0 A.D. Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "fancywater" = "true"

Loaded config string "shadows" = "true"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "nos3tc" = "false"

Loaded config string "noautomipmap" = "true"

Loaded config string "novbo" = "false"

Loaded config string "noframebufferobject" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "force_s3tc_enable" = "true"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "forcealphatest" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "skycolor" = "0 0 0"

Loaded config string "sound.mastergain" = "0.5"

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Loaded config string "hotkey.exit" = "Alt+F4"

Loaded config string "hotkey.exit" = "Ctrl+Break"

Loaded config string "hotkey.leave" = "Escape"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "K"

Loaded config string "hotkey.wireframe" = "Alt+W"

Loaded config string "hotkey.silhouettes" = "Alt+S"

Loaded config string "hotkey.camera.reset" = "H"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.zoom.in" = "Plus"

Loaded config string "hotkey.camera.zoom.in" = "Equals"

Loaded config string "hotkey.camera.zoom.in" = "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus"

Loaded config string "hotkey.camera.zoom.out" = "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"

Loaded config string "hotkey.camera.rotate.cw" = "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"

Loaded config string "hotkey.camera.rotate.ccw" = "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.pan" = "ForwardSlash"

Loaded config string "hotkey.camera.left" = "A"

Loaded config string "hotkey.camera.left" = "LeftArrow"

Loaded config string "hotkey.camera.right" = "D"

Loaded config string "hotkey.camera.right" = "RightArrow"

Loaded config string "hotkey.camera.up" = "W"

Loaded config string "hotkey.camera.up" = "UpArrow"

Loaded config string "hotkey.camera.down" = "S"

Loaded config string "hotkey.camera.down" = "DownArrow"

Loaded config string "hotkey.console.toggle" = "BackQuote"

Loaded config string "hotkey.console.toggle" = "F9"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.milonly" = "Alt"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.idleworker" = "Period"

Loaded config string "hotkey.selection.idlewarrior" = "Comma"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Loaded config string "hotkey.selection.group.select.0" = "0"

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

Loaded config string "hotkey.selection.group.select.1" = "1"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

Loaded config string "hotkey.selection.group.select.2" = "2"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

Loaded config string "hotkey.selection.group.select.3" = "3"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

Loaded config string "hotkey.selection.group.select.4" = "4"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

Loaded config string "hotkey.selection.group.select.5" = "5"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

Loaded config string "hotkey.selection.group.select.6" = "6"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

Loaded config string "hotkey.selection.group.select.7" = "7"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

Loaded config string "hotkey.selection.group.select.8" = "8"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

Loaded config string "hotkey.selection.group.select.9" = "9"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

Loaded config string "hotkey.session.kill" = "Delete"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.timewarp.fastforward" = "Space"

Loaded config string "hotkey.timewarp.rewind" = "Backspace"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.menu.toggle" = "F10"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Loaded config string "hotkey.profile2.enable" = "F11"

Loaded config string "profiler2.http.autoenable" = "false"

Loaded config string "profiler2.gpu.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id" = "ccb6d836ee7bb864"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 0

Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BuildLimits.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BuildLimits.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds

art/meshes/structural/aeroplane.dae: Starting conversion

art/meshes/structural/aeroplane.dae: Running FixBrokenXML

art/meshes/structural/aeroplane.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/aeroplane.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/aeroplane.dae: Found library_images to delete

art/meshes/structural/aeroplane.dae: Found library_materials to delete

art/meshes/structural/aeroplane.dae: Found library_effects to delete

art/meshes/structural/aeroplane.dae: Found a bind_material to delete

art/meshes/structural/aeroplane.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/aeroplane.dae: Found convertible object 'Plane'

art/meshes/structural/aeroplane.dae: Converting 'PlaneMesh'

art/meshes/structural/aeroplane.dae: Found static geometry

art/meshes/structural/aeroplane_idle.dae: Starting conversion

art/meshes/structural/aeroplane_idle.dae: Running FixBrokenXML

art/meshes/structural/aeroplane_idle.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/aeroplane_idle.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/aeroplane_idle.dae: Found library_images to delete

art/meshes/structural/aeroplane_idle.dae: Found library_materials to delete

art/meshes/structural/aeroplane_idle.dae: Found library_effects to delete

art/meshes/structural/aeroplane_idle.dae: Found a bind_material to delete

art/meshes/structural/aeroplane_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/aeroplane_idle.dae: Found convertible object 'Plane_002'

