1 | | '''3.2. Temperate'''[[BR]][[BR]]* '''__Region:__''' Europe north of the Alps. Ranging from the Urals west to the British Isles and on down into northern 4/5th of France and the northwest portion of coastal Spain.[[BR]][[BR]]* '''__Characteristics:__'''[[BR]]- On the wet side with rolling hills, knobs, and plains with mixed conifer/deciduous broad-leafed forest.[[BR]]- May be heavily forested or open.[[BR]]- Marshlands on more open plains near watercourses or coastal Netherlands.[[BR]]- May snow in winter; rains periodically at all other seasons of the year.[[BR]]- Can have large rivers and some lakes.[[BR]]- Can have some cliffs intersecting ranges of hills permitting the passage of rivers through cuts.[[BR]]- Temperate may be heavy in wood and animals but is otherwise normally endowed with stone and ore.[[BR]]- It is usually a reasonably good defensive map.[[BR]]- This map also makes for an excellent watermap for such as coastal, continental, and islands type maps.[[BR]][[BR]]* '''__Typical Temperate type variations__:'''[[BR]]'''*''Fortress Eire & Albion''''' (fortresses are sited atop mounds, access is normally open)[[BR]]'''*''Fortress Cantabrian Highlands''''' (fortresses are sited atop hilltop heights, access may be reduced somewhat by adjacent forest on slopes)[[BR]]'''*''Fortress''''' (any)[[BR]]'''*''Nomadic'''''[[BR]]'''*''Herocide'' '''[[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- DIRT1[[BR]]- DIRT2[[BR]]- GRASS1[[BR]]- SAND2[[BR]]- FORFLOOR2[[BR]]- ROAD1[[BR]]- ROAD2[[BR]]- WATER1[[BR]]- WATER2[[BR]]- WATER3[[BR]]- RIVER1[[BR]]- RIVER2[[BR]]- RIVER3[[BR]]- RIVER4[[BR]]- RIVER5[[BR]]- RIVER6[[BR]]- ICE1 [[BR]]'''*''Flora Tree Objects'''''[[BR]]- TREE12[[BR]]- TREE23[[BR]]- TREE25[[BR]]- TREE26[[BR]]- TREE29[[BR]]- TREE30[[BR]]- TREE35[[BR]]- TREE36[[BR]]- TREE37[[BR]]- TREE38[[BR]]- TREE41[[BR]]- TREE42[[BR]]'''*''Flora Plant Objects'''''[[BR]]- PLANT1[[BR]]- PLANT3[[BR]]- PLANT4[[BR]]- PLANT5[[BR]]- PLANT6[[BR]]- PLANT15[[BR]]- PLANT17[[BR]]- PLANT18[[BR]]'''*''Fauna Objects'''''[[BR]]- ANIMAL4[[BR]]- ANIMAL6[[BR]]- ANIMAL8[[BR]]- ANIMAL9[[BR]]- ANIMAL10[[BR]]- ANIMAL14[[BR]]- ANIMAL17[[BR]]- ANIMAL19[[BR]]- ANIMAL21[[BR]]- ANIMAL25[[BR]]- ANIMAL26[[BR]]- ANIMAL28[[BR]]- ANIMAL29[[BR]]- ANIMAL30[[BR]]- ANIMAL35[[BR]]- ANIMAL37[[BR]]- ANIMAL39[[BR]]- ANIMAL42[[BR]]- ANIMAL43[[BR]]'''*''Geological Objects'''''[[BR]]- GEOLOGICAL1[[BR]]- GEOLOGICAL3[[BR]]- GEOLOGICAL4[[BR]]- GEOLOGICAL5[[BR]]- GEOLOGICAL6[[BR]]- GEOLOGICAL7[[BR]]- GEOLOGICAL11[[BR]]- GEOLOGICAL12[[BR]]- GEOLOGICAL13[[BR]]- GEOLOGICAL14[[BR]]- GEOLOGICAL16[[BR]]- GEOLOGICAL18[[BR]]- GEOLOGICAL25[[BR]]- GEOLOGICAL26[[BR]][[BR]]* '''__Temperate Land types__:'''[[BR]]'''''3.2.1. Cantabrian Highlands'''''[[BR]][[BR]][http://www.wildfiregames.com/~gamedesign/maps/321-cantabrianhighlands001-detail.jpg Detail View][[BR]]- Characterised by mid to relatively high hill lands.[[BR]]- Many heights have non-forested buildable space at their tops.[[BR]]- Some valleys also good for building.[[BR]]- Well wooded and watered[[BR]]- Other resources good.[[BR]]- Watercourses periodically shallowed or have rocky fords.[[BR]]- Civ Territories are divided as appropriate to the map.[[BR]]'''''3.2.2. Ardennes Forest'''''[[BR]][[BR]]- Similar to Black Forest in AoK.[[BR]]- Densely forested.[[BR]]- Variable-sized pocket clearings and narrow passages hugely over-endowed with Wood.[[BR]]- Other resources normal.[[BR]]- Civ Territories are divided as appropriate to the map via passageways through forested area.[[BR]]'''''3.2.3. Lorraine Plain'''''[[BR]][[BR]]- Cut through the centre by the Loire River traversing east-west with some shallows.