Changes between Version 16 and Version 17 of Technology_Templates
- Timestamp:
- Jan 8, 2017, 4:35:44 PM (7 years ago)
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Technology_Templates
v16 v17 33 33 }, 34 34 "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 50 }, 35 "requirements": { "all": [{ " class": "Town", "number": 4}, { "civ": "athen" }] },35 "requirements": { "all": [{ "entity": { "class": "Town", "number": 4 } }, { "civ": "athen" }] }, 36 36 "requirementsTooltip": "Requires five village structures", 37 37 "supersedes": "village_phase", … … 65 65 * `{ "notciv": "pers" }` - The player mustn't be this civ 66 66 67 * `{ " class": "Village", "number": 3}` - this means that the player must own three entities with the class `Village`, i.e. three houses, or a farmstead and two outposts, etc.67 * `{ "entity": { "class": "Village", "number": 3 } }` - this means that the player must own three entities with the class `Village`, i.e. three houses, or a farmstead and two outposts, etc. 68 68 69 * `{ " class": "Town", "numberOfTypes": 2}` - this means that the player must own two different types of entity with the class `Town`, i.e. a blacksmith and a defense tower meet the requirement but two towers do not.69 * `{ "entity": { "class": "Town", "numberOfTypes": 2 } }` - this means that the player must own two different types of entity with the class `Town`, i.e. a blacksmith and a defense tower meet the requirement but two towers do not. 70 70 71 * `{ "all": [{...}, {...}, ...] }` - All of the requirements in the list must be met.71 * `{ "all": [{...}, {...}, ...] }` - All of the requirements in the list must be met. 72 72 73 * `{ "any": [{...}, {...}, ...] }` - At least one of the requirements in the list must be met.73 * `{ "any": [{...}, {...}, ...] }` - At least one of the requirements in the list must be met. 74 74 75 75 '''requirementsTooltip''': A human readable version of the requirements to be displayed in the tooltip.