Changes between Version 6 and Version 7 of List:_Entities:_Player:_Structures


Ignore:
Timestamp:
2012-02-12 17:43:27 (15 months ago)
Author:
michael
Comment:

Still a work in progress.

Legend:

Unmodified
Added
Removed
Modified
  • List:_Entities:_Player:_Structures

    v6 v7  
    11'''[[TOC]]''' 
    22 
     3= NOTES = 
     4 
     5 
     6 
    37= STRUCTURES = 
    4 == VILLAGE PHASE == 
     8== Starting Structure == 
    59=== Civic Centre (Village Centre=>Town Centre=>City Centre) === 
    6  * '''Requirements:''' Settlement. 
    7  * '''Footprint:''' 5x5. 
    8  * '''LOS:''' 1. 
    9  * '''Housing:''' +10. 
    10  * '''Garrison:''' 15 (Foot, Support). 5 propped (Ranged Infantry) and attack opponents in range. 
     10 * '''Requirements:''' 180 meters Distance from nearest other Civic Centre. Own or Neutral Territory. 
     11 * '''Territory Radius:''' 180 meters. Is a Root structure. 
     12 * '''Footprint:''' 30x30 meters. 
     13 * '''Vision:''' 90 meters. 
     14 * '''Dropsite:''' Food Wood Stone Metal. 
     15 * '''Housing:''' +20. 
     16 * '''Garrison:''' 20 (Support, Infantry, Cavalry). 
     17 * '''Has Ranged Attack:''' Yes. 
    1118 * '''Train: ''' 
    1219   * 1 Hacker Infantry, 1 Ranged Infantry, 1 Cavalry (unit depends on civ). 
    1320   * Female Citizen. 
    1421 * '''Advancement:''' 
    15    * Upgrade to Town Centre (requires 2 different Village production structures: Farmstead, Mill or Village Centre). 
     22   * Upgrade to Town Centre (requires 2 different Village production structures: Farmstead and Mill). 
    1623   * Upgrade to City Centre (requires 2 different Town production structures: Barracks, Market, Temple or Dock). 
    1724 * '''Special: ''' 
    18    * 1 per Province. 
    19    * Must be built on a Settlement. 
    20    * If destroyed, Settlement site is revealed. 
    21    * A player cannot build or gather in a Province unless he has a Village Centre on the Settlement for that Province (adjustable at Session Creation) 
    22  
     25   * Is a <Root> building, meaning it prevents territory decay for those structures congruent with the CC's territory. 
     26   * Starting structure. Also buildable in the Town Phase. 
     27 
     28== VILLAGE PHASE == 
    2329=== House === 
    24  * '''Requirements: '''Village Centre. 
    25  * '''Footprint:''' 2x2. 
    26  * '''LOS:''' 1. 
    27  * '''Housing:''' +5. 
     30 * '''Requirements:''' Own Territory.  
     31 * '''Territory Radius:''' 20 meters. 
     32 * '''Footprint:''' 10x10 meters (Barbarian). 14x14 meters (Civilized), 
     33 * '''Vision:''' 20 meters. 
     34 * '''Housing:''' +5 for Barbarian factions. +10 for Civilized factions. 
    2835 
    2936=== Farmstead === 
    30  * '''Requirements:''' Village Centre 
    31  * '''Footprint:''' 3x3 Farmstead; 2 6x3 Lots; 2 3x6 Lots. 
    32  * '''LOS:''' 1. 
    33  * '''Housing:''' +5. 
     37 * '''Requirements:''' Own Territory. 
     38 * '''Territory Radius:''' 20 meters. 
     39 * '''Footprint:''' Varies. Roughly 14x14 meters. 
     40 * '''Vision:''' 20 meters. 
     41 * '''Dropsite:''' Food. 
    3442 * '''Garrison:''' 5 (Foot, Support). 
    3543 * '''Special: ''' 
    36    * 2 per Province. 
    37    * Vacant Lots appear at positions around it as long as they're not obstructed. 
     44   * Unlocks Field. 
     45   * Unlocks Corral. 
     46   * Is a required structure for Advancement to Town Phase. 
    3847 
    3948=== Field === 
    40  * '''Requirements:''' Farmstead. 
    41  * '''Footprint:''' 3x6/6x3. 
    42  * '''LOS:''' 0. 
    43  * '''Garrison:''' 1 (Infantry Citizen Soldier, Female Citizen). All propped and perform gather animation. 
    44  * '''Production:''' 
    45  * '''Special:''' 
    46    * Must be built on Vacant Lot. 
    47    * Infinite supply. 
    48    * Garrisoned units "gather" to generate Food. 
    49    * Decays if left unattended (ungarrisoned) for a while. 
     49 * '''Requirements:''' Farmstead. Own Territory. 
     50 * '''Territory Radius:''' 0 meters. 
     51 * '''Footprint:''' 28x28 meters. 
     52 * '''Vision:''' 0 meters. 
     53 * '''Garrison:''' 5 (Infantry Citizen Soldier, Female Citizen). 
     54 * '''Production:''' Food. 
     55 * '''Special:''' 
     56   * Unlocked by Farmstead. 
     57   * Garrisoned units "gather" to generate Food. Gather rate diminishes for  
     58   * Finite supply, unless seeded onto  
    5059 
    5160=== Corral === 
    52  * '''Requirements:''' Farmstead. 
    53  * '''Footprint:''' 3x6/6x3. 
    54  * '''LOS:''' 0. 
    55  * '''Garrison:''' 6 (Herdable animals). All propped and perform idle/graze animation. 
    56  * '''Production:''' 
     61 * '''Requirements:''' Farmstead. Own Territory. 
     62 * '''Territory Radius:''' 0 meters. 
     63 * '''Footprint:''' Varies. Roughly 12x12 meters. 
     64 * '''Vision:''' 20 meters. 
     65 * '''Garrison:''' 10 (Herdable animals). All propped and perform idle/graze animation. 
     66 * '''Train:''' Depends on Faction. 
     67   * Cattle, Sheep, Goat. 
    5768 * '''Special: ''' 
    58    * Must be built on Vacant Lot. 
    59    * Infinite supply. 
    60    * Garrisoned units "gather" to generate Food. 
    61    * Garrisoned animals do not fatten. 
     69   * Garrisoned animals generate Food at a slow rate. 
    6270 
    6371=== Mill === 
    64  * '''Requirements: '''Village Centre. 
    65  * '''Footprint:''' 3x3. 
    66  * '''LOS:''' 1. 
     72 * '''Requirements:''' Own Territory. 
     73 * '''Territory Radius:''' 16 meters. 
     74 * '''Footprint:''' 14x14 meters. 
     75 * '''Vision:''' 20 meters. 
     76 * '''Dropsite:''' Wood Stone Metal. 
    6777 * '''Special: ''' 
    68    * "Gather" Aura: Infantry Citizen Soldiers can only gather Wood, Stone and Ore from objects that are in range of this Aura. Aura covers 9 tile radius, and affects a maximum of 8 Infantry Citizen Soldiers at a time. 
    69  
    70 === Scout Tower === 
    71  * '''Requirements:''' Village Centre. 
    72  * '''Footprint:''' 1x1. 
    73  * '''LOS:''' 2. 
    74  * '''Garrison:''' 3 (Ranged Infantry). All propped and attack opponents in range. 
    75  
    76 === Wall === 
    77  * '''Requirements: '''Village Centre. 
    78  * '''Footprint:''' 1x1. 
    79  * '''LOS:''' 1. 
    80  * '''Special:''' 
    81    * Can be built in shallows. 
    82  
    83 === Tower === 
    84  * '''Requirements: '''Unbroken wall of specified length. 
    85  * '''Footprint:''' 1x1. 
    86  * '''LOS: '''1. 
    87  * '''Garrison: '''5 (Ranged Infantry). All propped and attack opponents in range. 
    88  * '''Special:''' 
    89    * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 7 segments. 
    90  
    91 === Gate (Upgrade) === 
    92  * '''Requirements:''' Unbroken wall of specified length. 
    93  * '''Footprint:''' 1x2. 
    94  * '''LOS: '''1. 
    95  * '''Special:''' 
    96    * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 5 segments. 
    97    * Gate opens to allow passage of player and allied units. Has Lock ability (to lock the Gate open or closed). 
     78   * Is a required structure for Advancement to Town Phase. 
     79 
     80=== Outpost === 
     81 
     82 
     83=== Palisade Wall === 
     84 
    9885 
    9986== TOWN PHASE == 
     87=== Civic Centre === 
    10088=== Dock === 
    10189 * '''Requirements:''' Town Centre. 
     
