Changes between Version 2 and Version 3 of ExportingErrors


Ignore:
Timestamp:
Dec 27, 2013, 10:21:25 PM (10 years ago)
Author:
wraitii
Comment:

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  • ExportingErrors

    v2 v3  
    2222
    2323'''Fix''': In Blender, to discard this possibility, enter face selection mode, select all with "A" and hide all the selected faces with "H".
    24 Then change the selection mode to vertex, and hit "A" to see if there's any "lost" vertex or edges and delete them.  After that, unhide everything (with "Alt+H") and re-export the model.
     24Then change the selection mode to vertex, and hit "A" to see if there's any "lost" vertex or edges and delete them.  After that, unhide everything (with "Alt+H") and re-export the model. [[BR]]
     25You may also try to use Select->Loose Geometry in vertex, edge or face mode.
    2526
    2627=== "Found too many possible objects to convert" ===