| 1 | | '''4. SPECIALTY OR CUSTOM MAP TYPES'''[[BR]][[BR]]''Specialty'' maps 'break the rules' for environmental and geographical relevance in the other Map Categories.[[BR]][[BR]]They bear no historical relevance and are just included for fun (though they'll need to abide by filtering requirements and list any Special Objects that they require).[[BR]][[BR]]''Custom'' maps are those "unofficial" scenarios/scripts that will be developed after release by the fanbase.[[BR]][[BR]]'''''4.1. The Dragon's Lair'''''[[BR]]''(description to be decided)''[[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- TBD.[[BR]]'''*''Flora Tree Objects'''''[[BR]]- TBD.[[BR]]'''*''Flora Plant Objects'''''[[BR]]- TBD.[[BR]]'''*''Fauna Objects'''''[[BR]]- TBD.[[BR]]'''*''Geological Objects'''''[[BR]]- TBD. |
| | 1 | [[TOC]] |
| | 2 | |
| | 3 | = 4. SPECIALTY OR CUSTOM MAP TYPES = |
| | 4 | [[BR]]''Specialty'' maps 'break the rules' for environmental and geographical relevance in the other Map Categories.[[BR]][[BR]]They bear no historical relevance and are just included for fun (though they'll need to abide by filtering requirements and list any Special Objects that they require).[[BR]][[BR]]''Custom'' maps are those "unofficial" scenarios/scripts that will be developed after release by the fanbase.[[BR]] |
| | 5 | |
| | 6 | == 4.1. The Dragon's Lair == |
| | 7 | ''(description to be decided)''[[BR]][[BR]] |
| | 8 | === Packeting Parameters: === |
| | 9 | ==== Elevation Meshes ==== |
| | 10 | * Primary (Lowlands). |
| | 11 | * Secondary (Midlands). |
| | 12 | * Tertiary (Highlands). |
| | 13 | * Quaternary (Ocean Floor). |
| | 14 | |
| | 15 | ==== Terrain Textures ==== |
| | 16 | * TBD. |
| | 17 | |
| | 18 | ==== Flora Tree Objects ==== |
| | 19 | * TBD. |
| | 20 | |
| | 21 | ==== Flora Plant Objects ==== |
| | 22 | * TBD. |
| | 23 | |
| | 24 | ==== Fauna Objects ==== |
| | 25 | * TBD. |
| | 26 | |
| | 27 | ==== Geological Objects ==== |
| | 28 | * TBD. |