Ships

UNITS


■■■■ = all
■■■□ = high
■■□□ = medium
■□□□ = low
□□□□ = none

SHIPS

Note: See the Visible Garrisoning quote under Traits.Garrison for details about garrisoned entities and the special behaviour of ships.

Merchant Ship

Id.Class2:Mechanical
Id.Class3:Ship
Id.Type:UnitMechanical; UnitShips;
Armour.Crush:■□□□
Armour.Hack:■□□□
Armour.Pierce:■■□□
Armour.Value:■□□□
Create.!!CostWood:■■□□
Create.Phase:town
Formation.Category:protected
Formation.Type:box; column_c; column_o; line_c; line_o;
Garrison.Capacity:15;
Garrison.!!EjectHealth:10%;
Garrison.!!PropList:Trader; UnitInfantry; UnitHero;
Garrison.!!PropPoints:(3);
Garrison.Type:(All but ships:) UnitCitizenSoldier; UnitSupport; UnitSiege; UnitSuper; UnitHero;
Health.Hitpoints:■□□□
Move.Speed:■■□□
Special:Action.Trade between Docks when a Trader is aboard.

Light Warship

Id.Class2:Mechanical
Id.Class3:Ship
Id.Type:UnitMechanical; UnitWarShips; UnitShips;
Armour.Crush:■□□□
Armour.Hack:■□□□
Armour.Pierce:■■□□
Armour.Value:■□□□
Attack.Crush:■■■■
Attack.Damage:■□□□
Attack.Speed:■□□□
Attack.Primary:ships
Create.!!CostOre:■□□□
Create.!!CostWood:■■□□
Create.Phase:town
Formation.Category:melee
Formation.Type:box; column_c; column_o; line_c; line_o;
Garrison.Capacity:20;
Garrison.!!EjectHealth:10%;
Garrison.!!PropList:UnitInfantry; UnitSiege; UnitHero;
Garrison.!!PropPoints:(4);
Garrison.Type:UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero;
Health.Hitpoints:■□□□
Move.Speed:■■■□
Special:Ram Attack (Splash Damage);

Medium Warship

Id.Class2:Mechanical
Id.Class3:Ship
Id.Type:UnitMechanical; UnitWarShips; UnitShips;
Armour.Crush:■□□□
Armour.Hack:■□□□
Armour.Pierce:■■□□
Armour.Value:■■□□
Attack.Crush:■■■■
Attack.Damage:■■□□
Attack.Speed:■□□□
Attack.Primary:ships
Create.!!CostOre:■■□□
Create.!!CostWood:■■□□
Create.Phase:town
Formation.Category:melee
Formation.Type:box; column_c; column_o; line_c; line_o;
Garrison.Capacity:25;
Garrison.!!EjectHealth:10%;
Garrison.!!PropList:UnitInfantry; UnitSiege; UnitHero;
Garrison.!!PropPoints:(8);
Garrison.Type:UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero;
Health.Hitpoints:■■□□
Move.Speed:■■□□
Special:Ram Attack (Splash Damage);

Heavy Warship

Id.Class2:Mechanical
Id.Class3:Ship
Id.Type:UnitMechanical; UnitWarShips; UnitShips;
Armour.Crush:■□□□
Armour.Hack:■□□□
Armour.Pierce:■■□□
Armour.Value:■■■□
Attack.Crush:■■■■
Attack.Damage:■■■□
Attack.Speed:■□□□
Attack.Primary:ships
Create.!!CostOre:■■■□
Create.!!CostWood:■■■□
Create.Phase:town
Formation.Category:melee
Formation.Type:box; column_c; column_o; line_c; line_o;
Garrison.Capacity:30;
Garrison.!!EjectHealth:10%;
Garrison.!!PropList:UnitInfantry; UnitSiege; UnitHero;
Garrison.!!PropPoints:(12);
Garrison.Type:UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero;
Health.Hitpoints:■■■□
Move.Speed:■□□□
Special:1 per Civic Centre; Ram Attack (Splash Damage);
Last modified 15 years ago Last modified on Sep 17, 2009, 9:47:12 PM
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