[[BR]]- Fairly open-wooded and basically flat[[BR]]- Plenty of building room.[[BR]]- Well balanced resources.[[BR]]- Civ Territories are divided by main river and tributaries (with necessary shallows for crossings).[[BR]][[BR]]* '''__Temperate Water types__:'''[[BR]]'''''3.2.4. Eire & Albion'''''[[BR]][[BR]]- Islands type map.[[BR]]- Two main islands oriented north-south but east and west of one another, one slightly smaller than the other.[[BR]]- Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths.[[BR]]- Some smaller islands spotted in the channel between and to the east and north.[[BR]]- Nicely balanced for resources.[[BR]]- Civ Territories are allocated commensurate to space on the two larger islands.[[BR]]'''''3.2.5. English Channel'''''[[BR]][[BR]]- Albion and Gaul juxtaposed across the English Channel.[[BR]]- Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths.[[BR]]- Civ Territories are divided between one landmass and the other with north-south separation provided by watercourses on land with occasional shallows.[[BR]]- Civ Territories divided by water features as appropriate.[[BR]]'''''3.2.6. Rhine Marshlands'''''[[BR]][[BR]]- The Netherlands.[[BR]]- Generally on an east-west orientation.[[BR]]- The map has many shallows crossing marshes and limited building space.[[BR]]- Open ocean lies to the west.[[BR]]- There are few beaches with adjacent land where ports can be developed.[[BR]]- Is a hard map to defend on so strategy must be aggressive.[[BR]]- Civ Territories are divided as appropriate to the map. |
| 1 | [[TOC]] |
| 2 | |
| 3 | = 3.2. Temperate = |
| 4 | |
| 5 | == Region: == |
| 6 | |
| 7 | |
| 8 | Europe north of the Alps. Ranging from the Urals west to the British Isles and on down into northern 4/5th of France and the northwest portion of coastal Spain. |
| 9 | == Characteristics: == |
| 10 | * On the wet side with rolling hills, knobs, and plains with mixed conifer/deciduous broad-leafed forest. |
| 11 | * May be heavily forested or open. |
| 12 | * Marshlands on more open plains near watercourses or coastal Netherlands. |
| 13 | * May snow in winter; rains periodically at all other seasons of the year. |
| 14 | * Can have large rivers and some lakes. |
| 15 | * Can have some cliffs intersecting ranges of hills permitting the passage of rivers through cuts. |
| 16 | * Temperate may be heavy in wood and animals but is otherwise normally endowed with stone and ore. |
| 17 | * It is usually a reasonably good defensive map. |
| 18 | * This map also makes for an excellent watermap for such as coastal, continental, and islands type maps. |
| 19 | |
| 20 | == Typical Temperate type variations: == |
| 21 | * Fortress Eire & Albion (fortresses are sited atop mounds, access is normally open) |
| 22 | * Fortress Cantabrian Highlands (fortresses are sited atop hilltop heights, access may be reduced somewhat by adjacent forest on slopes) |
| 23 | * Fortress (any) |
| 24 | * Nomadic |
| 25 | * Herocide |
| 26 | |
| 27 | == Packeting Parameters: == |
| 28 | === Elevation Meshes === |
| 29 | * Primary (Lowlands). |
| 30 | * Secondary (Midlands). |
| 31 | * Tertiary (Highlands). |
| 32 | * Quaternary (Ocean Floor). |
| 33 | |
| 34 | === Terrain Textures === |
| 35 | * DIRT1 |
| 36 | * DIRT2 |
| 37 | * GRASS1 |
| 38 | * SAND2 |
| 39 | * FORFLOOR2 |
| 40 | * ROAD1 |
| 41 | * ROAD2 |
| 42 | * WATER1 |
| 43 | * WATER2 |
| 44 | * WATER3 |
| 45 | * RIVER1 |
| 46 | * RIVER2 |
| 47 | * RIVER3 |
| 48 | * RIVER4 |
| 49 | * RIVER5 |
| 50 | * RIVER6 |
| 51 | * ICE1 |
| 52 | |
| 53 | === Flora Tree Objects === |
| 54 | * TREE12 |
| 55 | * TREE23 |
| 56 | * TREE25 |
| 57 | * TREE26 |
| 58 | * TREE29 |
| 59 | * TREE30 |
| 60 | * TREE35 |
| 61 | * TREE36 |
| 62 | * TREE37 |
