To help differentiate units on a battlefield, most unit textures should make use of player colour: parts of the texture are marked as player-colour regions, and in the game they are colourised to match their player.

This is controlled by the alpha channel of the texture - high alpha regions are unaltered, low alpha regions become strongly coloured, and anything in between gets a proportional amount of colouring.

Last modified 4 years ago Last modified on Oct 3, 2012 6:45:48 PM