Changes between Version 54 and Version 55 of GameplayFeatureStatus


Ignore:
Timestamp:
Aug 5, 2014, 6:20:44 AM (10 years ago)
Author:
Josh
Comment:

Some non-comprehensive updates

Legend:

Unmodified
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  • GameplayFeatureStatus

    v54 v55  
    99}}}
    1010{{{#!tr style="background: LightGoldenrodYellow"
    11 ||Save game||#702 #1088? #1089 #1090 #1324 #1666||mainly complete||
     11||Save game||#702 #1088? #1089 #1090 #1324 #1666||partialy complete||
    1212}}}
    1313{{{#!tr style="background: LightGreen"
     
    1717||Sound code redesign / refactoring ||#961 #1223 #1712 #1944 #1955 #1961 #1962||mainly complete||
    1818}}}
    19 ||Advanced AI[[BR]](AI that can handle islands and other difficult cases)||#973||open ended||
     19{{{#!tr style="background: LightGoldenrodYellow"
     20||Advanced AI[[BR]](AI that can handle islands and other difficult cases)||#973||partially complete||
     21}}}
    2022||Improved Ship movement[[BR]](basic animations, formations, and movement improvements)||#940 ||||
    2123{{{#!tr style="background: LightGreen"
     
    2527||Atlas improvements [[BR]](Delete brush, forest brushes, ~~double-click, band-boxing~~, etc.)||#96 #664 #678 #679 #944 #1122 #1213 #1943||partially complete||
    2628}}}
    27 {{{#!tr style="background: LightGreen"
    28 ||Diplomacy||#7||mostly complete||
     29{{{#!tr style="background: LightGoldenrodYellow"
     30||Diplomacy||#7||partially complete||
    2931}}}
    3032{{{#!tr style="background: LightGreen"
     
    4749||~~Battle detection~~||#1425||complete||       
    4850}}}
    49 ||Island maps[[BR]](AI, ship movement, pathfinding)||||||
     51||Island maps[[BR]](AI, ship movement, pathfinding)|| || ||
    5052||Building damage/fire||#131||||
    5153{{{#!tr style="background: LightGoldenrodYellow"
     
    7981}}}
    8082||Concealment / Ambush--Simple[[BR]](Iberians gain attack bonus vs. enemy troops in Column Formation)|| || ||
    81 ||Different Game Modes ("Default", Classic, Others?)|| || ||
     83{{{#!tr style="background: LightGoldenrodYellow"
     84||Different Game Modes ("Default", Classic, Others?)|| || WIP ||
     85}}}
    8286||Trample Damage||#995|| ||
    8387||Ship ramming||#305|| ||
    84 {{{#!tr style="background: LightGoldenrodYellow"
    85 ||Destruction Dust[[BR]] (Dust gets kicked up; leaves rubble decal for X amount of time)||#819 #1166||mostly complete/WIP||
     88{{{#!tr style="background: LightGreen"
     89||~~Destruction Dust[[BR]] (Dust gets kicked up; leaves rubble decal for X amount of time)~~||#819 #1166||complete||
    8690}}}
    8791||Unique tech trees for each Faction|| ||WIP?||
     
    9599||Advanced Water effects: A rolling water plane, etc.||#48 #1572|| ||
    96100{{{#!tr style="background: LightGoldenrodYellow"
    97 ||Usable mod support||#190 #304 #1838 #1940 #2019||WIP||
     101||Usable mod support||#190 #304 #1838 #1940 #2019||partly complete||
    98102}}}
    99103{{{#!tr style="background: LightGreen"
     
    101105}}}
    102106||Cliffs||#993|| ||
    103 ||3rd-party multiplayer lobby compatibility|| || ||
     107{{{#!tr style="background: LightGoldenrodYellow"
     108||Social features in multiplayer lobby[BR](clans, chat, leaderboards)|| #2668 #2516 #2448 || WIP ||
     109}}}
    104110{{{#!tr style="background: DarkSalmon"
    105111||~~Reseeding farm queue at the Farmstead.~~|| ||Cancelled in favor of infinite farms #1318||
     
    117123}}}
    118124||Replay / Record||#9|| ||
     125{{{#!tr style="background: LightGreen"
     126||~~Units on Walls~~||#26 #797||complete||
     127}}}
     128{{{#!tr style="background: LightGreen"
     129||~~Triggers~~||#52 #53||complete||
     130}}}
     131||Automated Explore||#29||||
    119132
    120133== Likely Cut from Part 1 ==
     
    123136||Ship boarding/capturing|| ||Cut||
    124137||Campaigns: Narrative|| ||Cut||
    125 ||Units on Walls||#26 #797||Cut||
    126138||Reinforcements|| ||Cut||
    127139||Walls: Curtain Walls (centered on the Civic Centre)|| ||Cut||
     
    129141||Campaigns: Strategic ("Imperial Campaign" turn-based strategic map)|| ||Cut||
    130142||New combat system|| ||Cut||
    131 ||Triggers||#52 #53||Cut||
    132143
    133144-----