Version 12 (modified by 9 years ago) ( diff ) | ,
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Table of Contents
Strategy Guide
Basic economy
Food
There are 3 sources of food (excluding treasures):
- fruit: most of the maps start with a nearby source of fruit. Women have a huge bonus reaping them.
- grain: grain are produced by building a field. Women have a huge bonus reaping them. Fields can produce infinite food, so it's the more sustainable solution.
- meat: the sources of meat are animals, either the one available at map start (and spawning from time to time), or you can bread them. Please note that cavalry has a huge bonus hunting animal.
Wood
Wood is the basic resource. Most of the buildings cost wood (at least in the first stage of the game).
Stone
Structures available in the second age often cost stone.
Metal
A lot of the best units (or the big structures like fortress or civic center) cost metal (the more you progress in the game, the more it's possible you need metal).
Population
The basic rule for developing your civilisation is "you should continually produce people", but for that you need to build housing for them, so don't forget to anticipate.
Basic Military
Type of units
There are several types of units :
- Female Citizens, that cannot fight.
- Regarding fighting units, you have infantry & cavalry, with both ranged units and melee units.
Cost of units
A detailed comparison of the units is available in Unit Summary Table.
Upgrades
Counter
Buildings
The tech tree of each civ can be seen here and contributed to in GitHub.
A detailed comparison of the buildings (extracted from templates) :
Building | Health | Food cost | Wood cost | Stone cost | Metal cost | Building Time | Pop bonus | Athens | Brits | Cart | Gauls | Ibers | Mace | Maurs | Pers | Ptol | Romans | Sele | Spart |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Civil Centre | 3000 | 500 | 500 | 500 | 500 | 20 | |||||||||||||
House | 800 | 75 | 30 | 5 | 150 Wood Cost, 10 people, 53 build time, 1091 Health | 150 Wood Cost, 10 people, 60 build time, 1200 Health | 150 Wood Cost, 10 people, 53 build time, 1091 Health | 150 Wood Cost, 10 people, 60 build time, 1200 Health | Free, Build Time 80, Health 500 | 150 Wood Cost, 10 people, 60 build time, 1200 Health | 150 Wood Cost, 10 people, 60 build time, 1200 Health | 150 Wood Cost, 10 people, 53 build time, 1091 Health | |||||||
Temple | 2000 | 300 | 200 | 5 | Pop Bonus 7, 300 Wood Cost | 400 Stone Cost | Pop Bonus 7, 300 Wood Cost | ||||||||||||
Farmstead | 900 | 100 | 45 | Pop Bonus 2 | Pop Bonus 2 | Free, Build Time 80, Health 40 | |||||||||||||
Market | 1500 | 300 | 150 | Pop Bonus 12 | Pop Bonus 12 | ||||||||||||||
Storehouse | 800 | 100 | 40 | Pop Bonus 2 | Pop Bonus 2 | Free, Build Time 80, Health 40 | |||||||||||||
Barracks | 2000 | 300 | 150 | 150 Stone + 150 Wood Cost | Pop Bonus 4 | 150 Stone + 100 Wood Cost | Pop Bonus 4 | 200 Stone + 100 Wood Cost | 150 Stone + 150 Wood Cost | 200 Stone + 200 Wood Cost | 200 Stone + 100 Wood Cost | 150 Stone + 150 Wood Cost | 150 Stone + 150 Wood Cost | ||||||
Blacksmith | 2000 | 200 | 200 | Pop Bonus 4 | Pop Bonus 4 | ||||||||||||||
Dock | 2500 | 200 | 150 | 5 | Pop Bonus 2 | 150 Wood Cost | Pop Bonus 2 | ||||||||||||
Fortress | 4200 | 650 | 300 | 10 | Pop Bonus 12 | Pop Bonus 12 | Pop Bonus 15, Build Time 500, Cost 800 Stone, Health 6000 | Build Time 200, Cost 500 Stone | |||||||||||
Corral | 500 | 100 | 50 | Free, Build Time 60, Health 400 | |||||||||||||||
Other | War dog training building | 3 Embassies, Super Dock | Tavern | Siege Workshop | Elephant Stable | Apadana, Stables, War elephants, Mercenaries | Mercenary Camp, Military Colony | Army Camp, Tent | Military Colony | Gerousia, Syssitia |
Civilizations
To identify your civilization on a random game, you can use the "diplomacy" button at the top of the UI.
A (really general) overview can be summed up as:
- Strong civ phase 1 (early) --> Civ that have archers or slingers (britons, athenes, ptolemes, etc)
- Strong civ phase 2 (mid) --> Civ that have access to sword cav / archer cav / chariot (Celts / athenes / Mauryan / Persians etc)
- Strong civ phase 3 (late) --> I have no Idea yet but I'd say strong fortress, good siege, good champions --> Romans
We will list here the main characteristics of each civ.
Athenians
Carthaginians
Celts
Britons
Gauls
Iberians
Macedonians
Mauryans (Indians)
- They have elephants, that can serve as mobile storehouse.
Persians
Ptolemies (Egyptians)
Romans (Republican)
- Romans is the only civ with a Phase I hack unit.
Seleucids
Spartans
In-game strategy
Many things can be considered when starting a game (they can influence your build order / strategy):
- what are the characteristics of the map
- what are the characteristics of the civilization
- to be continued
The map
- What is the size of the map?
- Is it naval or not?
- How many resources do you have? (this will help you devise your build order)
- Are there many forests?
- Do you have access to many stone or not?
- Do you have access to many metal or not?
- From where can the enemy attack you?
Advanced Economy
Tips for hunting
When do you transition to farms
Multiple deposit
Advanced Military
Micro management
Best mix of units
Harassing
Example of Build orders
- Sword cavalry Rush in the forum (or direct link to the video).
- Fast expansion
- Booming using Fertility festival in the forum