4 | | For info on how to permanently change various game settings, see the file [source:/ps/trunk/binaries/data/config/default.cfg binaries\data\config\default.cfg] (can be found in the folder where 0 A.D. is installed, which varies on different operating systems). To change a setting, create a '''new''' local settings file. The path varies by your OS, see GameDataPaths. Open the new file in your text editor of choice, and copy any lines you want to change from `default.cfg` into the new `local.cfg`. |
| 4 | For info on how to permanently change various game settings, see the file [source:/ps/trunk/binaries/data/config/default.cfg binaries\data\config\default.cfg] (can be found in the folder where 0 A.D. is installed, which varies on different operating systems, or here : [http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/config/default.cfg] ). To change a setting, create a '''new''' local settings file. The path varies by your OS, see GameDataPaths. Open the new file in your text editor of choice, and copy any lines you want to change from `default.cfg` into the new `local.cfg`. |
28 | | * Distance fog. Applies a subtle fog effect on distant terrain and objects. |
29 | | * Smooth LOS. Smooths the movement of the "line of sight" (aka. "fog of war") around units. Enabled by setting `smoothlos=true`. |
30 | | * Advanced mapping effects on buildings (such as AO, parallax, normal and specular mapping). First you need to set `gentangents=true`, and then depending on your hardware, you can set `materialmgr.quality=10` to enable all the effects, `5` to enable only some of the effects, or `0` to turn them off. |
31 | | * Postprocessing. Enables additional effects, such as brightness/contrast control, depth-of-field, LDR bloom, etc. Set `postproc=true`. |
32 | | * Fancy water settings. Enables more realistic water effects like depth-based color, surface shadows, coastal foam and waves. See `waternormals`, `waterrealdepth`, `waterfoam`, `watercoastalwaves`, `waterrefraction`, `waterreflection`, and `watershadows` settings. |
| 28 | |
| 29 | * Distance fog. Applies a subtle fog effect on distant terrain and objects. |
| 30 | * Smooth LOS. Smooths the movement of the "line of sight" (aka. "fog of war") around units. Enabled by setting `smoothlos=true`. |
| 31 | * Advanced mapping effects on buildings (such as AO, parallax, normal and specular mapping). First you need to set `gentangents=true`, and then depending on your hardware, you can set `materialmgr.quality=10` to enable all the effects, `5` to enable only some of the effects, or `0` to turn them off. |
| 32 | * Postprocessing. Enables additional effects, such as brightness/contrast control, depth-of-field, LDR bloom, etc. Set `postproc=true`. |
| 33 | * Fancy water settings. Enables more realistic water effects like depth-based color, surface shadows, coastal foam and waves. See `waternormals`, `waterrealdepth`, `waterfoam`, `watercoastalwaves`, `waterrefraction`, `waterreflection`, and `watershadows` settings. |