This page contains documentation to help you localize (translate) the game. = Translating Texts = We are currently using Transifex to translate the game texts. To start translating the game, [https://www.transifex.com/signup/ create an account in Transifex] and ask to join a translation team (or create a new one) at https://www.transifex.com/projects/p/0ad/ To test your translations, you must place your PO files in the right `l10n` folders, such as `binaries/data/l10n/` for the engine PO file and `binaries/data/mods/public/l10n/` for the PO file of the main mod. Your PO files should follow the naming convention ‘..po’ (‘engine’ being the mod name for the engine), but as long as the prefix is ‘.’ (e.g. ‘de.’ or ‘en_GB.’), it should work. See also [wiki:Implementation_of_Internationalization_and_Localization#Localization Implementation of Internationalization and Localization, Localization]. = Localizing Images = If you want to replace a certain game image from the GUI with a different image for your locale: 1. Locate the image in the sources. Lets say that the image is at `binaries/data/mods/public/images/image.png`. 2. Create the image that you want to load instead. 3. Ask that your localized image be put in `binaries/data/mods/public/images/l10n//image.png`. At run time, when the game is using the locale with the locale code specified in the path (such as ‘de’ for German), your image will be loaded instead.