Changes between Version 20 and Version 21 of Manual_Settings


Ignore:
Timestamp:
Dec 27, 2013, 2:47:27 PM (10 years ago)
Author:
robin_m
Comment:

add link to default.cfg

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  • Manual_Settings

    v20 v21  
    22
    33= Settings =
    4 For info on how to permanently change various game settings, see the file [source:/ps/trunk/binaries/data/config/default.cfg binaries\data\config\default.cfg] (can be found in the folder where 0 A.D. is installed, which varies on different operating systems). To change a setting, create a '''new''' local settings file. The path varies by your OS, see GameDataPaths. Open the new file in your text editor of choice, and copy any lines you want to change from `default.cfg` into the new `local.cfg`.
     4For info on how to permanently change various game settings, see the file [source:/ps/trunk/binaries/data/config/default.cfg binaries\data\config\default.cfg] (can be found in the folder where 0 A.D. is installed, which varies on different operating systems, or here : [http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/config/default.cfg] ). To change a setting, create a '''new''' local settings file. The path varies by your OS, see GameDataPaths. Open the new file in your text editor of choice, and copy any lines you want to change from `default.cfg` into the new `local.cfg`.
    55
    66== Graphics Settings ==
     
    1111 * Windowed: If you want to always start the game in windowed mode instead of fullscreen or if you're using OS X (see #741 and #1593), then add `windowed=true`. You can also adjust the game window size by setting `xres` and `yres` to reasonable values (the minimum supported window size is 1024x768).
    1212 * Fancy water: If you have an older graphics card, or just don't want all the fancy effects, you can disable them by adding the following lines:
    13   {{{
     13{{{
    1414 waternormals = false
    1515 waterrealdepth = false
     
    1919 waterreflection = false
    2020 watershadows = false
    21   }}}
     21}}}
    2222 * Shadows: You can disable shadows by adding `shadows=false`.
    2323 * Particles: You can disable particles by adding `particles=false`.
     
    2626=== Advanced graphics (GLSL only) ===
    2727If you are using the shader renderpath and have a graphics card/driver with good OpenGL 2.1 support, you can enable some ''experimental'' graphics effects by setting `preferglsl=true`. These include:
    28    * Distance fog. Applies a subtle fog effect on distant terrain and objects.
    29    * Smooth LOS. Smooths the movement of the "line of sight" (aka. "fog of war") around units. Enabled by setting `smoothlos=true`.
    30    * Advanced mapping effects on buildings (such as AO, parallax, normal and specular mapping). First you need to set `gentangents=true`, and then depending on your hardware, you can set `materialmgr.quality=10` to enable all the effects, `5` to enable only some of the effects, or `0` to turn them off.
    31    * Postprocessing. Enables additional effects, such as brightness/contrast control, depth-of-field, LDR bloom, etc. Set `postproc=true`.
    32    * Fancy water settings. Enables more realistic water effects like depth-based color, surface shadows, coastal foam and waves. See `waternormals`, `waterrealdepth`, `waterfoam`, `watercoastalwaves`, `waterrefraction`, `waterreflection`, and `watershadows` settings.
     28
     29 * Distance fog. Applies a subtle fog effect on distant terrain and objects.
     30 * Smooth LOS. Smooths the movement of the "line of sight" (aka. "fog of war") around units. Enabled by setting `smoothlos=true`.
     31 * Advanced mapping effects on buildings (such as AO, parallax, normal and specular mapping). First you need to set `gentangents=true`, and then depending on your hardware, you can set `materialmgr.quality=10` to enable all the effects, `5` to enable only some of the effects, or `0` to turn them off.
     32 * Postprocessing. Enables additional effects, such as brightness/contrast control, depth-of-field, LDR bloom, etc. Set `postproc=true`.
     33 * Fancy water settings. Enables more realistic water effects like depth-based color, surface shadows, coastal foam and waves. See `waternormals`, `waterrealdepth`, `waterfoam`, `watercoastalwaves`, `waterrefraction`, `waterreflection`, and `watershadows` settings.
    3334
    3435== Sound Settings ==