Changes between Version 2 and Version 3 of List:_Maps:_Types:_Temperate


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Timestamp:
Nov 8, 2010, 4:10:08 AM (13 years ago)
Author:
Erik Johansson
Comment:

finished formatting

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  • List:_Maps:_Types:_Temperate

    v2 v3  
    1 '''3.2. Temperate'''[[BR]][[BR]]* '''__Region:__''' Europe north of the Alps. Ranging from the Urals west to the British Isles and on down into northern 4/5th of France and the northwest portion of coastal Spain.[[BR]][[BR]]* '''__Characteristics:__'''[[BR]]- On the wet side with rolling hills, knobs, and plains with mixed conifer/deciduous broad-leafed forest.[[BR]]- May be heavily forested or open.[[BR]]- Marshlands on more open plains near watercourses or coastal Netherlands.[[BR]]- May snow in winter; rains periodically at all other seasons of the year.[[BR]]- Can have large rivers and some lakes.[[BR]]- Can have some cliffs intersecting ranges of hills permitting the passage of rivers through cuts.[[BR]]- Temperate may be heavy in wood and animals but is otherwise normally endowed with stone and ore.[[BR]]- It is usually a reasonably good defensive map.[[BR]]- This map also makes for an excellent watermap for such as coastal, continental, and islands type maps.[[BR]][[BR]]* '''__Typical Temperate type variations__:'''[[BR]]'''*''Fortress Eire & Albion''''' (fortresses are sited atop mounds, access is normally open)[[BR]]'''*''Fortress Cantabrian Highlands''''' (fortresses are sited atop hilltop heights, access may be reduced somewhat by adjacent forest on slopes)[[BR]]'''*''Fortress''''' (any)[[BR]]'''*''Nomadic'''''[[BR]]'''*''Herocide'' '''[[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- DIRT1[[BR]]- DIRT2[[BR]]- GRASS1[[BR]]- SAND2[[BR]]- FORFLOOR2[[BR]]- ROAD1[[BR]]- ROAD2[[BR]]- WATER1[[BR]]- WATER2[[BR]]- WATER3[[BR]]- RIVER1[[BR]]- RIVER2[[BR]]- RIVER3[[BR]]- RIVER4[[BR]]- RIVER5[[BR]]- RIVER6[[BR]]- ICE1 [[BR]]'''*''Flora Tree Objects'''''[[BR]]- TREE12[[BR]]- TREE23[[BR]]- TREE25[[BR]]- TREE26[[BR]]- TREE29[[BR]]- TREE30[[BR]]- TREE35[[BR]]- TREE36[[BR]]- TREE37[[BR]]- TREE38[[BR]]- TREE41[[BR]]- TREE42[[BR]]'''*''Flora Plant Objects'''''[[BR]]- PLANT1[[BR]]- PLANT3[[BR]]- PLANT4[[BR]]- PLANT5[[BR]]- PLANT6[[BR]]- PLANT15[[BR]]- PLANT17[[BR]]- PLANT18[[BR]]'''*''Fauna Objects'''''[[BR]]- ANIMAL4[[BR]]- ANIMAL6[[BR]]- ANIMAL8[[BR]]- ANIMAL9[[BR]]- ANIMAL10[[BR]]- ANIMAL14[[BR]]- ANIMAL17[[BR]]- ANIMAL19[[BR]]- ANIMAL21[[BR]]- ANIMAL25[[BR]]- ANIMAL26[[BR]]- ANIMAL28[[BR]]- ANIMAL29[[BR]]- ANIMAL30[[BR]]- ANIMAL35[[BR]]- ANIMAL37[[BR]]- ANIMAL39[[BR]]- ANIMAL42[[BR]]- ANIMAL43[[BR]]'''*''Geological Objects'''''[[BR]]- GEOLOGICAL1[[BR]]- GEOLOGICAL3[[BR]]- GEOLOGICAL4[[BR]]- GEOLOGICAL5[[BR]]- GEOLOGICAL6[[BR]]- GEOLOGICAL7[[BR]]- GEOLOGICAL11[[BR]]- GEOLOGICAL12[[BR]]- GEOLOGICAL13[[BR]]- GEOLOGICAL14[[BR]]- GEOLOGICAL16[[BR]]- GEOLOGICAL18[[BR]]- GEOLOGICAL25[[BR]]- GEOLOGICAL26[[BR]][[BR]]* '''__Temperate Land types__:'''[[BR]]'''''3.2.1. Cantabrian Highlands'''''[[BR]][[BR]][http://www.wildfiregames.com/~gamedesign/maps/321-cantabrianhighlands001-detail.jpg Detail View][[BR]]- Characterised by mid to relatively high hill lands.[[BR]]- Many heights have non-forested buildable space at their tops.[[BR]]- Some valleys also good for building.[[BR]]- Well wooded and watered[[BR]]- Other resources good.[[BR]]- Watercourses periodically shallowed or have rocky fords.[[BR]]- Civ Territories are divided as appropriate to the map.