Changes between Version 1 and Version 2 of XML.Actor


Ignore:
Timestamp:
Feb 23, 2008, 8:21:16 PM (16 years ago)
Author:
Jan Wassenberg
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • XML.Actor

    v1 v2  
    11An actor is the 'physical' aspect of an entity.  Each entity that has a 'physical' appearance in the game requires an actor file.  The entire actor is wrapped in <object></object>.
    22
    3 The properties of Actors can be randomised for visual variety by defining them as ''variants'' under certain property ''groups'' with a defining ''name'' and certain ''frequency'' of occurrence. For more information, read this document: http://www.wildfiregames.com/users/code/wiki/index.php?title=Actors
     3The properties of Actors can be randomised for visual variety by defining them as ''variants'' under certain property ''groups'' with a defining ''name'' and certain ''frequency'' of occurrence. For more information, see [wiki:Actors].
    44
    55Conditional variant groups aren't yet implemented at time of writing, but Philip has a plan for linking the variant strings to global and entity events, detailed here: http://www.wildfiregames.com/forum/index.php?showtopic=1799#