art/meshes/structural/aeroplane_idle.dae: Converting 'Plane_002Mesh'

art/meshes/structural/aeroplane_idle.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

art/meshes/structural/airtower.dae: Starting conversion

art/meshes/structural/airtower.dae: Running FixBrokenXML

art/meshes/structural/airtower.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/airtower.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/airtower.dae: Found library_images to delete

art/meshes/structural/airtower.dae: Found library_materials to delete

art/meshes/structural/airtower.dae: Found library_effects to delete

art/meshes/structural/airtower.dae: Found a bind_material to delete

art/meshes/structural/airtower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/airtower.dae: Found convertible object 'Cube'

art/meshes/structural/airtower.dae: Converting 'CubeMesh'

art/meshes/structural/airtower.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BuildLimits.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BuildLimits.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BuildLimits.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BuildLimits.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

art/meshes/props/treasure_pers_4.dae: Starting conversion

art/meshes/props/treasure_pers_4.dae: Running FixBrokenXML

art/meshes/props/treasure_pers_4.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/treasure_pers_4.dae: Applying fixes for 3ds Max exporter

art/meshes/props/treasure_pers_4.dae: Found library_images to delete

art/meshes/props/treasure_pers_4.dae: Found library_materials to delete

art/meshes/props/treasure_pers_4.dae: Found library_effects to delete

art/meshes/props/treasure_pers_4.dae: Found a bind_material to delete

art/meshes/props/treasure_pers_4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/treasure_pers_4.dae: Found convertible object 'treasure3'

art/meshes/props/treasure_pers_4.dae: Converting 'treasure3Mesh'

art/meshes/props/treasure_pers_4.dae: Found static geometry

art/meshes/props/treasure_pers_1.dae: Starting conversion

art/meshes/props/treasure_pers_1.dae: Running FixBrokenXML

art/meshes/props/treasure_pers_1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/treasure_pers_1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/treasure_pers_1.dae: Found library_images to delete

art/meshes/props/treasure_pers_1.dae: Found library_materials to delete

art/meshes/props/treasure_pers_1.dae: Found library_effects to delete

art/meshes/props/treasure_pers_1.dae: Found a bind_material to delete

art/meshes/props/treasure_pers_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/treasure_pers_1.dae: Found convertible object 'treasure4'

art/meshes/props/treasure_pers_1.dae: Converting 'treasure4Mesh'

art/meshes/props/treasure_pers_1.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

art/meshes/props/helmet/hele_highcrest.dae: Starting conversion

art/meshes/props/helmet/hele_highcrest.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_highcrest.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/hele_highcrest.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/hele_highcrest.dae: Found library_images to delete

art/meshes/props/helmet/hele_highcrest.dae: Found library_materials to delete

art/meshes/props/helmet/hele_highcrest.dae: Found library_effects to delete

art/meshes/props/helmet/hele_highcrest.dae: Found a bind_material to delete

art/meshes/props/helmet/hele_highcrest.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_highcrest.dae: Found convertible object 'corinthian_high_crest-Pivot'

art/meshes/props/helmet/hele_highcrest.dae: Converting 'corinthian_high_crestMesh'

art/meshes/props/helmet/hele_highcrest.dae: Found static geometry

art/meshes/props/helmet/hele_helmet_r.dae: Starting conversion

art/meshes/props/helmet/hele_helmet_r.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_helmet_r.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/hele_helmet_r.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_helmet_r.dae: Found convertible object 'hele_helmet_r'

art/meshes/props/helmet/hele_helmet_r.dae: Converting 'hele_helmet_r-Geometry'

art/meshes/props/helmet/hele_helmet_r.dae: Found static geometry

art/meshes/props/helmet/hele_helmet_l.dae: Starting conversion

art/meshes/props/helmet/hele_helmet_l.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_helmet_l.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/hele_helmet_l.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_helmet_l.dae: Found convertible object 'hele_helmet_l'

art/meshes/props/helmet/hele_helmet_l.dae: Converting 'hele_helmet_l-Geometry'

art/meshes/props/helmet/hele_helmet_l.dae: Found static geometry

art/meshes/props/helmet/helmet_corinthian_dual.dae: Starting conversion

art/meshes/props/helmet/helmet_corinthian_dual.dae: Running FixBrokenXML

art/meshes/props/helmet/helmet_corinthian_dual.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/helmet_corinthian_dual.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/helmet_corinthian_dual.dae: Found library_images to delete

