| 59 | To build 0. a.d., one can follows the [http://trac.wildfiregames.com/wiki/BuildInstructions Build Instruction] page. In general, Pyrogenesis engine reads setting from binaries/data/config/default.cfg for configuring e.g. fragment shaders, vertex shaders, etc. Configuration can be tweaked by |
| 60 | |
| 61 | * create local.cfg (cp default.cfg local.cfg) |
| 62 | |
| 63 | And disable/ enable some features such as |
| 64 | |
| 65 | * fancywater=false (to avoid fragment shaders) |
| 66 | * renderpath=fixed (to avoid vertex shaders) |
| 67 | * shadows=false |
| 68 | * novbo=true |
| 69 | |
| 70 | Reference: [http://www.wildfiregames.com/forum/index.php?showtopic=12982&hl= Driver problem] |
| 71 | |