89 | | As you can see, there are also `<bone>` blocks, which are hierarchically defined in <standard_skeleton> (RowingBoatBone is the parent of RightRow and LeftRow ).[[BR]] If you want to use this skeleton, you thus need an armature which has a main bone named RowingBoatBone (see step 7 above on how to rename bones), and two bones RightRow and LeftRow , both having RowingBoatBone as their parent (see step TODO). If such a scheme makes sense for your model (for example if you're making a new rowing boat), you can then use this skeleton by naming your bones appropriately.[[BR]] |
| 89 | As you can see, there are also `<bone>` blocks, which are hierarchically defined in <standard_skeleton> (RowingBoatBone is the parent of RightRow and LeftRow ).[[BR]] If you want to use this skeleton, you thus need an armature named "RowingBoat" (as per the "identifier" block) which has a main bone named RowingBoatBone (see step 7 above on how to rename bones), and two bones RightRow and LeftRow , both having RowingBoatBone as their parent (see step TODO). If such a scheme makes sense for your model (for example if you're making a new rowing boat), you can then use this skeleton by naming your bones appropriately.[[BR]] |
91 | | * '''STEP 1-B: creating a new skeleton''' Since our model is a crate, it doesn't make sense to use any existing skeleton. Thus, we will create our own. Copy any of the files in binaries\data\mods\public\art\skeletons and name it "CrateBox.xml". Then open this file in NotePad++. Erase everything and copy the following, then save the file: |
| 91 | * '''STEP 1-B: creating a new skeleton''' Since our model is a crate, it doesn't make sense to use any existing skeleton. Thus, we will create our own. For that, the first step will be to rename our object. In the top-right corner of Blender, you should see a list of objects in your scene, including one that looks like a little man (probably named Armature). Double-click on this one and rename it "CrateBox", as per here (the scene is different so there are other objects here). |
| 92 | |
| 93 | [[Image(http://i.imgur.com/zeaLw5L.png)]] [[BR]] |
| 94 | |
| 95 | Then copy one (whichever you like) of the files in binaries\data\mods\public\art\skeletons and name it "crateBox.xml". Then open this file in NotePad++. Erase everything and copy the following, then save the file: |