| 126 | == Common strategies == |
| 127 | === Timing Push === |
| 128 | A timing push is a push at a timing that is going to give you the highest probability of winning a battle. For example, when your enemy expands, he will invest resources into a structure and not troops, if you attack at this timing you have an army advantage. Another example, you just finished an upgrade at the armoury, your enemy might get this upgrade in a few minutes. If you do nothing, the fact that you got the upgrade earlier won’t change anything, but if you attack right after your upgrade, there is a probability that your opponent doesn't have the upgrade yet. |
| 129 | |
| 130 | In conclusion, a push at a perfect timing is called a timing push. |
| 131 | |
| 132 | === Rushing === |
| 133 | A rush is a fast push on phase 1. You sacrifice a bit of economy in order to get a larger army than your opponent early in the game. |
| 134 | * Good point: If successful you’ll win the game fast |
| 135 | * Bad point: If unsuccessful you’ll fall behind quickly |
| 136 | * Countered by: '''Turtling''' |
| 137 | |
| 138 | === Turtling === |
| 139 | Turtling is a defensive strategy that rely on walls, towers and fortress to defend against your opponent pushes. |
| 140 | * Good point: Your city is protected by walls and tower, so when your “turtle” is over, you can focus on economy or harassing in mid game |
| 141 | * Bad point: You’ll invest a lot in defensive structures, If your opponent doesn’t attack, you’ll invest for nothing… |
| 142 | * Countered by: '''Booming''' |
| 143 | |
| 144 | === Booming === |
| 145 | To boom is to focus on the early stage of the game into economy. That usually means that you’ll have a lot of women and economic upgrades sooner than your opponent. |
| 146 | * Good point: You’ll have an amazing economy on mid game |
| 147 | * Bad point: If you get pressured early in the game, will be difficult to counter |
| 148 | * Countered by: '''Rushing''' |
| 149 | |
| 150 | == Playstyle == |
| 151 | The referenced game is available [http://wildfiregames.com/forum/index.php?showtopic=15271&page=29#entry303777 in the forum]. |
| 152 | |
| 153 | === Aggressive/active === |
| 154 | On the first part of the game, Mario and I are playing aggressive/active, that means that we are pushing and looking for a direct army clash. We focus on taking a military advantage early in the game and win the game with troups |
| 155 | |
| 156 | === Aggressive/passive === |
| 157 | On the second part of the game, and because Mr.Parrot had an excellent defense, we changed our playstyle and went for aggressive/passive. The idea is to win by making your enemy suffocating inside his own base. You build CC next to his base, add some tower, put units into these buildings and slowly taking his territory until you feel you can go and finish your opponent. It's probably the best way to play against someone who's turtling. |
| 158 | |
| 159 | === Team play === |
| 160 | A 2v2 is not two 1v1, it is a team battle and you need to think and act as a team in order to win against the best players. I know that my ally is going to do a timing push at 12 or 13min, I need to be ready to do something too at that timing. In this video I’m going to expand at this timing because I know that Mario is going to put pressure on the enemy and I’ll expand safely. |
| 161 | |
| 162 | Always work as a team and your win rate will increase. |
| 163 | |