Changes between Version 3 and Version 4 of ExportingErrors
- Timestamp:
- Jul 10, 2014, 11:23:34 PM (10 years ago)
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ExportingErrors
v3 v4 24 24 Then change the selection mode to vertex, and hit "A" to see if there's any "lost" vertex or edges and delete them. After that, unhide everything (with "Alt+H") and re-export the model. [[BR]] 25 25 You may also try to use Select->Loose Geometry in vertex, edge or face mode. 26 I also found it says that if the mesh as different material assigned to it in blender. 26 27 27 28 === "Found too many possible objects to convert" ===