Changes between Version 4 and Version 5 of ExportingErrors


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Timestamp:
Jul 27, 2014, 5:52:22 PM (10 years ago)
Author:
Stan
Comment:

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  • ExportingErrors

    v4 v5  
    2424Then change the selection mode to vertex, and hit "A" to see if there's any "lost" vertex or edges and delete them.  After that, unhide everything (with "Alt+H") and re-export the model. [[BR]]
    2525You may also try to use Select->Loose Geometry in vertex, edge or face mode.
    26 I also found it says that if the mesh as different material assigned to it in blender.
     26
     27
     28If your mesh has two or more separate materials, (this is usually caused by joining different meshes together) that errors pops out. To fix that, either delete all the materials, or just keep one.
    2729
    2830=== "Found too many possible objects to convert" ===