Changes between Version 2 and Version 3 of List:_Entities:_Player:_Support


Ignore:
Timestamp:
Jul 23, 2009, 12:37:30 AM (15 years ago)
Author:
Erik Johansson
Comment:

Formatting + minor edits

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  • List:_Entities:_Player:_Support

    v2 v3  
    1 __'''UNITS'''__[[BR]][[BR]]■■■■ = all[[BR]]■■■□ = high[[BR]]■■□□ = medium[[BR]]■□□□ = low[[BR]]□□□□ = none[[BR]]'''SUPPORT'''[[BR]][[BR]]'''Female Citizen'''[[BR]]
     1[[TOC]]
     2= SUPPORT =
     3== UNITS ==
     4■■■■ = all[[BR]]■■■□ = high[[BR]]■■□□ = medium[[BR]]■□□□ = low[[BR]]□□□□ = none[[BR]]
     5
     6== SUPPORT ==
     7=== Female Citizen ===
    28||Id.Class2:||Support||
    39||Id.Type:||!UnitFoot; !UnitNonMechanical; !UnitSupport; !UnitWorker;||
     
    713||Armour.Value:||■□□□||
    814||Create.Construct:||■□□□||
    9 ||Create.!CostFood:||■□□□||
    10 ||Create.!EntityList:||farmstead; house; field; corral;||
     15||Create.!!!CostFood:||■□□□||
     16||Create.!!!EntityList:||farmstead; house; field; corral;||
    1117||Create.Phase:||village||
    1218||Gather.Speed:||■■■□||
     
    1723||Vision.LOS:||■■□□||
    1824||Special:||Allure Aura; Capturable (Cavalry); No Attack; No Repair; Greater Economic Attributes;||
    19 
    20 History:
     25==== History ====
    2126 * Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks).
    2227 * Women are hard workers, the economic backbone of any civilisation.
    2328 * In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves.
    24  * [http://forums.wildfiregames.com/0ad/index.php?showtopic=1526 The Role of Women in the Ancient World]
     29 * [http://wildfiregames.com/0ad/page.php?p=1526 The Role of Women in the Ancient World]
    2530
    26 ----
    27 [[BR]][[BR]]'''Trader '''[[BR]]
     31=== Trader ===
    2832||Id.Class2:||Support||
    2933||Id.Type:||!UnitFoot (or !UnitMounted); !UnitNonMechanical; !UnitSupport; !UnitTrade;||
     
    3236||Armour.Pierce:||■□□□||
    3337||Armour.Value:||■□□□||
    34 ||Create.!CostFood:||■□□□||
    35 ||Create.!CostWood:||■□□□||
     38||Create.!!!CostFood:||■□□□||
     39||Create.!!!CostWood:||■□□□||
    3640||Create.Phase:||town||
    3741||Formation.Category:||protected||
     
    4347||Vision.LOS:||■■□□||
    4448||Special:||!LootOnDeath; No Gather; No Repair; No Attack; Barter; Supply; Action.Trade (Patrols between Markets as trade routes);||
    45 
    46 History:
     49==== History ====
    4750 * Trade was a very important part of ancient civilisation - effective trading and control of trade routes equaled wealth.
    4851 * Trade took place by many forms from foot to caravans to merchant ships.
    49  * One of the most notorious examples of the power of trade was the [http://forums.wildfiregames.com/0ad/index.php?showtopic=1587 Silk Road].
     52 * One of the most notorious examples of the power of trade was the [http://wildfiregames.com/0ad/page.php?p=1587 Silk Road].
    5053
    51 ----
    52 [[BR]][[BR]]'''Healer '''[[BR]]
     54=== Healer ===
    5355||Id.Class2:||Support||
    5456||Id.Type:||!UnitFoot; !UnitNonMechanical; !UnitSupport;||
     
    5759||Armour.Pierce:||■□□□||
    5860||Armour.Value:||■□□□||
    59 ||Create.!CostFood:||■■■□||
     61||Create.!!!CostFood:||■■■□||
    6062||Create.Phase:||town||
    6163||Formation.Category:||protected||
     
    6870||Vision.LOS:||■■□□||
    6971||Special:||No Gather; Heal; No Gather; No Repair; No Attack;||
    70 
    71 History:
     72==== History ====
    7273 * Medics/Healers were not a 'normal' member of society in the ancient world.
    7374 * They were regarded as highly skilled or favoured by the gods.