATIVE: Y
\attack \ship
- GAIN RANGE UPPER: 1.0
- GAIN RANGE LOWER: 0.8
- RANDOMIZE GAIN: Y
- PITCH RANGE UPPER: 1.2
- PITCH RANGE LOWER: 0.6
- RANOMIZE PITCH: Y
- PRIORITY: 80
- SOURCE_RELATIVE: Y
\attack \mounted
- GAIN RANGE UPPER: 0.5
- GAIN RANGE LOWER: 0.4
- RANDOMIZE GAIN: Y
- PITCH RANGE UPPER: 0.7
- PITCH RANGE LOWER: 0.5
- RANOMIZE PITCH: Y
- PRIORITY: 50
- SOURCE_RELATIVE: Y
\attack \destruction
- GAIN RANGE UPPER: 1.0
- GAIN RANGE LOWER: 0.8
- RANDOMIZE GAIN: Y
- PITCH RANGE UPPER: 1.2
- PITCH RANGE LOWER: 0.4
- RANOMIZE PITCH: Y
- PRIORITY: 80
- SOURCE_RELATIVE: Y
soundscapes
\soundscapes \building
- RANDOMIZE GAIN: N
- RANOMIZE PITCH: N
- PRIORITY: 50
- SOURCE_RELATIVE: Y
\soundscapes \ambient
- RANDOMIZE GAIN: N
- RANDOMIZE GAIN: N
- PRIORITY: 50
- SOURCE_RELATIVE: N
\soundscapes \water
- RANDOMIZE GAIN: N
- RANDOMIZE GAIN: N
- PRIORITY: 50
- SOURCE_RELATIVE: Y
\soundscapes \geology
- RANDOMIZE GAIN: N
- RANDOMIZE GAIN: N
- PRIORITY: 50
- SOURCE_RELATIVE: Y
\soundscapes \weather
- RANDOMIZE GAIN: N
- RANDOMIZE GAIN: N
- PRIORITY: 50
- SOURCE_RELATIVE: N
fauna
\fauna \animal
- RANDOMIZE GAIN: N
- RANOMIZE PITCH: N
- PRIORITY: 50
- SOURCE_RELATIVE: Y
\fauna \movement
- GAIN RANGE UPPER: 0.5
- GAIN RANGE LOWER: 0.4
- RANDOMIZE GAIN: Y
- PITCH RANGE UPPER: 0.7
- PITCH RANGE LOWER: 0.5
- RANOMIZE PITCH: Y
- PRIORITY: 50
- SOURCE_RELATIVE: Y
\fauna \death
- RANDOMIZE GAIN: N
- RANOMIZE PITCH: N
- PRIORITY: 50
- SOURCE_RELATIVE: Y
\fauna \attack
- RANDOMIZE GAIN: N
- RANOMIZE PITCH: N
- PRIORITY: 50
- SOURCE_RELATIVE: Y
Last modified
16 years ago
Last modified on Feb 23, 2008, 4:18:59 AM
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