Changes between Version 13 and Version 14 of EngineDocumentation


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Timestamp:
Jun 22, 2010, 1:31:51 PM (14 years ago)
Author:
chlin
Comment:

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  • EngineDocumentation

    v13 v14  
    5757
    5858== Build Process ==
     59To build 0. a.d., one can follows the [http://trac.wildfiregames.com/wiki/BuildInstructions Build Instruction] page. In general, Pyrogenesis engine reads setting from binaries/data/config/default.cfg for configuring e.g. fragment shaders, vertex shaders, etc. Configuration can be tweaked by
     60
     61 * create local.cfg (cp default.cfg local.cfg)
     62
     63And disable/ enable some features such as
     64
     65 * fancywater=false (to avoid fragment shaders)
     66 * renderpath=fixed (to avoid vertex shaders)
     67 * shadows=false
     68 * novbo=true
     69
     70Reference: [http://www.wildfiregames.com/forum/index.php?showtopic=12982&hl= Driver problem]
     71
    5972
    6073== Automated Tests ==