Changes between Version 2 and Version 3 of ExportingErrors
- Timestamp:
- Dec 27, 2013, 10:21:25 PM (10 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
ExportingErrors
v2 v3 22 22 23 23 '''Fix''': In Blender, to discard this possibility, enter face selection mode, select all with "A" and hide all the selected faces with "H". 24 Then change the selection mode to vertex, and hit "A" to see if there's any "lost" vertex or edges and delete them. After that, unhide everything (with "Alt+H") and re-export the model. 24 Then change the selection mode to vertex, and hit "A" to see if there's any "lost" vertex or edges and delete them. After that, unhide everything (with "Alt+H") and re-export the model. [[BR]] 25 You may also try to use Select->Loose Geometry in vertex, edge or face mode. 25 26 26 27 === "Found too many possible objects to convert" ===