SUPPORT

UNITS

■■■■ = all
■■■□ = high
■■□□ = medium
■□□□ = low
□□□□ = none

SUPPORT

Female Citizen

Id.Class2:Support
Id.Type:UnitFoot; UnitNonMechanical; UnitSupport; UnitWorker;
Armour.Crush:■■■□
Armour.Hack:■□□□
Armour.Pierce:■□□□
Armour.Value:■□□□
Create.Construct:■□□□
Create.!!!CostFood:■□□□
Create.!!!EntityList:farmstead; house; field; corral;
Create.Phase:village
Gather.Speed:■■■□
Health.Hitpoints:■□□□
Health.Regen:■□□□
Move.Speed:■■□□
Population.Sub:1
Vision.LOS:■■□□
Special:Allure Aura; Capturable (Cavalry); No Attack; No Repair; Greater Economic Attributes;

History

  • Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks).
  • Women are hard workers, the economic backbone of any civilisation.
  • In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves.
  • The Role of Women in the Ancient World

Trader

Id.Class2:Support
Id.Type:UnitFoot (or UnitMounted); UnitNonMechanical; UnitSupport; UnitTrade;
Armour.Crush:■■■□
Armour.Hack:■□□□
Armour.Pierce:■□□□
Armour.Value:■□□□
Create.!!!CostFood:■□□□
Create.!!!CostWood:■□□□
Create.Phase:town
Formation.Category:protected
Formation.Type:box; column_c; column_o;
Health.Hitpoints:■□□□
Health.Regen:■□□□
Move.Speed:■■□□
Population.Sub:1 (or 2)
Vision.LOS:■■□□
Special:LootOnDeath; No Gather; No Repair; No Attack; Barter; Supply; Action.Trade (Patrols between Markets as trade routes);

History

  • Trade was a very important part of ancient civilisation - effective trading and control of trade routes equaled wealth.
  • Trade took place by many forms from foot to caravans to merchant ships.
  • One of the most notorious examples of the power of trade was the Silk Road.

Healer

Id.Class2:Support
Id.Type:UnitFoot; UnitNonMechanical; UnitSupport;
Armour.Crush:■■■□
Armour.Hack:■□□□
Armour.Pierce:■□□□
Armour.Value:■□□□
Create.!!!CostFood:■■■□
Create.Phase:town
Formation.Category:protected
Formation.Type:box; column_c; column_o; line_c; line_o; flank;
Heal.Rate:■□□□
Health.Hitpoints:■□□□
Health.Regen:■□□□
Move.Speed:■■□□
Population.Sub:1
Vision.LOS:■■□□
Special:No Gather; Heal; No Gather; No Repair; No Attack;

History

  • Medics/Healers? were not a 'normal' member of society in the ancient world.
  • They were regarded as highly skilled or favoured by the gods.
  • In some societies these figures took on a reverence and/or leadership in thier communities.
  • Attending to community health issues wasn't just a job, but a lifestyle.
  • Skills could include: medicine, nature studies, chemistry, mathematics, and politics to name a few.
Last modified 8 years ago Last modified on Jul 22, 2009 10:37:30 PM