art/meshes/props/helmet/helmet_corinthian_dual.dae: Found library_materials to delete

art/meshes/props/helmet/helmet_corinthian_dual.dae: Found library_effects to delete

art/meshes/props/helmet/helmet_corinthian_dual.dae: Found a bind_material to delete

art/meshes/props/helmet/helmet_corinthian_dual.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/helmet_corinthian_dual.dae: Found convertible object 'corinthian_high_crest01-Pivot'

art/meshes/props/helmet/helmet_corinthian_dual.dae: Converting 'corinthian_high_crest01Mesh'

art/meshes/props/helmet/helmet_corinthian_dual.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

art/meshes/props/helmet/hele_helmet_t.dae: Starting conversion

art/meshes/props/helmet/hele_helmet_t.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_helmet_t.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/hele_helmet_t.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/hele_helmet_t.dae: Found library_images to delete

art/meshes/props/helmet/hele_helmet_t.dae: Found library_materials to delete

art/meshes/props/helmet/hele_helmet_t.dae: Found library_effects to delete

art/meshes/props/helmet/hele_helmet_t.dae: Found a bind_material to delete

art/meshes/props/helmet/hele_helmet_t.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_helmet_t.dae: Found convertible object 'hele_helmet_u'

art/meshes/props/helmet/hele_helmet_t.dae: Converting 'hele_helmet_uMesh'

art/meshes/props/helmet/hele_helmet_t.dae: Found static geometry

art/meshes/props/helmet/hele_helmet_u.dae: Starting conversion

art/meshes/props/helmet/hele_helmet_u.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_helmet_u.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/hele_helmet_u.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/hele_helmet_u.dae: Found library_images to delete

art/meshes/props/helmet/hele_helmet_u.dae: Found library_materials to delete

art/meshes/props/helmet/hele_helmet_u.dae: Found library_effects to delete

art/meshes/props/helmet/hele_helmet_u.dae: Found a bind_material to delete

art/meshes/props/helmet/hele_helmet_u.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_helmet_u.dae: Found convertible object 'hele_helmet_u'

art/meshes/props/helmet/hele_helmet_u.dae: Converting 'hele_helmet_uMesh'

art/meshes/props/helmet/hele_helmet_u.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully

art/meshes/props/helmet/hele_helmet_m.dae: Starting conversion

art/meshes/props/helmet/hele_helmet_m.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_helmet_m.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/hele_helmet_m.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_helmet_m.dae: Found convertible object 'hele_helmet_m'

art/meshes/props/helmet/hele_helmet_m.dae: Converting 'hele_helmet_m-Geometry'

art/meshes/props/helmet/hele_helmet_m.dae: Found static geometry

art/meshes/props/shield/per_back_curved.dae: Starting conversion

art/meshes/props/shield/per_back_curved.dae: Running FixBrokenXML

art/meshes/props/shield/per_back_curved.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/shield/per_back_curved.dae: Applying fixes for 3ds Max exporter

art/meshes/props/shield/per_back_curved.dae: Found library_images to delete

art/meshes/props/shield/per_back_curved.dae: Found library_materials to delete

art/meshes/props/shield/per_back_curved.dae: Found library_effects to delete

art/meshes/props/shield/per_back_curved.dae: Found a bind_material to delete

art/meshes/props/shield/per_back_curved.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/per_back_curved.dae: Found convertible object 'Plane002'

art/meshes/props/shield/per_back_curved.dae: Converting 'Plane002Mesh'

art/meshes/props/shield/per_back_curved.dae: Found static geometry

art/meshes/props/ax_sagaris_a.dae: Starting conversion

art/meshes/props/ax_sagaris_a.dae: Running FixBrokenXML

art/meshes/props/ax_sagaris_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/ax_sagaris_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/ax_sagaris_a.dae: Found library_images to delete

art/meshes/props/ax_sagaris_a.dae: Found library_materials to delete

art/meshes/props/ax_sagaris_a.dae: Found library_effects to delete

art/meshes/props/ax_sagaris_a.dae: Found a bind_material to delete

art/meshes/props/ax_sagaris_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ax_sagaris_a.dae: Found convertible object 'axe006'

art/meshes/props/ax_sagaris_a.dae: Converting 'axe006Mesh'