[[BR]]'''''3.2.2. Ardennes Forest'''''[[BR]][[BR]]- Similar to Black Forest in AoK.[[BR]]- Densely forested.[[BR]]- Variable-sized pocket clearings and narrow passages hugely over-endowed with Wood.[[BR]]- Other resources normal.[[BR]]- Civ Territories are divided as appropriate to the map via passageways through forested area.[[BR]]'''''3.2.3. Lorraine Plain'''''[[BR]][[BR]]- Cut through the centre by the Loire River traversing east-west with some shallows.[[BR]]- Fairly open-wooded and basically flat[[BR]]- Plenty of building room.[[BR]]- Well balanced resources.[[BR]]- Civ Territories are divided by main river and tributaries (with necessary shallows for crossings).[[BR]][[BR]]* '''__Temperate Water types__:'''[[BR]]'''''3.2.4. Eire & Albion'''''[[BR]][[BR]]- Islands type map.[[BR]]- Two main islands oriented north-south but east and west of one another, one slightly smaller than the other.[[BR]]- Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths.[[BR]]- Some smaller islands spotted in the channel between and to the east and north.[[BR]]- Nicely balanced for resources.[[BR]]- Civ Territories are allocated commensurate to space on the two larger islands.[[BR]]'''''3.2.5. English Channel'''''[[BR]][[BR]]- Albion and Gaul juxtaposed across the English Channel.[[BR]]- Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths.[[BR]]- Civ Territories are divided between one landmass and the other with north-south separation provided by watercourses on land with occasional shallows.[[BR]]- Civ Territories divided by water features as appropriate.[[BR]]'''''3.2.6. Rhine Marshlands'''''[[BR]][[BR]]- The Netherlands.[[BR]]- Generally on an east-west orientation.[[BR]]- The map has many shallows crossing marshes and limited building space.[[BR]]- Open ocean lies to the west.[[BR]]- There are few beaches with adjacent land where ports can be developed.[[BR]]- Is a hard map to defend on so strategy must be aggressive.[[BR]]- Civ Territories are divided as appropriate to the map.
     1[[TOC]]
     2
     3= 3.2. Temperate =
     4
     5== Region: ==
     6
     7
     8Europe north of the Alps. Ranging from the Urals west to the British Isles and on down into northern 4/5th of France and the northwest portion of coastal Spain.
     9== Characteristics: ==
     10 * On the wet side with rolling hills, knobs, and plains with mixed conifer/deciduous broad-leafed forest.
     11 * May be heavily forested or open.
     12 * Marshlands on more open plains near watercourses or coastal Netherlands.
     13 * May snow in winter; rains periodically at all other seasons of the year.
     14 * Can have large rivers and some lakes.
     15 * Can have some cliffs intersecting ranges of hills permitting the passage of rivers through cuts.
     16 * Temperate may be heavy in wood and animals but is otherwise normally endowed with stone and ore.
     17 * It is usually a reasonably good defensive map.
     18 * This map also makes for an excellent watermap for such as coastal, continental, and islands type maps.
     19
     20== Typical Temperate type variations: ==
     21 * Fortress Eire & Albion (fortresses are sited atop mounds, access is normally open)
     22 * Fortress Cantabrian Highlands (fortresses are sited atop hilltop heights, access may be reduced somewhat by adjacent forest on slopes)
     23 * Fortress (any)
     24 * Nomadic
     25 * Herocide
     26
     27== Packeting Parameters: ==
     28=== Elevation Meshes ===
     29 * Primary (Lowlands).
     30 * Secondary (Midlands).
     31 * Tertiary (Highlands).
     32 * Quaternary (Ocean Floor).
