Changes between Version 7 and Version 8 of List:_Entities:_Player:_Structures


Ignore:
Timestamp:
2012-02-12 18:49:25 (15 months ago)
Author:
michael
Comment:

Mostly done. Still a wip.

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  • List:_Entities:_Player:_Structures

    v7 v8  
    66 
    77= STRUCTURES = 
    8 == Starting Structure == 
     8== STARTING STRUCTURE == 
    99=== Civic Centre (Village Centre=>Town Centre=>City Centre) === 
    1010 * '''Requirements:''' 180 meters Distance from nearest other Civic Centre. Own or Neutral Territory. 
     
    2424 * '''Special: ''' 
    2525   * Is a <Root> building, meaning it prevents territory decay for those structures congruent with the CC's territory. 
    26    * Starting structure. Also buildable in the Town Phase. 
     26   * Starting structure. Also buildable by citizens in the [[#TOWNPHASE|Town Phase]]. 
    2727 
    2828== VILLAGE PHASE == 
     
    7979 
    8080=== Outpost === 
    81  
     81 * '''Requirements:''' Own or Neutral Territory. 
     82 * '''Territory Radius:''' 0 meters. 
     83 * '''Footprint:''' 7x7 meters. 
     84 * '''Vision:''' 80 meters. 
     85 * '''Garrison:''' 1 (Infantry, Support).  
    8286 
    8387=== Palisade Wall === 
    84  
     88 * '''Requirements:''' Own Territory. 
     89 * '''Territory Radius:''' 0 meters. 
     90 * '''Footprint:''' 4x8 meters, 4x12 meters, 4x16 meters. 
     91 * '''Vision:''' 0 meters. 
     92 * '''Special: ''' 
     93   * Long segments (4x16) may be upgraded to Palisade Gates. 
     94 
     95=== Palisade Joint === 
     96 * '''Requirements:''' Palisade Wall. 
     97 * '''Territory Radius:''' 0 meters. 
     98 * '''Footprint:''' 6x6 meters. 
     99 * '''Vision:''' 0 meters. 
     100 * '''Special:''' 
     101   * Cannot be built. Automatically inserted at end-points of Palisades and at joints between Palisade Wall segments. 
     102 
     103=== Palisade Gate (Upgrade) === 
     104 * '''Requirements:''' Unbroken Palisade of required length. 
     105 * '''Territory Radius:''' 0 meters. 
     106 * '''Footprint:''' . 
     107 * '''Vision:''' 0 meters. 
     108 * '''Special: ''' 
     109   * Palisade Gate automatically opens to allow passage of player and allied units. Has Lock ability to prevent unwanted passage of units. 
    85110 
    86111== TOWN PHASE == 
    87 === Civic Centre === 
    88112=== Dock === 
    89  * '''Requirements:''' Town Centre. 
    90  * '''Footprint:''' 4x4. 
    91  * '''LOS:''' 1. 
    92  * '''Housing:''' +15. 
    93  * '''Train: '''Merchantman, Bireme, Trireme, Quinquereme. 
    94  * '''Special:''' 
    95    * 1 per Province. 
    96    * Must be built on shoreline. 
     113 * '''Requirements:''' Town Centre. Shoreline. 
     114 * '''Territory Radius:''' 0 meters. 
     115 * '''Footprint:''' Varies. Roughly 20x20 meters. 
     116 * '''Vision:''' 40 meters. 
     117 * '''Dropsite:''' Food Wood Stone Metal. 
     118 * '''Housing:''' +5. 
     119 * '''Train:''' Fisherman, Merchantman, Bireme, Trireme, Quinquereme. 
     120 * '''Special:''' 
     121   * Must be built on shoreline. No other territory restrictions or effects. 
    97122   * Merchantmen use them as waypoints in trade route. 
     123   * Fishermen use them as dropsites for food. 
     124   * Is a required structure for Advancement to City Phase. 
    98125 
    99126=== Market === 
    100  * '''Requirements: '''Town Centre. 
    101  * '''Footprint:''' 4x4. 
    102  * '''LOS: '''1. 
    103  * '''Housing: '''+10. 
    104  * '''Garrison:''' 10 (Traders). No prop points. 
     127 * '''Requirements:''' Town Centre. Own Territory. 
     128 * '''Territory Radius:''' 40 meters. 
     129 * '''Footprint:''' Varies. Roughly 24x24 meters. 
     130 * '''Vision:''' 32. 
     131 * '''Garrison:''' 10 (Support). 
    105132 * '''Train:''' Trader. 
    106133 * '''Special:''' 
    107    * 1 per Province.  
    108134   * Traders use them as waypoints in trade route.  
    109135   * Has special market interface to barter resources. 
     136   * Is a required structure for Advancement to City Phase. 
    110137 
    111138=== Barracks === 
    112  * '''Requirements:''' Town Centre. 
    113  * '''Footprint:''' 4x4. 
    114  * '''LOS:''' 1. 
     139 * '''Requirements:''' Town Centre. Own Territory. 
     140 * '''Territory Radius:''' 38 meters. 
     141 * '''Footprint:''' Varies. Roughly 18x18 meters. 
     142 * '''Vision:''' 32 meters. 
     143 * '''Garrison:''' 10 (Infantry, Cavalry). 
    115144 * '''Train:''' 
    116145   * Infantry Swordsman, Infantry Spearman, Infantry Javelinist, Infantry Archer, Infantry Slinger. 