art/meshes/props/ax_sagaris_a.dae: Found static geometry

art/meshes/structural/hele_house_a.dae: Starting conversion

art/meshes/structural/hele_house_a.dae: Running FixBrokenXML

art/meshes/structural/hele_house_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/hele_house_a.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/hele_house_a.dae: Found library_images to delete

art/meshes/structural/hele_house_a.dae: Found library_materials to delete

art/meshes/structural/hele_house_a.dae: Found library_effects to delete

art/meshes/structural/hele_house_a.dae: Found a bind_material to delete

art/meshes/structural/hele_house_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_house_a.dae: Found convertible object 'hele_house_courtyard'

art/meshes/structural/hele_house_a.dae: Converting 'hele_house_courtyardMesh'

art/meshes/structural/hele_house_a.dae: Found static geometry

art/meshes/structural/hele_house_a.dae: Adding prop point dust

art/meshes/props/hele_house_a_shields.dae: Starting conversion

art/meshes/props/hele_house_a_shields.dae: Running FixBrokenXML

art/meshes/props/hele_house_a_shields.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_house_a_shields.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_house_a_shields.dae: Found library_images to delete

art/meshes/props/hele_house_a_shields.dae: Found library_materials to delete

art/meshes/props/hele_house_a_shields.dae: Found library_effects to delete

art/meshes/props/hele_house_a_shields.dae: Found a bind_material to delete

art/meshes/props/hele_house_a_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_a_shields.dae: Found convertible object 'shield19'

art/meshes/props/hele_house_a_shields.dae: Converting 'shield19Mesh'

art/meshes/props/hele_house_a_shields.dae: Found static geometry

art/meshes/props/hele_house_a_props.dae: Starting conversion

art/meshes/props/hele_house_a_props.dae: Running FixBrokenXML

art/meshes/props/hele_house_a_props.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_house_a_props.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_house_a_props.dae: Found library_images to delete

art/meshes/props/hele_house_a_props.dae: Found library_materials to delete

art/meshes/props/hele_house_a_props.dae: Found library_effects to delete

art/meshes/props/hele_house_a_props.dae: Found a bind_material to delete

art/meshes/props/hele_house_a_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_a_props.dae: Found convertible object 'Object1040'

art/meshes/props/hele_house_a_props.dae: Converting 'Object1040Mesh'

art/meshes/props/hele_house_a_props.dae: Found static geometry

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BuildLimits.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BuildLimits.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully

art/meshes/structural/hele_house_b.dae: Starting conversion

art/meshes/structural/hele_house_b.dae: Running FixBrokenXML

art/meshes/structural/hele_house_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/hele_house_b.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/hele_house_b.dae: Found library_images to delete

art/meshes/structural/hele_house_b.dae: Found library_materials to delete

art/meshes/structural/hele_house_b.dae: Found library_effects to delete

art/meshes/structural/hele_house_b.dae: Found a bind_material to delete

art/meshes/structural/hele_house_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_house_b.dae: Found convertible object 'hele_house_courtyard01'

art/meshes/structural/hele_house_b.dae: Converting 'hele_house_courtyard01Mesh'

art/meshes/structural/hele_house_b.dae: Found static geometry

art/meshes/structural/hele_house_b.dae: Adding prop point dust

art/meshes/props/hele_house_b_shields.dae: Starting conversion

art/meshes/props/hele_house_b_shields.dae: Running FixBrokenXML

art/meshes/props/hele_house_b_shields.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_house_b_shields.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_house_b_shields.dae: Found library_images to delete

art/meshes/props/hele_house_b_shields.dae: Found library_materials to delete

art/meshes/props/hele_house_b_shields.dae: Found library_effects to delete

art/meshes/props/hele_house_b_shields.dae: Found a bind_material to delete

art/meshes/props/hele_house_b_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_b_shields.dae: Found convertible object 'shield20'

art/meshes/props/hele_house_b_shields.dae: Converting 'shield20Mesh'

art/meshes/props/hele_house_b_shields.dae: Found static geometry

art/meshes/props/hele_house_b_props.dae: Starting conversion

art/meshes/props/hele_house_b_props.dae: Running FixBrokenXML

art/meshes/props/hele_house_b_props.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_house_b_props.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_house_b_props.dae: Found library_images to delete

art/meshes/props/hele_house_b_props.dae: Found library_materials to delete

art/meshes/props/hele_house_b_props.dae: Found library_effects to delete

art/meshes/props/hele_house_b_props.dae: Found a bind_material to delete

art/meshes/props/hele_house_b_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_b_props.dae: Found convertible object 'Object1042'