     33
     34=== Terrain Textures ===
     35 * DIRT1
     36 * DIRT2
     37 * GRASS1
     38 * SAND2
     39 * FORFLOOR2
     40 * ROAD1
     41 * ROAD2
     42 * WATER1
     43 * WATER2
     44 * WATER3
     45 * RIVER1
     46 * RIVER2
     47 * RIVER3
     48 * RIVER4
     49 * RIVER5
     50 * RIVER6
     51 * ICE1 
     52
     53=== Flora Tree Objects ===
     54 * TREE12
     55 * TREE23
     56 * TREE25
     57 * TREE26
     58 * TREE29
     59 * TREE30
     60 * TREE35
     61 * TREE36
     62 * TREE37
     63 * TREE38
     64 * TREE41
     65 * TREE42
     66
     67=== Flora Plant Objects ===
     68 * PLANT1
     69 * PLANT3
     70 * PLANT4
     71 * PLANT5
     72 * PLANT6
     73 * PLANT15
     74 * PLANT17
     75 * PLANT18
     76
     77=== Fauna Objects ===
     78 * ANIMAL4
     79 * ANIMAL6
     80 * ANIMAL8
     81 * ANIMAL9
     82 * ANIMAL10
     83 * ANIMAL14
     84 * ANIMAL17
     85 * ANIMAL19
     86 * ANIMAL21
     87 * ANIMAL25
     88 * ANIMAL26
     89 * ANIMAL28
     90 * ANIMAL29
     91 * ANIMAL30
     92 * ANIMAL35
     93 * ANIMAL37
     94 * ANIMAL39
     95 * ANIMAL42
     96 * ANIMAL43
     97
     98=== Geological Objects ===
     99 * GEOLOGICAL1
     100 * GEOLOGICAL3
     101 * GEOLOGICAL4
     102 * GEOLOGICAL5
     103 * GEOLOGICAL6
     104 * GEOLOGICAL7
     105 * GEOLOGICAL11
     106 * GEOLOGICAL12
     107 * GEOLOGICAL13
     108 * GEOLOGICAL14
     109 * GEOLOGICAL16
     110 * GEOLOGICAL18
     111 * GEOLOGICAL25
     112 * GEOLOGICAL26
     113
     114== Temperate Land types: ==
     115=== 3.2.1. Cantabrian Highlands ===
     116 * Characterised by mid to relatively high hill lands.
     117 * Many heights have non-forested buildable space at their tops.
     118 * Some valleys also good for building.
     119 * Well wooded and watered
     120 * Other resources good.
     121 * Watercourses periodically shallowed or have rocky fords.
     122 * Civ Territories are divided as appropriate to the map.
     123
     124=== 3.2.2. Ardennes Forest ===
     125 * Similar to Black Forest in AoK.
     126 * Densely forested.
     127 * Variable-sized pocket clearings and narrow passages hugely over-endowed with Wood.
     128 * Other resources normal.
     129 * Civ Territories are divided as appropriate to the map via passageways through forested area.
     130
     131=== 3.2.3. Lorraine Plain ===
     132 * Cut through the centre by the Loire River traversing east-west with some shallows.
     133 * Fairly open-wooded and basically flat
     134 * Plenty of building room.
     135 * Well balanced resources.
     136 * Civ Territories are divided by main river and tributaries (with necessary shallows for crossings).
     137
     138== Temperate Water types: ==
     139=== 3.2.4. Eire & Albion ===
     140 * Islands type map.
     141 * Two main islands oriented north-south but east and west of one another, one slightly smaller than the other.
     142 * Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths.
     143 * Some smaller islands spotted in the channel between and to the east and north.
     144 * Nicely balanced for resources.
     145 * Civ Territories are allocated commensurate to space on the two larger islands.
     146
     147=== 3.2.5. English Channel ===
     148 * Albion and Gaul juxtaposed across the English Channel.
     149 * Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths.
     150 * Civ Territories are divided between one landmass and the other with north-south separation provided by watercourses on land with occasional shallows.
     151 * Civ Territories divided by water features as appropriate.
     152
     153=== 3.2.6. Rhine Marshlands ===
     154 * The Netherlands.
     155 * Generally on an east-west orientation.
     156 * The map has many shallows crossing marshes and limited building space.
     157 * Open ocean lies to the west.
     158 * There are few beaches with adjacent land where ports can be developed.
     159 * Is a hard map to defend on so strategy must be aggressive.
     160 * Civ Territories are divided as appropriate to the map.