SUPPORT
UNITS
■■■■ = all
■■■□ = high
■■□□ = medium
■□□□ = low
□□□□ = none
SUPPORT
Female Citizen
Id.Class2: | Support |
Id.Type: | UnitFoot; UnitNonMechanical; UnitSupport; UnitWorker; |
Armour.Crush: | ■■■□ |
Armour.Hack: | ■□□□ |
Armour.Pierce: | ■□□□ |
Armour.Value: | ■□□□ |
Create.Construct: | ■□□□ |
Create.!!!CostFood: | ■□□□ |
Create.!!!EntityList: | farmstead; house; field; corral; |
Create.Phase: | village |
Gather.Speed: | ■■■□ |
Health.Hitpoints: | ■□□□ |
Health.Regen: | ■□□□ |
Move.Speed: | ■■□□ |
Population.Sub: | 1 |
Vision.LOS: | ■■□□ |
Special: | Allure Aura; Capturable (Cavalry); No Attack; No Repair; Greater Economic Attributes; |
History
- Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks).
- Women are hard workers, the economic backbone of any civilisation.
- In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves.
- The Role of Women in the Ancient World
Trader
Id.Class2: | Support |
Id.Type: | UnitFoot (or UnitMounted); UnitNonMechanical; UnitSupport; UnitTrade; |
Armour.Crush: | ■■■□ |
Armour.Hack: | ■□□□ |
Armour.Pierce: | ■□□□ |
Armour.Value: | ■□□□ |
Create.!!!CostFood: | ■□□□ |
Create.!!!CostWood: | ■□□□ |
Create.Phase: | town |
Formation.Category: | protected |
Formation.Type: | box; column_c; column_o; |
Health.Hitpoints: | ■□□□ |
Health.Regen: | ■□□□ |
Move.Speed: | ■■□□ |
Population.Sub: | 1 (or 2) |
Vision.LOS: | ■■□□ |
Special: | LootOnDeath; No Gather; No Repair; No Attack; Barter; Supply; Action.Trade (Patrols between Markets as trade routes); |
History
- Trade was a very important part of ancient civilisation - effective trading and control of trade routes equaled wealth.
- Trade took place by many forms from foot to caravans to merchant ships.
- One of the most notorious examples of the power of trade was the Silk Road.
Healer
Id.Class2: | Support |
Id.Type: | UnitFoot; UnitNonMechanical; UnitSupport; |
Armour.Crush: | ■■■□ |
Armour.Hack: | ■□□□ |
Armour.Pierce: | ■□□□ |
Armour.Value: | ■□□□ |
Create.!!!CostFood: | ■■■□ |
Create.Phase: | town |
Formation.Category: | protected |
Formation.Type: | box; column_c; column_o; line_c; line_o; flank; |
Heal.Rate: | ■□□□ |
Health.Hitpoints: | ■□□□ |
Health.Regen: | ■□□□ |
Move.Speed: | ■■□□ |
Population.Sub: | 1 |
Vision.LOS: | ■■□□ |
Special: | No Gather; Heal; No Gather; No Repair; No Attack; |
History
- Medics/Healers were not a 'normal' member of society in the ancient world.
- They were regarded as highly skilled or favoured by the gods.
- In some societies these figures took on a reverence and/or leadership in thier communities.
- Attending to community health issues wasn't just a job, but a lifestyle.
- Skills could include: medicine, nature studies, chemistry, mathematics, and politics to name a few.
Last modified
15 years ago
Last modified on Jul 23, 2009, 12:37:30 AM
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