|Version 3 (modified by historic_bruno, 20 months ago) (diff)|
Playing Random Maps
Random maps can now be played through the game setup, by choosing Random from the Match Type dropdown. See the Gameplay Manual for more details.
Guide to Random Map Scripting
Random map scripts are placed in the maps/random/ directory. In addition to the script itself, there is also an associated JSON data file. This file is loaded by game setup to recognize a new random map, and it includes various settings.
A random map script should first load any libraries it will need. Libraries are stored in the game data directories under maps/random/libraryName/. When a library is loaded, all scripts in that directory are parsed and their code made available to the random map script. They are loaded through the function call RMS.LoadLibrary(libraryName). Currently there is only one library available, rmgen - in the future there may be others or you can create your own.
Initialize the library
The next step is to initialize the library. This may vary, but for rmgen, you would call InitMap().
Save the results
The random map script should end with a call to RMS.ExportMap(data), which returns all the map data back to the engine. In rmgen this is abstracted by a call to ExportMap(). For the exact format of the data see Random Map Generator Internals.
Here's a list of libraries currently included with the map generator: