'''Audio Implementation - Intensity & Priority'''[[BR]] Sound Sphere Concepts[[BR]] [[BR]] '''Intensity thus far defined as:'''[[BR]] {{{ 1= number of sources on screen is less than 4 (mono) 2= number of sources on screen is 4-9 (stereo) 3= number of sources on screen is 10-20 (stereo) 4= number of sources on screen is 21-40 (stereo) and so on... }}} [[BR]] '''Priority thus far has been defined as:'''[[BR]] {{{ 100= emergency use only (undefined overhead) 90= required (voiceover, you are under attack warning) 80= rather important (battle sounds, death, destruction) 70= rather important (building) 60= not so important (resources) 50= fluff (ambient - birds, etc.) Allowing for priority ranges between values. }}} [[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT02.jpg)]] [[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT10.jpg)]] [[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT30.jpg)]] [[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT50.jpg)]] [[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINTALL.jpg)]] See additional comments and situations in this discussion:[[BR]] [http://www.wildfiregames.com/forum/index.php?showtopic=7900 How Audio Could Work]