art/meshes/props/hele_house_b_props.dae: Converting 'Object1042Mesh'

art/meshes/props/hele_house_b_props.dae: Found static geometry

art/meshes/props/hele_house_b_gables.dae: Starting conversion

art/meshes/props/hele_house_b_gables.dae: Running FixBrokenXML

art/meshes/props/hele_house_b_gables.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_house_b_gables.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_house_b_gables.dae: Found library_images to delete

art/meshes/props/hele_house_b_gables.dae: Found library_materials to delete

art/meshes/props/hele_house_b_gables.dae: Found library_effects to delete

art/meshes/props/hele_house_b_gables.dae: Found a bind_material to delete

art/meshes/props/hele_house_b_gables.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_b_gables.dae: Found convertible object 'gables'

art/meshes/props/hele_house_b_gables.dae: Converting 'gablesMesh'

art/meshes/props/hele_house_b_gables.dae: Found static geometry

art/meshes/structural/hele_house_e.dae: Starting conversion

art/meshes/structural/hele_house_e.dae: Running FixBrokenXML

art/meshes/structural/hele_house_e.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/hele_house_e.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/hele_house_e.dae: Found library_images to delete

art/meshes/structural/hele_house_e.dae: Found library_materials to delete

art/meshes/structural/hele_house_e.dae: Found library_effects to delete

art/meshes/structural/hele_house_e.dae: Found a bind_material to delete

art/meshes/structural/hele_house_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_house_e.dae: Found convertible object 'House'

art/meshes/structural/hele_house_e.dae: Converting 'HouseMesh'

art/meshes/structural/hele_house_e.dae: Found static geometry

art/meshes/structural/hele_house_e.dae: Adding prop point dust

art/meshes/props/hele_house_e_shields.dae: Starting conversion

art/meshes/props/hele_house_e_shields.dae: Running FixBrokenXML

art/meshes/props/hele_house_e_shields.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_house_e_shields.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_house_e_shields.dae: Found library_images to delete

art/meshes/props/hele_house_e_shields.dae: Found library_materials to delete

art/meshes/props/hele_house_e_shields.dae: Found library_effects to delete

art/meshes/props/hele_house_e_shields.dae: Found a bind_material to delete

art/meshes/props/hele_house_e_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_e_shields.dae: Found convertible object 'shield028'

art/meshes/props/hele_house_e_shields.dae: Converting 'shield028Mesh'

art/meshes/props/hele_house_e_shields.dae: Found static geometry

art/meshes/props/hele_house_e_props.dae: Starting conversion

art/meshes/props/hele_house_e_props.dae: Running FixBrokenXML

art/meshes/props/hele_house_e_props.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_house_e_props.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_house_e_props.dae: Found library_images to delete

art/meshes/props/hele_house_e_props.dae: Found library_materials to delete

art/meshes/props/hele_house_e_props.dae: Found library_effects to delete

art/meshes/props/hele_house_e_props.dae: Found a bind_material to delete

art/meshes/props/hele_house_e_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_e_props.dae: Found convertible object 'Jar_tall002'

art/meshes/props/hele_house_e_props.dae: Converting 'Jar_tall002Mesh'

art/meshes/props/hele_house_e_props.dae: Found static geometry

art/meshes/props/helmet/hele_helmet_i.dae: Starting conversion

art/meshes/props/helmet/hele_helmet_i.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_helmet_i.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/hele_helmet_i.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_helmet_i.dae: Found convertible object 'hele_helmet_i'

art/meshes/props/helmet/hele_helmet_i.dae: Converting 'hele_helmet_i-Geometry'

art/meshes/props/helmet/hele_helmet_i.dae: Found static geometry

art/meshes/props/helmet/hele_helmet_e.dae: Starting conversion

art/meshes/props/helmet/hele_helmet_e.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_helmet_e.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/hele_helmet_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_helmet_e.dae: Found convertible object 'hele_helmet_e'

art/meshes/props/helmet/hele_helmet_e.dae: Converting 'hele_helmet_e-Geometry'

art/meshes/props/helmet/hele_helmet_e.dae: Found static geometry

art/meshes/props/helmet/hele_helmet_h.dae: Starting conversion

art/meshes/props/helmet/hele_helmet_h.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_helmet_h.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/hele_helmet_h.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_helmet_h.dae: Found convertible object 'hele_helmet_h'

