[[TOC]] == Build == [http://blogs.atlassian.com/2014/05/handle-big-repositories-git/ Handling big git repositories] == Engine Development == * [http://0fps.net/2015/01/18/collision-detection-part-2/ Collision détection]: a series of blog posts about collision detection. * [http://qiao.github.io/PathFinding.js/visual/ Comparison between a lot of Javascript pathfinding algorithms] * [http://www.codeofhonor.com/blog/the-starcraft-path-finding-hack The Starcraft path-finding hack] * [http://simblob.blogspot.fr/2015/02/optimizing-for-grid-maps.html Optimizing A* for grid maps] (some other articles from the blog are worth a read too (especially about pathfinding, or mapping in video games)) == Bot Science == * [http://en.wikipedia.org/wiki/Multi-agent_system Wikipedia page about multi-agent system] All these links come from the same [http://www.wildfiregames.com/forum/index.php?showtopic=19371 forum topic] by [http://agentx.svbtle.com/ agentx]. * [https://dl.dropboxusercontent.com/u/354885/0ad/papers/BDI%20Agents%20for%20RTS%20game%200AD..pdf BDI agents for Real Time Strategy games] * [http://webdocs.cs.ualberta.ca/~cdavid/pdf/starcraft_survey.pdf A Survey of RTS Game AI Research and Competition in StarCraft (2013)] * [https://dl.dropboxusercontent.com/u/354885/0ad/papers/Kiting%20in%20RTS%20Games%20Using%20Influence%20Maps.pdf Kiting in RTS Games Using Influence Maps] * [http://www.reddit.com/r/explainlikeimfive/comments/2r6g74/eli5_how_are_video_game_ais_programmed_is_it_a/ Reddit discussion about what people expect from AIs] == Miscellaneous == * [http://rednuht.org/genetic_walkers/ Genetic algorithms] * [https://github.com/haifengl/smile Java library of various state-of-art machine learning algorithms] * [http://karpathy.github.io/neuralnets/ Hacker's guide to Neural Networks] * [http://www.essentialmath.com/tutorial.htm Essential Math for Games Programmers]