| 1 | The Heal Action is used by the Healer unit to regenerate the health of the player's organic units. While the action is applied to a viable damaged target, his hitpoints increase until restored to maximum, while the entity performs his "Heal" animation. |
| 2 | |
| 3 | Note that as with most actions, multiple entities can be tasked to the same target to speed up the rate of regeneration. |
| 4 | |
| 5 | '''Example:''' |
| 6 | |
| 7 | {{{ |
| 8 | <Actions> |
| 9 | <Heal> |
| 10 | <Speed>2.8</Speed> |
| 11 | <Type>Foot, Mounted</Type> |
| 12 | <Range>3</Range> |
| 13 | <Cost>0.2</Cost> |
| 14 | </Heal> |
| 15 | </Actions> |
| 16 | }}} |
| 17 | |
| 18 | '''Example Description:''' |
| 19 | * Entity can heal foot and mounted units within the given range at a rate of 2.8 HP per second. Doing so costs 20% of the target's resource value. |
| 20 | |
| 21 | = Speed = |
| 22 | ''BRIEF DESCRIPTION ::'' he rate of hitpoint regeneration, x per second. |
| 23 | |
| 24 | (Note we could use a negative rate to reduce hitpoints, should someone want to mod a wacky health-leeching effect.) |
| 25 | |
| 26 | = Type = |
| 27 | ''BRIEF DESCRIPTION ::'' If the target has an '''Id''' of this type, then the cursor for this action displays and the entity can perform this action on it. |
| 28 | |
| 29 | = Range = |
| 30 | ''BRIEF DESCRIPTION ::'' The entity has to be this distance or closer to the target in order to perform the action. |
| 31 | |
| 32 | = Cost = |
| 33 | ''BRIEF DESCRIPTION ::'' This attribute handles the resource cost for this action, if any. |
| 34 | |
| 35 | Each "tick" of this action extracts this percentage of the target's '''Traits.Creation.Cost*''' from all resources from the player's Resource Pool. |
| 36 | |
| 37 | If the player does not have enough of this resource to pay the cost, the entity cannot perform the action until sufficient resources are acquired. |