    117146   * Cavalry Swordsman, Cavalry Spearman, Cavalry Javelinist, Cavalry Archer. 
    118  * '''Special: 2 per Province by default (adjustable at Session Creation).''' 
     147 * '''Special:''' 
     148   * Research building for Military Improvements. 
     149   * Is a required structure for Advancement to City Phase. 
    119150 
    120151=== Temple === 
    121  * '''Requirements:''' Town Centre. 
    122  * '''Footprint:''' 3x3. 
    123  * '''LOS:''' 1. 
     152 * '''Requirements:''' Town Centre. Own Territory. 
     153 * '''Territory Radius:''' 40 meters. 
     154 * '''Footprint:''' Varies. Roughly 18x24 meters. 
     155 * '''Vision:''' 40 meters. 
    124156 * '''Housing:''' +5. 
    125  * '''Train: '''Healer. 
    126  * '''Special:  '''"Heal" Aura regenerates health of nearby damaged organic units. 
     157 * '''Garrison:''' 15 (Organic). 
     158 * '''Train:''' Healer. 
     159 * '''Special:''' 
     160   * "Heal" Aura regenerates health of nearby damaged organic units. Garrison up to 15 units inside for even faster healing. 
     161   * Is a required structure for Advancement to City Phase. 
    127162 
    128163=== Defense Tower === 
    129  * '''Requirements:''' Village Centre. 
    130  * '''Footprint:''' 1x1. 
    131  * '''LOS:''' 2. 
    132  * '''Garrison:''' 3 (Ranged Infantry). All propped and attack opponents in range. 
     164 * '''Requirements:''' Town Centre. Own Territory. 
     165 * '''Territory Radius:''' 40 meters. 
     166 * '''Footprint:''' 8x8 meters. 
     167 * '''Vision:''' 80 meters. 
     168 * '''Garrison:''' 5 (Support, Infantry). 
     169 * '''Has Ranged Attack:''' Yes. Each garrisoned Infantry unit adds 1 arrow to the turret's ranged attack. 
     170 * '''Special:''' 
     171   * . 
    133172 
    134173=== Wall === 
    135  * '''Requirements: '''Village Centre. 
    136  * '''Footprint:''' 1x1. 
    137  * '''LOS:''' 1. 
     174 * '''Requirements:''' Town Centre. Own Territory. 
     175 * '''Territory Radius:''' 0 meters. 
     176 * '''Footprint:''' 6x12 meters, 6x18 meters, 6x24 meters. 
     177 * '''Vision:''' 20 meters. 
    138178 * '''Special:''' 
    139179   * Can be built in shallows. 
    140180 
    141 === Tower === 
    142  * '''Requirements: '''Unbroken wall of specified length. 
    143  * '''Footprint:''' 1x1. 
    144  * '''LOS: '''1. 
    145  * '''Garrison: '''5 (Ranged Infantry). All propped and attack opponents in range. 
    146  * '''Special:''' 
    147    * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 7 segments. 
    148  
    149 === Gate (Upgrade) === 
     181=== Wall Turret === 
     182 * '''Requirements:''' Wall. 
     183 * '''Territory Radius:''' 0 meters. 
     184 * '''Footprint:''' 8x8 meters. 
     185 * '''Vision:''' 60 meters. 
     186 * '''Garrison:''' 5 (Support, Infantry). 
     187 * '''Has Ranged Attack:''' Yes. Each garrisoned Infantry unit adds 1 arrow to the turret's ranged attack. 
     188 * '''Special:''' 
     189   * Cannot be built. Automatically inserted at end-points of walls and at joints between wall segments. 
     190 
     191=== City Gate (Upgrade) === 
    150192 * '''Requirements:''' Unbroken wall of specified length. 
    151  * '''Footprint:''' 1x2. 
    152  * '''LOS: '''1. 
    153  * '''Special:''' 
    154    * Cannot be built. Automatically inserted at end-points of walls, and centre position of Wall longer than 5 segments. 
     193 * '''Territory Radius:''' 0 meters. 
     194 * '''Footprint:''' 6x24 meters. 
     195 * '''Vision: '''1. 
     196 * '''Special:''' 
    155197   * Gate opens to allow passage of player and allied units. Has Lock ability (to lock the Gate open or closed). 
    156198 
     199=== Civic Centre === 
     200 
    157201== CITY PHASE  == 
    158202 
    159203=== Fortress === 
    160  * '''Requirements: '''City Centre. 
    161  * '''Footprint:''' 5x5. 
    162  * '''LOS: '''1. 
     204 * '''Requirements:''' City Centre. Own Territory. 
     205 * '''Territory Radius:''' 100 meters. 
     206 * '''Footprint:''' 25x25 meters. 
     207 * '''Vision:''' 80 meters. 
    163208 * '''Housing:''' +20. 
    164  * '''Garrison:''' 30 (Foot, Mounted, Support). 10 (Ranged Infantry) and attack opponents in range. 
     209 * '''Garrison:''' 20 (Support, Infantry, Cavalry, Siege). 
     210 * '''Has Ranged Attack:''' Yes. Each garrisoned Infantry unit adds 1 arrow to the Fortress' ranged attack. 
    165211 * '''Train:''' 
    166    * Super Infantry Unit, Super Cavalry/Siege Unit. 
     212   * Champion Infantry Unit, Champion Cavalry/Siege Unit. 
    167213   * Hero1, Hero2, Hero3. 
    168    * Onager, Ballista, Ram. 
     214   * Onager, Ballista, Ram, Siege Tower. 
    169215 
    170216{{{