    137125 * '''Train: '''Healer. 
    138126 * '''Special:  '''"Heal" Aura regenerates health of nearby damaged organic units. 
     127 
     128=== Defense Tower === 
     129 * '''Requirements:''' Village Centre. 
     130 * '''Footprint:''' 1x1. 
     131 * '''LOS:''' 2. 
     132 * '''Garrison:''' 3 (Ranged Infantry). All propped and attack opponents in range. 
     133 
     134=== Wall === 
     135 * '''Requirements: '''Village Centre. 
     136 * '''Footprint:''' 1x1. 
     137 * '''LOS:''' 1. 
     138 * '''Special:''' 
     139   * Can be built in shallows. 
     140 
     141=== Tower === 
     142 * '''Requirements: '''Unbroken wall of specified length. 
     143 * '''Footprint:''' 1x1. 
     144 * '''LOS: '''1. 
     145 * '''Garrison: '''5 (Ranged Infantry). All propped and attack opponents in range. 
     146 * '''Special:''' 
     147   * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 7 segments. 
     148 
     149=== Gate (Upgrade) === 
     150 * '''Requirements:''' Unbroken wall of specified length. 
     151 * '''Footprint:''' 1x2. 
     152 * '''LOS: '''1. 
     153 * '''Special:''' 
     154   * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 5 segments. 
     155   * Gate opens to allow passage of player and allied units. Has Lock ability (to lock the Gate open or closed). 
    139156 
    140157== CITY PHASE  ==