Changes between Initial Version and Version 1 of XML.Entity.Traits.Loot


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Timestamp:
Feb 23, 2008, 4:18:58 AM (16 years ago)
Author:
trac
Comment:

--

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  • XML.Entity.Traits.Loot

    v1 v1  
     1This trait determines the quantity of resources automatically added to an opponent's Resource Pool when he destroys this object.
     2
     3This simulates pillaging, looting corpses, and so forth.
     4
     5'''Example:'''
     6
     7{{{
     8        <Traits>
     9                <Loot>
     10                        <XP>200</XP>
     11                        <Food>1</Food>
     12                        <Wood>1</Wood>
     13                        <Stone>1</Stone>
     14                        <Ore>1</Ore>
     15                </Loot>
     16        </Traits>
     17}}}
     18----
     19
     20= XP =
     21''BRIEF DESCRIPTION ::''The number of eXperience Points the opponent receives when it kills this entity (assuming that the opponent entity can be promoted).
     22
     23= Food =
     24''BRIEF DESCRIPTION ::''The amount of Food that is recovered by the player that destroyed the unit.
     25
     26= Wood =
     27''BRIEF DESCRIPTION ::''The amount of Wood that is recovered by the player that destroyed the unit.
     28
     29= Stone =
     30''BRIEF DESCRIPTION ::''The amount of Stone that is recovered by the player that destroyed the unit.
     31
     32= Ore =
     33''BRIEF DESCRIPTION ::''The amount of Ore that is recovered by the player that destroyed the unit.