[[TOC]] = Stragey Guide = This page will serve as starting point for a 0 A.D. strategy guide. The basics will go in this page, and a new page will be created with build order examples. = Basic concepts = == Units == There are several types of units : * Female Citizens, that cannot fight. * Regarding fighting units, you have infantry & cavalry, with both ranged units and melee units. == Tips (to be reorganized later) == * Women have a bonus for farming * Cavalry have a bonus when hunting = In-game strategy = Many things can be considered when starting a game (they can influence your build order / strategy): * what are the characteristics of the map * what are the characteristics of the civilization * to be continued == The map == * What is the size of the map? * Is it naval or not? * How many resources do you have? (this will help you devise your build order) 1. Are there many forests? 2. Do you have access to many stone or not? 3. Do you have access to many metal or not? * From where can the enemy attack you? == The civilization == To identify your civilization on a random game, you can use the "diplomacy" button at the top of the UI. A (really general) overview can be summed up as: * Strong civ phase 1 (early) --> Civ that have archers or slingers (britons, athenes, ptolemes, etc) * Strong civ phase 2 (mid) --> Civ that have access to sword cav / archer cav / chariot (Celts / athenes / Mauryan / Persians etc) * Strong civ phase 3 (late) --> I have no Idea yet ^^ but I'd say strong fortress, good siege, good champions --> Romans The tech tree of each civ can be seen [http://s06eye.co.uk/0ad/techtree-v2 here] and contributed to [https://github.com/s0600204/0ad-techtree-v2 in GitHub]. We will list here the main characteristics of each civ. A detailed comparison of the units is available in [wiki:Unit_Summary_Table Unit Summary Table]. A detailed comparison of the buildings (extracted from [http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/structures templates]) : ||= Building =||= Health =||= Food cost =||= Wood cost =||= Stone cost =||= Metal cost =||= Building Time =||= Pop bonus =||= Athens =||= Brits =||= Cart =||= Gauls =||= Ibers =||= Mace =||= Maurs =||= Pers =||= Ptol =||= Romans =||= Sele =||= Spart =|| ||= Civil Centre =|| 3000 || || 500 || 500 || 500 || 500 || 20 || || || || || || || || || || || || || ||= House =|| 800 || || 75 || || || 30 || 5 || 150 Wood Cost, 10 people, 53 build time, 1091 Health || || || 150 Wood Cost, 10 people, 60 build time, 1200 Health || || 150 Wood Cost, 10 people, 53 build time, 1091 Health || || 150 Wood Cost, 10 people, 60 build time, 1200 Health || Free, Build Time 80, Health 500 || 150 Wood Cost, 10 people, 60 build time, 1200 Health || 150 Wood Cost, 10 people, 60 build time, 1200 Health || 150 Wood Cost, 10 people, 53 build time, 1091 Health || ||= Temple =|| 2000 || || || 300 || || 200 || 5 || || Pop Bonus 7, 300 Wood Cost || 400 Stone Cost || Pop Bonus 7, 300 Wood Cost || || || || || || || || || ||= Farmstead =|| 900 || || 100 || || || 45 || || || Pop Bonus 2 || || Pop Bonus 2 || || || || || Free, Build Time 80, Health 40 || || || || ||= Market =|| 1500 || || 300 || || || 150 || || || Pop Bonus 12 || || Pop Bonus 12 || || || || || || || || || ||= Storehouse =|| 800 || || 100 || || || 40 || || || Pop Bonus 2 || || Pop Bonus 2 || || || || || Free, Build Time 80, Health 40 || || || || ||= Barracks =|| || || || || || || || || || || || || || || || || || || || ||= Blacksmith =|| || || || || || || || || || || || || || || || || || || || ||= Dock =|| || || || || || || || || || || || || || || || || || || || ||= Fortress =|| || || || || || || || || || || || || || || || || || || || ||= Corral =|| || || || || || || || || || || || || || || || || || || || ||= Other =|| || || || || || || || || || || || || || || || || || || || === Athenians === === Carthaginians === === Celts === ==== Britons ==== ==== Gauls ==== * A [http://www.wildfiregames.com/forum/index.php?showtopic=19426 build order example] === Iberians === === Macedonians === === Mauryans (Indians) === * They have elephants, that can serve as mobile storehouse. === Persians === === Ptolemies (Egyptians) === === Romans (Republican) === * Romans is the only civ with a Phase I hack unit. === Seleucids === === Spartans ===