| Version 2 (modified by chlin, 3 years ago) (diff) |
|---|
ps/world.h
class CWorld
{
CGame *m_pGame;
...
CUnitManager *m_UnitManager;
...
}
ps/world.cpp
...
CWorld::CWorld(CGame *pGame):
m_pGame(pGame),
m_Terrain(new CTerrain()),
m_UnitManager(new CUnitManager()),
m_LOSManager(NULL),
m_TerritoryManager(NULL)
{
}
...
- m_UnitManager(new CUnitManager()): initialized Unit Manager.
