6. POST-GAME

When the final condition to trigger victory or failure is accomplished, a banner message appears on the screen, and the game is paused, even in MP. The game cannot be unpaused.

In this frozen state, the battlefield remains visible, so that the player can browse his environment, or access the game menu.

In the game menu, the "Resign" option is replaced with "Finish". On selecting "Finish", the player will be returned to the Campaign Menu for a campaign game, or the Session Creation menu for a non-campaign game.

6.1. You are Victorious!

If the player has succeeded, he will have full access to game menu options. In a campaign game, this scenario will be marked as completed, so that the next scenario in the campaign can be accessed from the Campaign Menu.

6.2. You Have Been Defeated!

If the player has failed the scenario, the Save option is not available from the menu. Otherwise, all menu options are available, so that he can view his Achievements, restart, reload or quit.

Achievements

Shows the current scores, statistics and achievements of each player. Displayed at post-game, or can be called up at any time during a game session.

There is also a Save Recording button here, which can be pressed to save a recording of game progress up until this point to disk for future playback. See Game Recording for more information.

  • Time Elapsed: The amount of time that has elapsed since the game session began (in hh:mm:ss format). This refers only to game time; time spent in pause mode is not included.
  • Current Season: The current season for the session (Spring, Summer, Autumn or Winter).
  • Player Information: The name and colour of each player. There are also two icons that can appear alongside a player's row, indicating that the player has received a commendation.
  1. A medal; equals the most valued player (the player with the current highest score).
  1. A crown; if the session has been completed, indicates the victor of the session.

The Achievements screen displays the following attributes for each player, in a table format. The data is split into a number of categories, controlled by tabs. The field with the highest value for a column is highlighted.

5.2.2.1. Military

  • 1. Units trained, 2. enemy units killed, and 3. player units killed.
  • 4. Buildings constructed, 5) enemy buildings destroyed, and 6) player buildings destroyed.
  • 7. Number of Civ Centres built (provinces claimed).
  • 8. Number of enemy Civ Centres destroyed.

5.2.2.2. Economy

  • Resources Gathered: 1. Food, 2. Wood, 3. Stone, 4. Ore.
  • 5. Tribute paid.
  • 6. Tribute received.
  • 7. Resources traded.
  • 8. Resources spent.

5.2.2.3. Research

  • 1. Number of Techs researched.
  • 2. % of available techs researched.
  • 3. Time advanced to Town.
  • 4. Time advanced to City.

5.2.2.4. Score

A player's score is calculated as follows (currently a direct transfer from AoC for initial values):

  • 1. Resources: 1/10 point per Resource Point deposited in player's Resource Pool. For example, each time a Citizen Soldier or Female Citizen deposits 10 food, the player receives 1 point. Receiving a tribute of 500 gold is worth 50 points, and so on. The player sending the tribute loses the point value of those resources.
  • 2. Production: Constructing buildings, creating units, and researching technologies doubles the point value of resources. For example, gathering 30 wood provides 3 points but building a House (which costs 30 wood) provides 6 points. Thus, researching a technology that costs 50 food and 10 gold provides 12 points. The resources used to build or research are subtracted from the player's score, so the 12 points in this example actually only result in a net 6-point score increase.
  • 3. Kills: When a player kills a unit or destroys a building, its production cost is added to the player's score of the player who kills them and subtracted from the score of the player who owns the unit. For example, if creating a unit costs 50 food (5 points), it is worth 10 points after being created. If the player kills the unit, 10 points are added to the player's score and 10 points are deducted from the opponent�s score.
  • 4. Exploration: Each 1% of the map explored = 10 points.
  • 5. Total: The total score created by combining all these sub-scores.
Last modified 16 years ago Last modified on Feb 23, 2008, 4:19:01 AM
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