Changes between Initial Version and Version 1 of XML.Entity.Traits.Armour


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Timestamp:
Feb 23, 2008, 4:18:58 AM (16 years ago)
Author:
trac
Comment:

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  • XML.Entity.Traits.Armour

    v1 v1  
     1Armour is an attribute that absorbs/deflects attack damage.
     2
     3'''Example:'''
     4
     5{{{
     6        <Traits>
     7                <Armour
     8                        value="3"
     9                        crush="0.5"
     10                        hack="0.5
     11                        pierce="0.0"
     12                />
     13        </Traits>
     14}}}
     15----
     16
     17= Value =
     18''BRIEF DESCRIPTION ::'' Value of Armour.
     19
     20The value of armour an entity has is a total sum of the three armour types of '''crush''', '''hack''', and '''pierce'''.  As an entity is attacked by an opposing entity, the armour absorbs (or deflects - however you would like to view it) the damage points of that attack action. 
     21
     22''Note: No matter how strong your armour is, or how weak your attacker's damage is - every time the entity is attacked they lose one hit point.  So theoretically, you could destroy a structure with a horde of low level swordsmen (not the ideal choice for attack).  It might take you 20 minutes to do it, but you could do it.  Same goes for a battering ram vs. a hero; you can do it, but it would take a long time, and chances are that the hero would destroy your battering ram before you could take off 5 hitpoints.''
     23
     24So lets break down a combat example:
     25
     26Unit A attacks Unit B.
     27
     28''Unit A's attack:''
     29 * damage = 10
     30 * crush = 10% (*<damage> = 1.0)
     31 * hack = 60% (*<damage> = 6.0)
     32 * pierce = 30% (*<damage> = 3.0)
     33
     34''Unit B's armour:''
     35 * value = 5
     36 * crush = 80% (*<value> = 4.0)
     37 * hack = 10% (*<value> = 0.5)
     38 * pierce = 10% (*<damage> = 0.5)
     39
     40When the attack occurs, here is how it is broken down:
     41
     421.0 (Unit A's calculated crush damage) - 4.0 (Unit B's calculated crush armour)
     43= 0.0 crush penetrates
     44
     456.0 (Unit A's calculated hack damage) - 0.5 (Unit B's calculated hack armour)
     46= 5.5 hack penetrates
     47
     483.0 (Unit A's calculated pierce damage) - 0.5 (Unit B's calculated pierce armour)
     49= 2.5 penetrates
     50
     51This totals to a total hit point loss of 8 hitpoints for Unit B.
     52
     53The percentage of crush, hack, and pierce cannot exceed 100% in sum.
     54
     55''Armour values are low for Citizen Soldiers ... as they gain rank, their armour value increases.  Heroes and Super Units usually have a high value in armour as they appear late in the game.''
     56
     57= Crush =
     58''BRIEF DESCRIPTION ::'' Percentage of Armour that is crush.
     59
     60Crush armour is a type of armour that is used to protect from crush attack. 
     61
     62''Nonmechanical units typically have a very high resistance to crush attack.  Structures and Mechanical units usually have a very low value of crush armour.  This is so that battering rams are not effective vs. infantry, and infantry are not effective vs. structures.''
     63
     64= Hack =
     65''BRIEF DESCRIPTION ::'' Percentage of Armour that is hack.
     66
     67Hack armour is protection from blunt/melee type attacks.
     68
     69''Nonmechanical units are susceptible to this type of attack.''
     70
     71= Pierce =
     72''BRIEF DESCRIPTION ::'' Percentage of Armour that is pierce.
     73
     74Pierce armour is protection from pointed/ranged type attacks. 
     75
     76''Nonmechanical units are susceptible to this type of attack.''