'''3.2. Temperate'''[[BR]][[BR]]* '''__Region:__''' Europe north of the Alps. Ranging from the Urals west to the British Isles and on down into northern 4/5th of France and the northwest portion of coastal Spain.[[BR]][[BR]]* '''__Characteristics:__'''[[BR]]- On the wet side with rolling hills, knobs, and plains with mixed conifer/deciduous broad-leafed forest.[[BR]]- May be heavily forested or open.[[BR]]- Marshlands on more open plains near watercourses or coastal Netherlands.[[BR]]- May snow in winter; rains periodically at all other seasons of the year.[[BR]]- Can have large rivers and some lakes.[[BR]]- Can have some cliffs intersecting ranges of hills permitting the passage of rivers through cuts.[[BR]]- Temperate may be heavy in wood and animals but is otherwise normally endowed with stone and ore.[[BR]]- It is usually a reasonably good defensive map.[[BR]]- This map also makes for an excellent watermap for such as coastal, continental, and islands type maps.[[BR]][[BR]]* '''__Typical Temperate type variations__:'''[[BR]]'''*''Fortress Eire & Albion''''' (fortresses are sited atop mounds, access is normally open)[[BR]]'''*''Fortress Cantabrian Highlands''''' (fortresses are sited atop hilltop heights, access may be reduced somewhat by adjacent forest on slopes)[[BR]]'''*''Fortress''''' (any)[[BR]]'''*''Nomadic'''''[[BR]]'''*''Herocide'' '''[[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- DIRT1[[BR]]- DIRT2[[BR]]- GRASS1[[BR]]- SAND2[[BR]]- FORFLOOR2[[BR]]- ROAD1[[BR]]- ROAD2[[BR]]- WATER1[[BR]]- WATER2[[BR]]- WATER3[[BR]]- RIVER1[[BR]]- RIVER2[[BR]]- RIVER3[[BR]]- RIVER4[[BR]]- RIVER5[[BR]]- RIVER6[[BR]]- ICE1 [[BR]]'''*''Flora Tree Objects'''''[[BR]]- TREE12[[BR]]- TREE23[[BR]]- TREE25[[BR]]- TREE26[[BR]]- TREE29[[BR]]- TREE30[[BR]]- TREE35[[BR]]- TREE36[[BR]]- TREE37[[BR]]- TREE38[[BR]]- TREE41[[BR]]- TREE42[[BR]]'''*''Flora Plant Objects'''''[[BR]]- PLANT1[[BR]]- PLANT3[[BR]]- PLANT4[[BR]]- PLANT5[[BR]]- PLANT6[[BR]]- PLANT15[[BR]]- PLANT17[[BR]]- PLANT18[[BR]]'''*''Fauna Objects'''''[[BR]]- ANIMAL4[[BR]]- ANIMAL6[[BR]]- ANIMAL8[[BR]]- ANIMAL9[[BR]]- ANIMAL10[[BR]]- ANIMAL14[[BR]]- ANIMAL17[[BR]]- ANIMAL19[[BR]]- ANIMAL21[[BR]]- ANIMAL25[[BR]]- ANIMAL26[[BR]]- ANIMAL28[[BR]]- ANIMAL29[[BR]]- ANIMAL30[[BR]]- ANIMAL35[[BR]]- ANIMAL37[[BR]]- ANIMAL39[[BR]]- ANIMAL42[[BR]]- ANIMAL43[[BR]]'''*''Geological Objects'''''[[BR]]- GEOLOGICAL1[[BR]]- GEOLOGICAL3[[BR]]- GEOLOGICAL4[[BR]]- GEOLOGICAL5[[BR]]- GEOLOGICAL6[[BR]]- GEOLOGICAL7[[BR]]- GEOLOGICAL11[[BR]]- GEOLOGICAL12[[BR]]- GEOLOGICAL13[[BR]]- GEOLOGICAL14[[BR]]- GEOLOGICAL16[[BR]]- GEOLOGICAL18[[BR]]- GEOLOGICAL25[[BR]]- GEOLOGICAL26[[BR]][[BR]]* '''__Temperate Land types__:'''[[BR]]'''''3.2.1. Cantabrian Highlands'''''[[BR]][[BR]][http://www.wildfiregames.com/~gamedesign/maps/321-cantabrianhighlands001-detail.jpg Detail View][[BR]]- Characterised by mid to relatively high hill lands.[[BR]]- Many heights have non-forested buildable space at their tops.[[BR]]- Some valleys also good for building.[[BR]]- Well wooded and watered[[BR]]- Other resources good.[[BR]]- Watercourses periodically shallowed or have rocky fords.[[BR]]- Civ Territories are divided as appropriate to the map.[[BR]]'''''3.2.2. Ardennes Forest'''''[[BR]][[BR]]- Similar to Black Forest in AoK.[[BR]]- Densely forested.[[BR]]- Variable-sized pocket clearings and narrow passages hugely over-endowed with Wood.[[BR]]- Other resources normal.[[BR]]- Civ Territories are divided as appropriate to the map via passageways through forested area.[[BR]]'''''3.2.3. Lorraine Plain'''''[[BR]][[BR]]- Cut through the centre by the Loire River traversing east-west with some shallows.[[BR]]- Fairly open-wooded and basically flat[[BR]]- Plenty of building room.[[BR]]- Well balanced resources.[[BR]]- Civ Territories are divided by main river and tributaries (with necessary shallows for crossings).[[BR]][[BR]]* '''__Temperate Water types__:'''[[BR]]'''''3.2.4. Eire & Albion'''''[[BR]][[BR]]- Islands type map.[[BR]]- Two main islands oriented north-south but east and west of one another, one slightly smaller than the other.[[BR]]- Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths.[[BR]]- Some smaller islands spotted in the channel between and to the east and north.[[BR]]- Nicely balanced for resources.[[BR]]- Civ Territories are allocated commensurate to space on the two larger islands.[[BR]]'''''3.2.5. English Channel'''''[[BR]][[BR]]- Albion and Gaul juxtaposed across the English Channel.[[BR]]- Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths.[[BR]]- Civ Territories are divided between one landmass and the other with north-south separation provided by watercourses on land with occasional shallows.[[BR]]- Civ Territories divided by water features as appropriate.[[BR]]'''''3.2.6. Rhine Marshlands'''''[[BR]][[BR]]- The Netherlands.[[BR]]- Generally on an east-west orientation.[[BR]]- The map has many shallows crossing marshes and limited building space.[[BR]]- Open ocean lies to the west.[[BR]]- There are few beaches with adjacent land where ports can be developed.[[BR]]- Is a hard map to defend on so strategy must be aggressive.[[BR]]- Civ Territories are divided as appropriate to the map.