Changes between Version 3 and Version 4 of ExportingErrors


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Timestamp:
Jul 10, 2014, 11:23:34 PM (10 years ago)
Author:
Stan
Comment:

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  • ExportingErrors

    v3 v4  
    2424Then change the selection mode to vertex, and hit "A" to see if there's any "lost" vertex or edges and delete them.  After that, unhide everything (with "Alt+H") and re-export the model. [[BR]]
    2525You may also try to use Select->Loose Geometry in vertex, edge or face mode.
     26I also found it says that if the mesh as different material assigned to it in blender.
    2627
    2728=== "Found too many possible objects to convert" ===