| 1 | These attributes handle the behaviours of sounds associated with this entity. |
| 2 | |
| 3 | <font color="blue">''I'm not sure whether we want to associate unit sounds (ie voiceovers for action events) here, or give appropriate actions a sound-effect tag, or even associate with the animations of the Actor, or what. |
| 4 | |
| 5 | I guess we need to talk to Ron and see what method he wants for setting up sound. |
| 6 | |
| 7 | For the moment I'm dumping a couple of ex-booleans from AoM here.''</font> |
| 8 | |
| 9 | = Path = |
| 10 | ''BRIEF DESCRIPTION ::'' Path to the root of the tree used by this unit to determine its group of sounds. eg '''path="audio/voices/hellenes/soldier"''' |
| 11 | |
| 12 | = !AnnounceCreate = |
| 13 | ''BRIEF DESCRIPTION ::'' Boolean; If ''true'', a notification sounds when the entity is created. |
| 14 | '''Not yet implemented.''' |
| 15 | |
| 16 | = !AnnounceConversion = |
| 17 | ''BRIEF DESCRIPTION ::'' Boolean; If ''true'', a notification sounds when an opponent converts this entity. |
| 18 | '''Not yet implemented.''' |
| 19 | |
| 20 | = !AnnounceConversion = |
| 21 | ''BRIEF DESCRIPTION ::'' Boolean; If ''true'', a notification sounds when an opponent converts this entity. |
| 22 | '''Not yet implemented.''' |
| 23 | |
| 24 | = !AnnounceDestruction = |
| 25 | ''BRIEF DESCRIPTION ::'' Boolean; If ''true'', a notification sounds when an opponent kills this entity. |
| 26 | '''Not yet implemented.''' |
| 27 | |
| 28 | = !AnnounceTransition = |
| 29 | ''BRIEF DESCRIPTION ::'' Boolean; If ''true'', a notification sounds when an opponent begins to convert this entity. |
| 30 | '''Not yet implemented.''' |
| 31 | |
| 32 | = !BattleMusic = |
| 33 | ''BRIEF DESCRIPTION ::'' Boolean; If ''true'', battle music plays with this entity is attacked. |
| 34 | '''Not yet implemented.''' |