'''[[TOC]]''' == STANDARD STRUCTURES == === STARTING STRUCTURE === ==== Civic Centre (Village Centre=>Town Centre=>City Centre) ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/civic_centre.png)]] * '''Territory Radius:''' 180 meters. Is a Root structure. * '''Footprint:''' 30x30 meters. * '''Vision:''' 90 meters. * '''Dropsite:''' Food Wood Stone Metal. * '''Housing:''' +20. * '''Garrison:''' 20 (Support, Infantry, Cavalry). * '''Has Ranged Attack:''' Yes. * '''Train: ''' * 1 Hacker Infantry, 1 Ranged Infantry, 1 Cavalry (unit depends on civ). * Female Citizen. * '''Advancement:''' * Upgrade to Town Centre (requires 2 different Village production structures: Farmstead and Mill). * Upgrade to City Centre (requires 2 different Town production structures: Barracks, Market, Temple or Dock). * '''Special: ''' * Is a building, meaning it prevents territory decay for those structures congruent with the CC's territory. * Starting structure. Also buildable by citizens in the [[#TOWNPHASE|Town Phase]]. === VILLAGE PHASE === ==== House ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/house.png)]] * '''Requirements:''' Own Territory. * '''Territory Radius:''' 20 meters. * '''Footprint:''' 10x10 meters (Barbarian). 14x14 meters (Civilized), * '''Vision:''' 20 meters. * '''Housing:''' +5 for Barbarian factions. +10 for Civilized factions. ==== Farmstead ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/farmstead.png)]] * '''Requirements:''' Own Territory. * '''Territory Radius:''' 20 meters. * '''Footprint:''' Varies. Roughly 14x14 meters. * '''Vision:''' 20 meters. * '''Dropsite:''' Food. * '''Garrison:''' 5 (Foot, Support). * '''Special: ''' * Unlocks Field. * Unlocks Corral. * Is a required structure for Advancement to Town Phase. ==== Field ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/field.png)]] * '''Requirements:''' Farmstead. Own Territory. * '''Territory Radius:''' 0 meters. * '''Footprint:''' 28x28 meters. * '''Vision:''' 0 meters. * '''Garrison:''' 5 (Infantry Citizen Soldier, Female Citizen). * '''Production:''' Food. * '''Special:''' * Unlocked by Farmstead. * Garrisoned units "gather" to generate Food. Gather rate diminishes for each subsequent gatherer. * Finite supply, unless seeded onto ==== Corral ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/corral.png)]] * '''Requirements:''' Farmstead. Own Territory. * '''Territory Radius:''' 0 meters. * '''Footprint:''' Varies. Roughly 12x12 meters. * '''Vision:''' 20 meters. * '''Garrison:''' 10 (Herdable animals). All propped and perform idle/graze animation. * '''Train:''' Depends on Faction. * Cattle, Sheep, Goat. * '''Special: ''' * Unlocked by Farmstead. * Garrisoned animals generate Food at a slow rate. ==== Mill ==== [[Image(https://trac.wildfiregames.com/export/11047/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/mill.png)]] * '''Requirements:''' Own Territory. * '''Territory Radius:''' 16 meters. * '''Footprint:''' 14x14 meters. * '''Vision:''' 20 meters. * '''Dropsite:''' Wood Stone Metal. * '''Special: ''' * Is a required structure for Advancement to Town Phase. ==== Outpost ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/outpost.png)]] * '''Requirements:''' Own or Neutral Territory. * '''Territory Radius:''' 0 meters. * '''Footprint:''' 7x7 meters. * '''Vision:''' 80 meters. * '''Garrison:''' 1 (Infantry, Support). ==== Palisade Wall ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/palisade_wall.png)]] * '''Requirements:''' Own Territory. * '''Territory Radius:''' 0 meters. * '''Footprint:''' 4x8 meters, 4x12 meters, 4x16 meters. * '''Vision:''' 0 meters. * '''Special: ''' * Long segments (4x16) may be upgraded to Palisade Gates. ==== Palisade Joint ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/palisade_wall.png)]] * '''Requirements:''' Palisade Wall. * '''Territory Radius:''' 0 meters. * '''Footprint:''' 6x6 meters. * '''Vision:''' 0 meters. * '''Special:''' * Cannot be built. Automatically inserted at end-points of Palisades and at joints between Palisade Wall segments. ==== Palisade Gate (Upgrade) ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/gate.png)]] * '''Requirements:''' Unbroken Palisade of required length. * '''Territory Radius:''' 0 meters. * '''Footprint:''' . * '''Vision:''' 0 meters. * '''Special: ''' * Palisade Gate automatically opens to allow passage of player and allied units. Has Lock ability to prevent unwanted passage of units. === TOWN PHASE === Upgrading to "Town" Phase at the Civic Centre unlocks the following structures for construction. ==== Civic Centre (Town Centre=>City Centre) ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/civic_centre.png)]] * '''Requirements:''' 180 meters Distance from nearest other Civic Centre. Own or Neutral Territory. ==== Dock ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/dock.png)]] * '''Requirements:''' Town Centre. Shoreline. * '''Territory Radius:''' 0 meters. * '''Footprint:''' Varies. Roughly 20x20 meters. * '''Vision:''' 40 meters. * '''Dropsite:''' Food Wood Stone Metal. * '''Housing:''' +5. * '''Train:''' Fisherman, Merchantman, Bireme, Trireme, Quinquereme. * '''Special:''' * Must be built on shoreline. No other territory restrictions or effects. * Merchantmen use them as waypoints in trade route. * Fishermen use them as dropsites for food. * Is a required structure for Advancement to City Phase. ==== Market ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/market.png)]] * '''Requirements:''' Town Centre. Own Territory. * '''Territory Radius:''' 40 meters. * '''Footprint:''' Varies. Roughly 24x24 meters. * '''Vision:''' 32. * '''Train:''' Trader. * '''Special:''' * Traders use them as waypoints in trade route.  * Has special market interface to barter resources. * Is a required structure for Advancement to City Phase. ==== Barracks ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/barracks.png)]] * '''Requirements:''' Town Centre. Own Territory. * '''Territory Radius:''' 38 meters. * '''Footprint:''' Varies. Roughly 18x18 meters. * '''Vision:''' 32 meters. * '''Garrison:''' 10 (Infantry, Cavalry). * '''Train:''' * Infantry Swordsman, Infantry Spearman, Infantry Javelinist, Infantry Archer, Infantry Slinger. * Cavalry Swordsman, Cavalry Spearman, Cavalry Javelinist, Cavalry Archer. * '''Special:''' * Research building for Military Improvements. * Is a required structure for Advancement to City Phase. ==== Temple ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/temple.png)]] * '''Requirements:''' Town Centre. Own Territory. * '''Territory Radius:''' 40 meters. * '''Footprint:''' Varies. Roughly 18x24 meters. * '''Vision:''' 40 meters. * '''Housing:''' +5. * '''Garrison:''' 15 (Organic). * '''Train:''' Healer. * '''Special:''' * "Heal" Aura regenerates health of nearby damaged organic units. Garrison up to 15 units inside for even faster healing. * Is a required structure for Advancement to City Phase. ==== Defense Tower ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/defense_tower.png)]] * '''Requirements:''' Town Centre. Own Territory. * '''Territory Radius:''' 40 meters. * '''Footprint:''' 8x8 meters. * '''Vision:''' 80 meters. * '''Garrison:''' 5 (Support, Infantry). * '''Has Ranged Attack:''' Yes. Each garrisoned Infantry unit adds 1 arrow to the turret's ranged attack. * '''Special:''' * . ==== Wall ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/wall.png)]] * '''Requirements:''' Town Centre. Own Territory. * '''Territory Radius:''' 0 meters. * '''Footprint:''' 6x12 meters, 6x18 meters, 6x24 meters. * '''Vision:''' 20 meters. * '''Special:''' * Can be built in shallows. ==== Wall Turret ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/tower.png)]] * '''Requirements:''' Wall. * '''Territory Radius:''' 0 meters. * '''Footprint:''' 8x8 meters. * '''Vision:''' 60 meters. * '''Garrison:''' 5 (Support, Infantry). * '''Has Ranged Attack:''' Yes. Each garrisoned Infantry unit adds 1 arrow to the turret's ranged attack. * '''Special:''' * Cannot be built. Automatically inserted at end-points of walls and at joints between wall segments. ==== City Gate (Upgrade) ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/gate.png)]] * '''Requirements:''' Unbroken wall of specified length. * '''Territory Radius:''' 0 meters. * '''Footprint:''' 6x24 meters. * '''Vision: '''1. * '''Special:''' * Gate opens to allow passage of player and allied units. Has Lock ability (to lock the Gate open or closed). === CITY PHASE  === Upgrading to "City" Phase at the Civic Centre unlocks the following structures for construction. ==== Fortress ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/fortress.png)]] * '''Requirements:''' City Centre. Own Territory. * '''Territory Radius:''' 100 meters. * '''Footprint:''' 25x25 meters. * '''Vision:''' 80 meters. * '''Housing:''' +20. * '''Garrison:''' 20 (Support, Infantry, Cavalry, Siege). * '''Has Ranged Attack:''' Yes. Each garrisoned Infantry unit adds 1 arrow to the Fortress' ranged attack. * '''Train:''' * Champion Infantry Unit, Champion Cavalry/Siege Unit. * Hero1, Hero2, Hero3. * Onager, Ballista, Ram, Siege Tower. == SPECIAL STRUCTURES == The following structures are unique to the individual factions, and have unique abilities and features. === Carthaginians === All of their Special Structures become available in the Town Phase. ==== Commercial Port (Replaces "Dock") ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/dock.png)]] * '''Requirements:''' Town Centre. Shoreline. * '''Territory Radius:''' 0 meters. * '''Footprint:''' 30x20 meters. * '''Vision:''' 40 meters. * '''Dropsite:''' Food Wood Stone Metal. * '''Housing:''' +5. * '''Train:''' Fisherman, Merchantman. * '''Special:''' * Must be built on shoreline. No other territory restrictions or effects. * Merchantmen use them as waypoints in trade route. * Fishermen use them as dropsites for food. * Is a required structure for Advancement to City Phase. * Unlike the standard "Dock," the Commercial Port only trains Fishermen and Merchantmen. ==== Naval Shipyard (Replaces "Dock") ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/shipyard.png)]] * '''Requirements:''' Town Centre. Shoreline. * '''Territory Radius:''' 0 meters. * '''Footprint:''' 42x58 meters. * '''Vision:''' 100 meters. * '''Housing:''' +10. * '''Train:''' Bireme, Trireme, Quinquereme. * '''Special:''' * Must be built on shoreline. No other territory restrictions or effects. * Unlike the standard "Dock," the Naval Shipyard only trains warships. ==== Embassies (Celtic, Iberian, Italic) ==== [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/celtic_embassy.png)]] [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/iberian_embassy.png)]] [[Image(https://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/italian_embassy.png)]] * '''Requirements:''' Town Centre. Own Territory. * '''Territory Radius:''' 38 meters. * '''Footprint:''' 16x16 meters. * '''Vision:''' 24 meters. * '''Train:''' * Infantry Swordsman x 2, Infantry Javelinist, Infantry Slinger. * Cavalry Swordsman x 2, Cavalry Spearman. * '''Special:''' * These three structures are in addition to the Carthaginian Barracks, which trains North African units. * Each embassy trains soldiers of their respective ethnicities (Celtic, Iberian, Italic). * Each embassy researches military improvements for units of their respective ethnicities only. === Celts === Both Celtic Special Structures are available in the Village Phase. ==== Rotary Mill ==== ==== Kennel ==== === Hellenes === All Hellenic Special Structures are available in the City Phase. ==== Gymnasium ==== ==== Council Chamber ==== ==== Theater ==== === Iberians === ==== Venerated Monument ==== === Persians === ==== Stables ==== ==== Palace ==== === Romans === The Roman Special Structures are available in the City Phase. ==== Siege Walls (Replaces "Palisade Wall") ==== ==== Siege Wall Tower (Replaces "Palisade Joint") ==== ==== Siege Wall Gate (Upgrade. Replaces "Palisade Gate") ==== ==== Entrenched Army Camp ==== == IMAGES == === Carthaginians === === Celts === === Hellenes === === Iberians === === Persians === [[Image(https://wildfiregames.com/images/design_document/Alpha-8-PersianBuildings_small.jpg, nolink)]] === Romans ===