Changes between Version 1 and Version 2 of Intensity_&_Priority


Ignore:
Timestamp:
Oct 4, 2010, 8:38:55 PM (14 years ago)
Author:
Erik Johansson
Comment:

removed obsolete <br>s

Legend:

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  • Intensity_&_Priority

    v1 v2  
    1 '''Audio Implementation - Intensity & Priority'''[[BR]]
    2 Sound Sphere Concepts[[BR]]
    3 [[BR]]
    4 '''Intensity thus far defined as:'''[[BR]]
     1'''Audio Implementation - Intensity & Priority'''[[BR]] Sound Sphere Concepts[[BR]] [[BR]] '''Intensity thus far defined as:'''[[BR]]
     2
    53{{{
    6   1= number of sources on screen is less than 4   (mono)<br/>
    7   2= number of sources on screen is 4-9           (stereo)<br/>
    8   3= number of sources on screen is 10-20         (stereo)<br/>
    9   4= number of sources on screen is 21-40         (stereo)<br/>
    10   and so on...<br/>
     4  1= number of sources on screen is less than 4   (mono)
     5  2= number of sources on screen is 4-9           (stereo)
     6  3= number of sources on screen is 10-20         (stereo)
     7  4= number of sources on screen is 21-40         (stereo)
     8  and so on...
    119}}}
    12 [[BR]]
    13 '''Priority thus far has been defined as:'''[[BR]]
     10[[BR]] '''Priority thus far has been defined as:'''[[BR]]
     11
    1412{{{
    15  100= emergency use only (undefined overhead)<br/>
    16   90= required (voiceover, you are under attack warning)<br/>
    17   80= rather important (battle sounds, death, destruction)<br/>
    18   70= rather important (building)<br/>
    19   60= not so important (resources)<br/>
    20   50= fluff (ambient - birds, etc.)<br/>
    21   Allowing for priority ranges between values.<br/>
     13 100= emergency use only (undefined overhead)
     14  90= required (voiceover, you are under attack warning)
     15  80= rather important (battle sounds, death, destruction)
     16  70= rather important (building)
     17  60= not so important (resources)
     18  50= fluff (ambient - birds, etc.)
     19  Allowing for priority ranges between values.
    2220}}}
    23 [[BR]]
    24 
    2521[[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT02.jpg)]]
    2622
     
    3329[[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINTALL.jpg)]]
    3430
    35 See additional comments and situations in this discussion:[[BR]]
    36 [http://www.wildfiregames.com/forum/index.php?showtopic=7900 How Audio Could Work]
     31See additional comments and situations in this discussion:[[BR]] [http://www.wildfiregames.com/forum/index.php?showtopic=7900 How Audio Could Work]