- Collision détection: a series of blog posts about collision detection.
- The Starcraft path-finding hack
- Optimizing A* for grid maps (some other articles from the blog are worth a read too (especially about pathfinding, or mapping in video games))
- BDI agents for Real Time Strategy games
- A Survey of RTS Game AI Research and Competition in StarCraft (2013)
- Kiting in RTS Games Using Influence Maps
- Reddit discussion about what people expect from AIs