| 1 | This trait determines the quantity of resources automatically added to an opponent's Resource Pool when he destroys this object. |
| 2 | |
| 3 | This simulates pillaging, looting corpses, and so forth. |
| 4 | |
| 5 | '''Example:''' |
| 6 | |
| 7 | {{{ |
| 8 | <Traits> |
| 9 | <Loot> |
| 10 | <XP>200</XP> |
| 11 | <Food>1</Food> |
| 12 | <Wood>1</Wood> |
| 13 | <Stone>1</Stone> |
| 14 | <Ore>1</Ore> |
| 15 | </Loot> |
| 16 | </Traits> |
| 17 | }}} |
| 18 | ---- |
| 19 | |
| 20 | = XP = |
| 21 | ''BRIEF DESCRIPTION ::''The number of eXperience Points the opponent receives when it kills this entity (assuming that the opponent entity can be promoted). |
| 22 | |
| 23 | = Food = |
| 24 | ''BRIEF DESCRIPTION ::''The amount of Food that is recovered by the player that destroyed the unit. |
| 25 | |
| 26 | = Wood = |
| 27 | ''BRIEF DESCRIPTION ::''The amount of Wood that is recovered by the player that destroyed the unit. |
| 28 | |
| 29 | = Stone = |
| 30 | ''BRIEF DESCRIPTION ::''The amount of Stone that is recovered by the player that destroyed the unit. |
| 31 | |
| 32 | = Ore = |
| 33 | ''BRIEF DESCRIPTION ::''The amount of Ore that is recovered by the player that destroyed the unit. |