Changes between Version 16 and Version 17 of List:_Entities:_Player:_Structures


Ignore:
Timestamp:
2012-02-14 04:56:30 (15 months ago)
Author:
michael
Comment:

Added Carthaginian special buildings.

Legend:

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  • List:_Entities:_Player:_Structures

    v16 v17  
    11'''[[TOC]]''' 
    2 == STARTING STRUCTURE == 
    3 === Civic Centre (Village Centre=>Town Centre=>City Centre) === 
     2 
     3== STANDARD STRUCTURES == 
     4 
     5=== STARTING STRUCTURE === 
     6==== Civic Centre (Village Centre=>Town Centre=>City Centre) ==== 
    47[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/civic_centre.png)]] 
    58 * '''Territory Radius:''' 180 meters. Is a Root structure. 
     
    2023   * Starting structure. Also buildable by citizens in the [[#TOWNPHASE|Town Phase]]. 
    2124 
    22 == VILLAGE PHASE == 
    23 === House === 
     25=== VILLAGE PHASE === 
     26==== House ==== 
    2427[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/house.png)]] 
    2528 * '''Requirements:''' Own Territory.  
     
    2932 * '''Housing:''' +5 for Barbarian factions. +10 for Civilized factions. 
    3033 
    31 === Farmstead === 
     34==== Farmstead ==== 
    3235[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/farmstead.png)]] 
    3336 * '''Requirements:''' Own Territory. 
     
    4245   * Is a required structure for Advancement to Town Phase. 
    4346 
    44 === Field === 
     47==== Field ==== 
    4548[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/field.png)]] 
    4649 * '''Requirements:''' Farmstead. Own Territory. 
     
    5558   * Finite supply, unless seeded onto  
    5659 
    57 === Corral === 
     60==== Corral ==== 
    5861[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/corral.png)]] 
    5962 * '''Requirements:''' Farmstead. Own Territory. 
     
    6871   * Garrisoned animals generate Food at a slow rate. 
    6972 
    70 === Mill === 
     73==== Mill ==== 
    7174[[Image(http://trac.wildfiregames.com/export/11047/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/mill.png)]] 
    7275 * '''Requirements:''' Own Territory. 
     
    7881   * Is a required structure for Advancement to Town Phase. 
    7982 
    80 === Outpost === 
     83==== Outpost ==== 
    8184[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/outpost.png)]] 
    8285 * '''Requirements:''' Own or Neutral Territory. 
     
    8689 * '''Garrison:''' 1 (Infantry, Support).  
    8790 
    88 === Palisade Wall === 
     91==== Palisade Wall ==== 
    8992[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/palisade.png)]] 
    9093 * '''Requirements:''' Own Territory. 
     
    9598   * Long segments (4x16) may be upgraded to Palisade Gates. 
    9699 
    97 === Palisade Joint === 
     100==== Palisade Joint ==== 
    98101[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/palisade.png)]] 
    99102 * '''Requirements:''' Palisade Wall. 
     
    104107   * Cannot be built. Automatically inserted at end-points of Palisades and at joints between Palisade Wall segments. 
    105108 
    106 === Palisade Gate (Upgrade) === 
     109==== Palisade Gate (Upgrade) ==== 
    107110[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/gate.png)]] 
    108111 * '''Requirements:''' Unbroken Palisade of required length. 
     
    113116   * Palisade Gate automatically opens to allow passage of player and allied units. Has Lock ability to prevent unwanted passage of units. 
    114117 
    115 == TOWN PHASE == 
    116 Upgrading to "Town" Phase at the Civic Centre unlocks the following structures. 
    117  
    118 === Civic Centre (Town Centre=>City Centre) === 
     118=== TOWN PHASE === 
     119Upgrading to "Town" Phase at the Civic Centre unlocks the following structures for construction. 
     120 
     121==== Civic Centre (Town Centre=>City Centre) ==== 
    119122[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/civic_centre.png)]] 
    120123 * '''Requirements:''' 180 meters Distance from nearest other Civic Centre. Own or Neutral Territory. 
    121124 
    122 === Dock === 
     125==== Dock ==== 
    123126[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/dock.png)]] 
    124127 * '''Requirements:''' Town Centre. Shoreline. 
     
    135138   * Is a required structure for Advancement to City Phase. 
    136139 
    137 === Market === 
     140==== Market ==== 
    138141[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/market.png)]] 
    139142 * '''Requirements:''' Town Centre. Own Territory. 
     
    147150   * Is a required structure for Advancement to City Phase. 
    148151 
    149 === Barracks === 
     152==== Barracks ==== 
    150153[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/barracks.png)]] 
    151154 * '''Requirements:''' Town Centre. Own Territory. 
     