art/meshes/props/helmet/hele_helmet_h.dae: Converting 'hele_helmet_h-Geometry'

art/meshes/props/helmet/hele_helmet_h.dae: Found static geometry

art/meshes/props/helmet/hele_helmet_f.dae: Starting conversion

art/meshes/props/helmet/hele_helmet_f.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_helmet_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/hele_helmet_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_helmet_f.dae: Found convertible object 'hele_helmet_f'

art/meshes/props/helmet/hele_helmet_f.dae: Converting 'hele_helmet_f-Geometry'

art/meshes/props/helmet/hele_helmet_f.dae: Found static geometry

art/meshes/structural/helle_barracks_struct.dae: Starting conversion

art/meshes/structural/helle_barracks_struct.dae: Running FixBrokenXML

art/meshes/structural/helle_barracks_struct.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/helle_barracks_struct.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/helle_barracks_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/helle_barracks_struct.dae: Found convertible object 'hele_barracks_struct'

art/meshes/structural/helle_barracks_struct.dae: Converting 'hele_barracks_structMesh'

art/meshes/structural/helle_barracks_struct.dae: Found static geometry

art/meshes/structural/helle_barracks_struct.dae: Adding prop point garrisoned

art/meshes/structural/helle_barracks_structb.dae: Starting conversion

art/meshes/structural/helle_barracks_structb.dae: Running FixBrokenXML

art/meshes/structural/helle_barracks_structb.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/helle_barracks_structb.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/helle_barracks_structb.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/helle_barracks_structb.dae: Found convertible object 'hele_barracks_structb'

art/meshes/structural/helle_barracks_structb.dae: Converting 'hele_barracks_structbMesh'

art/meshes/structural/helle_barracks_structb.dae: Found static geometry

art/meshes/structural/helle_barracks_propsa.dae: Starting conversion

art/meshes/structural/helle_barracks_propsa.dae: Running FixBrokenXML

art/meshes/structural/helle_barracks_propsa.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/helle_barracks_propsa.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/helle_barracks_propsa.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/helle_barracks_propsa.dae: Found convertible object 'hele_barracks_propsa'

art/meshes/structural/helle_barracks_propsa.dae: Converting 'hele_barracks_propsaMesh'

art/meshes/structural/helle_barracks_propsa.dae: Found static geometry

art/meshes/structural/helle_barracks_propsb.dae: Starting conversion

art/meshes/structural/helle_barracks_propsb.dae: Running FixBrokenXML

art/meshes/structural/helle_barracks_propsb.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/helle_barracks_propsb.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/helle_barracks_propsb.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/helle_barracks_propsb.dae: Found convertible object 'hele_barracks_propsb'

art/meshes/structural/helle_barracks_propsb.dae: Converting 'hele_barracks_propsbMesh'

art/meshes/structural/helle_barracks_propsb.dae: Found static geometry

art/meshes/structural/helle_barracks_tilec.dae: Starting conversion

art/meshes/structural/helle_barracks_tilec.dae: Running FixBrokenXML

art/meshes/structural/helle_barracks_tilec.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/helle_barracks_tilec.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/helle_barracks_tilec.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/helle_barracks_tilec.dae: Found convertible object 'hele_barracks_tilec'

art/meshes/structural/helle_barracks_tilec.dae: Converting 'hele_barracks_tilecMesh'

art/meshes/structural/helle_barracks_tilec.dae: Found static geometry

art/meshes/props/helmet/hele_helmet_n.dae: Starting conversion

art/meshes/props/helmet/hele_helmet_n.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_helmet_n.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/hele_helmet_n.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_helmet_n.dae: Found convertible object 'hele_helmet_n'

art/meshes/props/helmet/hele_helmet_n.dae: Converting 'hele_helmet_n-Geometry'

art/meshes/props/helmet/hele_helmet_n.dae: Found static geometry

art/meshes/props/helmet/hele_helmet_c.dae: Starting conversion

art/meshes/props/helmet/hele_helmet_c.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_helmet_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/hele_helmet_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_helmet_c.dae: Found convertible object 'hele_helmet_c'

art/meshes/props/helmet/hele_helmet_c.dae: Converting 'hele_helmet_c-Geometry'

art/meshes/props/helmet/hele_helmet_c.dae: Found static geometry

art/meshes/props/pers_camel_prop1.dae: Starting conversion

art/meshes/props/pers_camel_prop1.dae: Running FixBrokenXML

art/meshes/props/pers_camel_prop1.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/props/pers_camel_prop1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_camel_prop1.dae: Found convertible object 'props'

