These attributes handle the behaviours of sounds associated with this entity.

<font color="blue">I'm not sure whether we want to associate unit sounds (ie voiceovers for action events) here, or give appropriate actions a sound-effect tag, or even associate with the animations of the Actor, or what.

I guess we need to talk to Ron and see what method he wants for setting up sound.

For the moment I'm dumping a couple of ex-booleans from AoM here.</font>

Path

BRIEF DESCRIPTION :: Path to the root of the tree used by this unit to determine its group of sounds. eg path="audio/voices/hellenes/soldier"

AnnounceCreate

BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when the entity is created. Not yet implemented.

AnnounceConversion

BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when an opponent converts this entity. Not yet implemented.

AnnounceConversion

BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when an opponent converts this entity. Not yet implemented.

AnnounceDestruction

BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when an opponent kills this entity. Not yet implemented.

AnnounceTransition

BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when an opponent begins to convert this entity. Not yet implemented.

BattleMusic

BRIEF DESCRIPTION :: Boolean; If true, battle music plays with this entity is attacked. Not yet implemented.

Last modified 9 years ago Last modified on Feb 23, 2008 3:18:58 AM