Changes between Version 2 and Version 3 of List:_Entities:_Nature:_Fauna
- Timestamp:
- Jul 9, 2009, 12:13:06 PM (15 years ago)
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List:_Entities:_Nature:_Fauna
v2 v3 4 4 This listing, though comprehensive, represents the target fauna objects the Art Department will attempt to develop. All units listed below are available in the Scenario Editor and in RMS scripts. 5 5 6 == Attribute List :==6 == Attribute List == 7 7 * '''AI Nature:''' 8 8 * '''Violent:''' Will actively attack any unit it encounters, even if not threatened. … … 14 14 * '''Fattening:''' The animal's Food value increases at the specified rate while it is corralled. 15 15 * '''Food:''' The amount of the Food resource that an animal provides when it has been killed (if not stated, TBD). 16 * '''Yield: '''The quantity of Food delivered to the Food Resource Pool per minute when corralled and attended by a servicer. 16 * '''Yield: '''The quantity of Food delivered to the Food Resource Pool per minute when corralled and attended by a servicer. 17 17 * '''Capture:''' The animal may be captured and corralled. 18 18 * '''Special:''' Any special traits of the animal. 19 20 21 19 22 20 Animals are NOT replenished on the map during the course of a game session.