Last modified 2 years ago
Last modified on 2009-09-17 19:47:12
Table of Contents
Ships
UNITS
■■■■ = all
■■■□ = high
■■□□ = medium
■□□□ = low
□□□□ = none
SHIPS
Note: See the Visible Garrisoning quote under Traits.Garrison for details about garrisoned entities and the special behaviour of ships.
Merchant Ship
| Id.Class2: | Mechanical |
| Id.Class3: | Ship |
| Id.Type: | UnitMechanical; UnitShips; |
| Armour.Crush: | ■□□□ |
| Armour.Hack: | ■□□□ |
| Armour.Pierce: | ■■□□ |
| Armour.Value: | ■□□□ |
| Create.!!CostWood: | ■■□□ |
| Create.Phase: | town |
| Formation.Category: | protected |
| Formation.Type: | box; column_c; column_o; line_c; line_o; |
| Garrison.Capacity: | 15; |
| Garrison.!!EjectHealth: | 10%; |
| Garrison.!!PropList: | Trader; UnitInfantry; UnitHero; |
| Garrison.!!PropPoints: | (3); |
| Garrison.Type: | (All but ships:) UnitCitizenSoldier; UnitSupport; UnitSiege; UnitSuper; UnitHero; |
| Health.Hitpoints: | ■□□□ |
| Move.Speed: | ■■□□ |
| Special: | Action.Trade between Docks when a Trader is aboard. |
Light Warship
| Id.Class2: | Mechanical |
| Id.Class3: | Ship |
| Id.Type: | UnitMechanical; UnitWarShips; UnitShips; |
| Armour.Crush: | ■□□□ |
| Armour.Hack: | ■□□□ |
| Armour.Pierce: | ■■□□ |
| Armour.Value: | ■□□□ |
| Attack.Crush: | ■■■■ |
| Attack.Damage: | ■□□□ |
| Attack.Speed: | ■□□□ |
| Attack.Primary: | ships |
| Create.!!CostOre: | ■□□□ |
| Create.!!CostWood: | ■■□□ |
| Create.Phase: | town |
| Formation.Category: | melee |
| Formation.Type: | box; column_c; column_o; line_c; line_o; |
| Garrison.Capacity: | 20; |
| Garrison.!!EjectHealth: | 10%; |
| Garrison.!!PropList: | UnitInfantry; UnitSiege; UnitHero; |
| Garrison.!!PropPoints: | (4); |
| Garrison.Type: | UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero; |
| Health.Hitpoints: | ■□□□ |
| Move.Speed: | ■■■□ |
| Special: | Ram Attack (Splash Damage); |
Medium Warship
| Id.Class2: | Mechanical |
| Id.Class3: | Ship |
| Id.Type: | UnitMechanical; UnitWarShips; UnitShips; |
| Armour.Crush: | ■□□□ |
| Armour.Hack: | ■□□□ |
| Armour.Pierce: | ■■□□ |
| Armour.Value: | ■■□□ |
| Attack.Crush: | ■■■■ |
| Attack.Damage: | ■■□□ |
| Attack.Speed: | ■□□□ |
| Attack.Primary: | ships |
| Create.!!CostOre: | ■■□□ |
| Create.!!CostWood: | ■■□□ |
| Create.Phase: | town |
| Formation.Category: | melee |
| Formation.Type: | box; column_c; column_o; line_c; line_o; |
| Garrison.Capacity: | 25; |
| Garrison.!!EjectHealth: | 10%; |
| Garrison.!!PropList: | UnitInfantry; UnitSiege; UnitHero; |
| Garrison.!!PropPoints: | (8); |
| Garrison.Type: | UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero; |
| Health.Hitpoints: | ■■□□ |
| Move.Speed: | ■■□□ |
| Special: | Ram Attack (Splash Damage); |
Heavy Warship
| Id.Class2: | Mechanical |
| Id.Class3: | Ship |
| Id.Type: | UnitMechanical; UnitWarShips; UnitShips; |
| Armour.Crush: | ■□□□ |
| Armour.Hack: | ■□□□ |
| Armour.Pierce: | ■■□□ |
| Armour.Value: | ■■■□ |
| Attack.Crush: | ■■■■ |
| Attack.Damage: | ■■■□ |
| Attack.Speed: | ■□□□ |
| Attack.Primary: | ships |
| Create.!!CostOre: | ■■■□ |
| Create.!!CostWood: | ■■■□ |
| Create.Phase: | town |
| Formation.Category: | melee |
| Formation.Type: | box; column_c; column_o; line_c; line_o; |
| Garrison.Capacity: | 30; |
| Garrison.!!EjectHealth: | 10%; |
| Garrison.!!PropList: | UnitInfantry; UnitSiege; UnitHero; |
| Garrison.!!PropPoints: | (12); |
| Garrison.Type: | UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero; |
| Health.Hitpoints: | ■■■□ |
| Move.Speed: | ■□□□ |
| Special: | 1 per Civic Centre; Ram Attack (Splash Damage); |
