Changes between Version 1 and Version 2 of XML.Actor
- Timestamp:
- Feb 23, 2008, 8:21:16 PM (16 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
XML.Actor
v1 v2 1 1 An actor is the 'physical' aspect of an entity. Each entity that has a 'physical' appearance in the game requires an actor file. The entire actor is wrapped in <object></object>. 2 2 3 The properties of Actors can be randomised for visual variety by defining them as ''variants'' under certain property ''groups'' with a defining ''name'' and certain ''frequency'' of occurrence. For more information, read this document: http://www.wildfiregames.com/users/code/wiki/index.php?title=Actors3 The properties of Actors can be randomised for visual variety by defining them as ''variants'' under certain property ''groups'' with a defining ''name'' and certain ''frequency'' of occurrence. For more information, see [wiki:Actors]. 4 4 5 5 Conditional variant groups aren't yet implemented at time of writing, but Philip has a plan for linking the variant strings to global and entity events, detailed here: http://www.wildfiregames.com/forum/index.php?showtopic=1799#