Last modified 3 years ago
Table of Contents
Siege
UNITS
■■■■ = all
■■■□ = high
■■□□ = medium
■□□□ = low
□□□□ = none
SIEGE ENGINES
Onager
| Id.Class2: | Mechanical |
| Id.Class3: | Siege |
| Id.Type: | UnitMechanical; UnitSiege; UnitRanged; |
| Armour.Crush: | ■□□□ |
| Armour.Hack: | ■□□□ |
| Armour.Pierce: | ■■□□ |
| Armour.Value: | ■□□□ |
| Attack.Accuracy: | ■■□□ |
| Attack.Crush: | ■■□□ |
| Attack.Damage: | ■■■□ |
| Attack.Hack: | ■■□□ |
| Attack.Pierce: | ■■□□ |
| Attack.Range: | ■■□□ |
| Attack.Speed: | ■□□□ |
| Attack.Primary: | UnitCitizenSoldiers |
| Attack.Secondary: | StructureDefensive |
| Create.!!CostOre: | ■■□□ |
| Create.!!CostStone: | ■■□□ |
| Create.!!CostWood: | ■■■□ |
| Create.Phase: | town |
| Formation.Category: | ranged |
| Formation.Type: | box; column_c; column_o; line_c; line_o; flank; |
| Health.Hitpoints: | ■□□□ |
| Move.Speed: | ■□□□ |
| Population.Sub: | 4 |
| Special: | Splash Damage; |
Ballista
| Id.Class2: | Mechanical |
| Id.Class3: | Siege |
| Id.Type: | UnitMechanical; UnitSiege; UnitRanged; |
| Armour.Crush: | ■□□□ |
| Armour.Hack: | ■□□□ |
| Armour.Pierce: | ■■□□ |
| Armour.Value: | ■□□□ |
| Attack.Accuracy: | ■□□□ |
| Attack.Crush: | □□□□ |
| Attack.Damage: | ■■■□ |
| Attack.Hack: | ■■□□ |
| Attack.Pierce: | ■■□□ |
| Attack.Range: | ■■■□ |
| Attack.Speed: | ■□□□ |
| Attack.Primary: | UnitCavalry |
| Attack.Secondary: | UnitInfantry |
| Create.!!CostOre: | ■■■□ |
| Create.!!CostWood: | ■■□□ |
| Create.Phase: | town |
| Formation.Category: | ranged |
| Formation.Type: | box; column_c; column_o; line_c; line_o; flank; |
| Health.Hitpoints: | ■□□□ |
| Move.Speed: | ■□□□ |
| Population.Sub: | 4 |
| Special: |
Ram
| Id.Class2: | Mechanical |
| Id.Class3: | Siege |
| Id.Type: | UnitMechanical; UnitSiege; UnitMelee; |
| Armour.Crush: | ■□□□ |
| Armour.Hack: | ■□□□ |
| Armour.Pierce: | ■■■□ |
| Armour.Value: | ■■■□ |
| Attack.Crush: | ■■■□ |
| Attack.Damage: | ■■■□ |
| Attack.Hack: | □□□□ |
| Attack.Pierce: | □□□□ |
| Attack.Speed: | ■■□□ |
| Attack.Primary: | StructureDefensive |
| Attack.Secondary: | Structure |
| Create.!!CostOre: | ■□□□ |
| Create.!!CostWood: | ■□□□ |
| Create.Phase: | town |
| Formation.Category: | ranged |
| Formation.Type: | box; column_c; column_o; line_c; line_o; flank; |
| Health.Hitpoints: | ■■■□ |
| Move.Speed: | ■□□□ |
| Population.Sub: | 2 |
| Special: |
