Changes between Version 13 and Version 14 of EngineDocumentation


Ignore:
Timestamp:
2010-06-22 11:31:51 (3 years ago)
Author:
chlin
Comment:

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  • EngineDocumentation

    v13 v14  
    5757 
    5858== Build Process == 
     59To build 0. a.d., one can follows the [http://trac.wildfiregames.com/wiki/BuildInstructions Build Instruction] page. In general, Pyrogenesis engine reads setting from binaries/data/config/default.cfg for configuring e.g. fragment shaders, vertex shaders, etc. Configuration can be tweaked by  
     60 
     61 * create local.cfg (cp default.cfg local.cfg) 
     62 
     63And disable/ enable some features such as 
     64 
     65 * fancywater=false (to avoid fragment shaders) 
     66 * renderpath=fixed (to avoid vertex shaders) 
     67 * shadows=false 
     68 * novbo=true 
     69 
     70Reference: [http://www.wildfiregames.com/forum/index.php?showtopic=12982&hl= Driver problem] 
     71 
    5972 
    6073== Automated Tests ==