| 63 | * TREE38 |
| 64 | * TREE41 |
| 65 | * TREE42 |
| 66 | |
| 67 | === Flora Plant Objects === |
| 68 | * PLANT1 |
| 69 | * PLANT3 |
| 70 | * PLANT4 |
| 71 | * PLANT5 |
| 72 | * PLANT6 |
| 73 | * PLANT15 |
| 74 | * PLANT17 |
| 75 | * PLANT18 |
| 76 | |
| 77 | === Fauna Objects === |
| 78 | * ANIMAL4 |
| 79 | * ANIMAL6 |
| 80 | * ANIMAL8 |
| 81 | * ANIMAL9 |
| 82 | * ANIMAL10 |
| 83 | * ANIMAL14 |
| 84 | * ANIMAL17 |
| 85 | * ANIMAL19 |
| 86 | * ANIMAL21 |
| 87 | * ANIMAL25 |
| 88 | * ANIMAL26 |
| 89 | * ANIMAL28 |
| 90 | * ANIMAL29 |
| 91 | * ANIMAL30 |
| 92 | * ANIMAL35 |
| 93 | * ANIMAL37 |
| 94 | * ANIMAL39 |
| 95 | * ANIMAL42 |
| 96 | * ANIMAL43 |
| 97 | |
| 98 | === Geological Objects === |
| 99 | * GEOLOGICAL1 |
| 100 | * GEOLOGICAL3 |
| 101 | * GEOLOGICAL4 |
| 102 | * GEOLOGICAL5 |
| 103 | * GEOLOGICAL6 |
| 104 | * GEOLOGICAL7 |
| 105 | * GEOLOGICAL11 |
| 106 | * GEOLOGICAL12 |
| 107 | * GEOLOGICAL13 |
| 108 | * GEOLOGICAL14 |
| 109 | * GEOLOGICAL16 |
| 110 | * GEOLOGICAL18 |
| 111 | * GEOLOGICAL25 |
| 112 | * GEOLOGICAL26 |
| 113 | |
| 114 | == Temperate Land types: == |
| 115 | === 3.2.1. Cantabrian Highlands === |
| 116 | * Characterised by mid to relatively high hill lands. |
| 117 | * Many heights have non-forested buildable space at their tops. |
| 118 | * Some valleys also good for building. |
| 119 | * Well wooded and watered |
| 120 | * Other resources good. |
| 121 | * Watercourses periodically shallowed or have rocky fords. |
| 122 | * Civ Territories are divided as appropriate to the map. |
| 123 | |
| 124 | === 3.2.2. Ardennes Forest === |
| 125 | * Similar to Black Forest in AoK. |
| 126 | * Densely forested. |
| 127 | * Variable-sized pocket clearings and narrow passages hugely over-endowed with Wood. |
| 128 | * Other resources normal. |
| 129 | * Civ Territories are divided as appropriate to the map via passageways through forested area. |
| 130 | |
| 131 | === 3.2.3. Lorraine Plain === |
| 132 | * Cut through the centre by the Loire River traversing east-west with some shallows. |
| 133 | * Fairly open-wooded and basically flat |
| 134 | * Plenty of building room. |
| 135 | * Well balanced resources. |
| 136 | * Civ Territories are divided by main river and tributaries (with necessary shallows for crossings). |
| 137 | |
| 138 | == Temperate Water types: == |
| 139 | === 3.2.4. Eire & Albion === |
| 140 | * Islands type map. |
| 141 | * Two main islands oriented north-south but east and west of one another, one slightly smaller than the other. |
| 142 | * Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths. |
| 143 | * Some smaller islands spotted in the channel between and to the east and north. |
| 144 | * Nicely balanced for resources. |
| 145 | * Civ Territories are allocated commensurate to space on the two larger islands. |
| 146 | |
| 147 | === 3.2.5. English Channel === |
| 148 | * Albion and Gaul juxtaposed across the English Channel. |
| 149 | * Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths. |
| 150 | * Civ Territories are divided between one landmass and the other with north-south separation provided by watercourses on land with occasional shallows. |
| 151 | * Civ Territories divided by water features as appropriate. |
| 152 | |
| 153 | === 3.2.6. Rhine Marshlands === |
| 154 | * The Netherlands. |
| 155 | * Generally on an east-west orientation. |
| 156 | * The map has many shallows crossing marshes and limited building space. |
| 157 | * Open ocean lies to the west. |
| 158 | * There are few beaches with adjacent land where ports can be developed. |
| 159 | * Is a hard map to defend on so strategy must be aggressive. |
| 160 | * Civ Territories are divided as appropriate to the map. |