Version 8 (modified by fabio, 9 years ago) ( diff )

units

Stragey Guide

This page will serve as starting point for a 0 A.D. strategy guide. The basics will go in this page, and a new page will be created with build order examples.

Basic concepts

Units

There are several types of units :

  • Female Citizens, that cannot fight.
  • Regarding fighting units, you have infantry & cavalry, with both ranged units and melee units.

Tips (to be reorganized later)

  • Women have a bonus for farming
  • Cavalry have a bonus when hunting

In-game strategy

Many things can be considered when starting a game (they can influence your build order / strategy):

  • what are the characteristics of the map
  • what are the characteristics of the civilization
  • to be continued

The map

  • What is the size of the map?
  • Is it naval or not?
  • How many resources do you have? (this will help you devise your build order)
    1. Are there many forests?
    2. Do you have access to many stone or not?
    3. Do you have access to many metal or not?
  • From where can the enemy attack you?

The civilization

To identify your civilization on a random game, you can use the "diplomacy" button at the top of the UI.

A (really general) overview can be summed up as:

  • Strong civ phase 1 (early) --> Civ that have archers or slingers (britons, athenes, ptolemes, etc)
  • Strong civ phase 2 (mid) --> Civ that have access to sword cav / archer cav / chariot (Celts / athenes / Mauryan / Persians etc)
  • Strong civ phase 3 (late) --> I have no Idea yet but I'd say strong fortress, good siege, good champions --> Romans

The tech tree of each civ can be seen here and contributed to in GitHub.

We will list here the main characteristics of each civ.

A detailed comparison of the units is available in Unit Summary Table.

A detailed comparison of the buildings (extracted from templates) :

Building Health Food cost Wood cost Stone cost Metal cost Building Time Pop bonus Athens Brits Cart Gauls Ibers Mace Maurs Pers Ptol Romans Sele Spart
Civil Centre 3000 500 500 500 500 20
House 800 75 30 5 150 Wood Cost, 10 people, 53 build time, 1091 Health 150 Wood Cost, 10 people, 60 build time, 1200 Health 150 Wood Cost, 10 people, 53 build time, 1091 Health 150 Wood Cost, 10 people, 60 build time, 1200 Health Free, Build Time 80, Health 500 150 Wood Cost, 10 people, 60 build time, 1200 Health 150 Wood Cost, 10 people, 60 build time, 1200 Health 150 Wood Cost, 10 people, 53 build time, 1091 Health
Temple 2000 300 200 5 Pop Bonus 7, 300 Wood Cost 400 Stone Cost Pop Bonus 7, 300 Wood Cost
Farmstead 900 100 45 Pop Bonus 2 Pop Bonus 2 Free, Build Time 80, Health 40
Market 1500 300 150 Pop Bonus 12 Pop Bonus 12
Storehouse 800 100 40 Pop Bonus 2 Pop Bonus 2 Free, Build Time 80, Health 40
Barracks
Blacksmith
Dock
Fortress
Corral
Other

Athenians

Carthaginians

Celts

Britons

Gauls

Iberians

Macedonians

Mauryans (Indians)

  • They have elephants, that can serve as mobile storehouse.

Persians

Ptolemies (Egyptians)

Romans (Republican)

  • Romans is the only civ with a Phase I hack unit.

Seleucids

Spartans

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