This trait determines the quantity of resources automatically added to an opponent's Resource Pool when he destroys this object. This simulates pillaging, looting corpses, and so forth. '''Example:''' {{{ 200 1 1 1 1 }}} ---- = XP = ''BRIEF DESCRIPTION ::''The number of eXperience Points the opponent receives when it kills this entity (assuming that the opponent entity can be promoted). = Food = ''BRIEF DESCRIPTION ::''The amount of Food that is recovered by the player that destroyed the unit. = Wood = ''BRIEF DESCRIPTION ::''The amount of Wood that is recovered by the player that destroyed the unit. = Stone = ''BRIEF DESCRIPTION ::''The amount of Stone that is recovered by the player that destroyed the unit. = Ore = ''BRIEF DESCRIPTION ::''The amount of Ore that is recovered by the player that destroyed the unit.