Siege
UNITS
■■■■ = all
■■■□ = high
■■□□ = medium
■□□□ = low
□□□□ = none
SIEGE ENGINES
Onager
| Id.Class2: | Mechanical
|
| Id.Class3: | Siege
|
| Id.Type: | UnitMechanical; UnitSiege; UnitRanged;
|
| Armour.Crush: | ■□□□
|
| Armour.Hack: | ■□□□
|
| Armour.Pierce: | ■■□□
|
| Armour.Value: | ■□□□
|
| Attack.Accuracy: | ■■□□
|
| Attack.Crush: | ■■□□
|
| Attack.Damage: | ■■■□
|
| Attack.Hack: | ■■□□
|
| Attack.Pierce: | ■■□□
|
| Attack.Range: | ■■□□
|
| Attack.Speed: | ■□□□
|
| Attack.Primary: | UnitCitizenSoldiers
|
| Attack.Secondary: | StructureDefensive
|
| Create.!!CostOre: | ■■□□
|
| Create.!!CostStone: | ■■□□
|
| Create.!!CostWood: | ■■■□
|
| Create.Phase: | town
|
| Formation.Category: | ranged
|
| Formation.Type: | box; column_c; column_o; line_c; line_o; flank;
|
| Health.Hitpoints: | ■□□□
|
| Move.Speed: | ■□□□
|
| Population.Sub: | 4
|
| Special: | Splash Damage;
|
Ballista
| Id.Class2: | Mechanical
|
| Id.Class3: | Siege
|
| Id.Type: | UnitMechanical; UnitSiege; UnitRanged;
|
| Armour.Crush: | ■□□□
|
| Armour.Hack: | ■□□□
|
| Armour.Pierce: | ■■□□
|
| Armour.Value: | ■□□□
|
| Attack.Accuracy: | ■□□□
|
| Attack.Crush: | □□□□
|
| Attack.Damage: | ■■■□
|
| Attack.Hack: | ■■□□
|
| Attack.Pierce: | ■■□□
|
| Attack.Range: | ■■■□
|
| Attack.Speed: | ■□□□
|
| Attack.Primary: | UnitCavalry
|
| Attack.Secondary: | UnitInfantry
|
| Create.!!CostOre: | ■■■□
|
| Create.!!CostWood: | ■■□□
|
| Create.Phase: | town
|
| Formation.Category: | ranged
|
| Formation.Type: | box; column_c; column_o; line_c; line_o; flank;
|
| Health.Hitpoints: | ■□□□
|
| Move.Speed: | ■□□□
|
| Population.Sub: | 4
|
| Special: |
|
Ram
| Id.Class2: | Mechanical
|
| Id.Class3: | Siege
|
| Id.Type: | UnitMechanical; UnitSiege; UnitMelee;
|
| Armour.Crush: | ■□□□
|
| Armour.Hack: | ■□□□
|
| Armour.Pierce: | ■■■□
|
| Armour.Value: | ■■■□
|
| Attack.Crush: | ■■■□
|
| Attack.Damage: | ■■■□
|
| Attack.Hack: | □□□□
|
| Attack.Pierce: | □□□□
|
| Attack.Speed: | ■■□□
|
| Attack.Primary: | StructureDefensive
|
| Attack.Secondary: | Structure
|
| Create.!!CostOre: | ■□□□
|
| Create.!!CostWood: | ■□□□
|
| Create.Phase: | town
|
| Formation.Category: | ranged
|
| Formation.Type: | box; column_c; column_o; line_c; line_o; flank;
|
| Health.Hitpoints: | ■■■□
|
| Move.Speed: | ■□□□
|
| Population.Sub: | 2
|
| Special: |
|