[[TOC]] = FAUNA OBJECTS = This listing, though comprehensive, represents the target fauna objects the Art Department will attempt to develop. All units listed below are available in the Scenario Editor and in RMS scripts. == Attribute List == * '''AI Nature:''' * '''Violent:''' Will actively attack any unit it encounters, even if not threatened. * '''Aggressive: '''Will attack nearby units if it feels threatened (if they linger within LOS for too long). * '''Defensive:''' Will attack nearby units if attacked. * '''Passive:''' Will never attack units. * '''Skittish:''' Will never attack units. Will typically attempt to flee for short distances when units approach. * '''Hitpoints:''' The amount of life points that an animal has when it is attacked (if not stated, TBD). * '''Fattening:''' The animal's Food value increases at the specified rate while it is corralled. * '''Food:''' The amount of the Food resource that an animal provides when it has been killed (if not stated, TBD). * '''Yield: '''The quantity of Food delivered to the Food Resource Pool per minute when corralled and attended by a servicer. * '''Capture:''' The animal may be captured and corralled. * '''Special:''' Any special traits of the animal. Animals are NOT replenished on the map during the course of a game session. Units of this type are gaia-controlled; they are not initially controllable by any player unless through some civ specific characteristic. All Fauna Objects are animated.