    161164   * Is a required structure for Advancement to City Phase. 
    162165 
    163 === Temple === 
     166==== Temple ==== 
    164167[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/temple.png)]] 
    165168 * '''Requirements:''' Town Centre. Own Territory. 
     
    174177   * Is a required structure for Advancement to City Phase. 
    175178 
    176 === Defense Tower === 
     179==== Defense Tower ==== 
    177180[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/defense_tower.png)]] 
    178181 * '''Requirements:''' Town Centre. Own Territory. 
     
    185188   * . 
    186189 
    187 === Wall === 
     190==== Wall ==== 
    188191[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/wall.png)]] 
    189192 * '''Requirements:''' Town Centre. Own Territory. 
     
    194197   * Can be built in shallows. 
    195198 
    196 === Wall Turret === 
     199==== Wall Turret ==== 
    197200[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/tower.png)]] 
    198201 * '''Requirements:''' Wall. 
     
    205208   * Cannot be built. Automatically inserted at end-points of walls and at joints between wall segments. 
    206209 
    207 === City Gate (Upgrade) === 
     210==== City Gate (Upgrade) ==== 
    208211[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/gate.png)]] 
    209212 * '''Requirements:''' Unbroken wall of specified length. 
     
    214217   * Gate opens to allow passage of player and allied units. Has Lock ability (to lock the Gate open or closed). 
    215218 
    216 == CITY PHASE  == 
    217 Upgrading to "City" Phase at the Civic Centre unlocks the following structures. 
    218  
    219 === Fortress === 
     219=== CITY PHASE  === 
     220Upgrading to "City" Phase at the Civic Centre unlocks the following structures for construction. 
     221 
     222==== Fortress ==== 
    220223[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/fortress.png)]] 
    221224 * '''Requirements:''' City Centre. Own Territory. 
     
    232235 
    233236== SPECIAL STRUCTURES == 
    234  
     237The following structures are unique to the individual factions, and have unique abilities and features. 
     238 
     239=== Carthaginians === 
     240All of their Special Structures become available in the TOWN phase. 
     241==== Commercial Port (Replaces "Dock") ==== 
     242[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/dock.png)]] 
     243 * '''Requirements:''' Town Centre. Shoreline. 
     244 * '''Territory Radius:''' 0 meters. 
     245 * '''Footprint:''' 30x20 meters. 
     246 * '''Vision:''' 40 meters. 
     247 * '''Dropsite:''' Food Wood Stone Metal. 
     248 * '''Housing:''' +5. 
     249 * '''Train:''' Fisherman, Merchantman. 
     250 * '''Special:''' 
     251   * Must be built on shoreline. No other territory restrictions or effects. 
     252   * Merchantmen use them as waypoints in trade route. 
     253   * Fishermen use them as dropsites for food. 
     254   * Is a required structure for Advancement to City Phase. 
     255   * Unlike the standard "Dock," the Commercial Port only trains Fishermen and Merchantmen. 
     256 
     257==== Naval Shipyard (Replaces "Dock") ==== 
     258[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/shipyard.png)]] 
     259 * '''Requirements:''' Town Centre. Shoreline. 
     260 * '''Territory Radius:''' 0 meters. 
     261 * '''Footprint:''' 42x58 meters. 
     262 * '''Vision:''' 100 meters. 
     263 * '''Housing:''' +10. 
     264 * '''Train:''' Bireme, Trireme, Quinquereme. 
     265 * '''Special:''' 
     266   * Must be built on shoreline. No other territory restrictions or effects. 
     267   * Is a required structure for Advancement to City Phase. 
     268   * Unlike the standard "Dock," the Naval Shipyard only trains warships. 
     269 
     270==== Embassies (Celtic, Iberian, Italic) ==== 
     271[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/celtic_embassy.png)]] [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/iberian_embassy.png)]] [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/italian_embassy.png)]] 
     272 * '''Requirements:''' Town Centre. Own Territory. 
     273 * '''Territory Radius:''' 38 meters. 
     274 * '''Footprint:''' 16x16 meters. 
     275 * '''Vision:''' 24 meters. 
     276 * '''Train:''' 
     277   * Infantry Swordsman x 2, Infantry Javelinist, Infantry Slinger. 
     278   * Cavalry Swordsman x 2, Cavalry Spearman. 
     279 * '''Special:''' 
     280   * These three structures are in addition to the Carthaginian Barracks, which trains North African units. 
     281   * Each embassy trains soldiers of their respective ethnicities (Celtic, Iberian, Italic). 
     282   * Each embassy researches military improvements for units of their respective ethnicities only. 
     283 
     284=== Celts === 
     285 
     286=== Iberians === 
     287 
     288=== Hellenes === 
     289 
     290=== Persians === 
     291 
     292=== Romans === 
    235293 
    236294== IMAGES ==