art/meshes/props/pers_camel_prop1.dae: Converting 'Object32Mesh_001-mesh'

art/meshes/props/pers_camel_prop1.dae: Found static geometry

art/meshes/props/helmet/hele_helmet_b.dae: Starting conversion

art/meshes/props/helmet/hele_helmet_b.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_helmet_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/hele_helmet_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_helmet_b.dae: Found convertible object 'hele_helmet_b'

art/meshes/props/helmet/hele_helmet_b.dae: Converting 'hele_helmet_b-Geometry'

art/meshes/props/helmet/hele_helmet_b.dae: Found static geometry

art/meshes/props/helmet/hele_helmet_s.dae: Starting conversion

art/meshes/props/helmet/hele_helmet_s.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_helmet_s.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/hele_helmet_s.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_helmet_s.dae: Found convertible object 'hele_helmet_s'

art/meshes/props/helmet/hele_helmet_s.dae: Converting 'hele_helmet_s-Geometry'

art/meshes/props/helmet/hele_helmet_s.dae: Found static geometry

art/meshes/props/helmet/hele_helmet_d.dae: Starting conversion

art/meshes/props/helmet/hele_helmet_d.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_helmet_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/hele_helmet_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_helmet_d.dae: Found convertible object 'hele_helmet_d'

art/meshes/props/helmet/hele_helmet_d.dae: Converting 'hele_helmet_d-Geometry'

art/meshes/props/helmet/hele_helmet_d.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_siege_ram_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_siege_ram_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_2sword_attack_e.psa): Loaded successfully

art/meshes/props/weap_xiphos_a.dae: Starting conversion

art/meshes/props/weap_xiphos_a.dae: Running FixBrokenXML

art/meshes/props/weap_xiphos_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_xiphos_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_xiphos_a.dae: Found convertible object 'weap_xiphos_a'

art/meshes/props/weap_xiphos_a.dae: Converting 'weap_xiphos_a-Geometry'

art/meshes/props/weap_xiphos_a.dae: Found static geometry

art/meshes/structural/hele_gym.dae: Starting conversion

art/meshes/structural/hele_gym.dae: Running FixBrokenXML

art/meshes/structural/hele_gym.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/hele_gym.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/hele_gym.dae: Found library_images to delete

art/meshes/structural/hele_gym.dae: Found library_materials to delete

art/meshes/structural/hele_gym.dae: Found library_effects to delete

art/meshes/structural/hele_gym.dae: Found a bind_material to delete

art/meshes/structural/hele_gym.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_gym.dae: Found convertible object 'Gymnasion'

art/meshes/structural/hele_gym.dae: Converting 'GymnasionMesh'

art/meshes/structural/hele_gym.dae: Found static geometry

art/meshes/props/hele_gym_shields.dae: Starting conversion

art/meshes/props/hele_gym_shields.dae: Running FixBrokenXML

art/meshes/props/hele_gym_shields.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_gym_shields.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_gym_shields.dae: Found library_images to delete

art/meshes/props/hele_gym_shields.dae: Found library_materials to delete

art/meshes/props/hele_gym_shields.dae: Found library_effects to delete

art/meshes/props/hele_gym_shields.dae: Found a bind_material to delete

art/meshes/props/hele_gym_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_gym_shields.dae: Found convertible object 'gymnasion_shields'

art/meshes/props/hele_gym_shields.dae: Converting 'gymnasion_shieldsMesh'

art/meshes/props/hele_gym_shields.dae: Found static geometry

art/meshes/props/hele_gym_props.dae: Starting conversion

art/meshes/props/hele_gym_props.dae: Running FixBrokenXML

art/meshes/props/hele_gym_props.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_gym_props.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_gym_props.dae: Found library_images to delete

art/meshes/props/hele_gym_props.dae: Found library_materials to delete

art/meshes/props/hele_gym_props.dae: Found library_effects to delete

art/meshes/props/hele_gym_props.dae: Found a bind_material to delete

art/meshes/props/hele_gym_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_gym_props.dae: Found convertible object 'column1'

art/meshes/props/hele_gym_props.dae: Converting 'column1Mesh'

art/meshes/props/hele_gym_props.dae: Found static geometry

art/meshes/props/hele_gym_tiles.dae: Starting conversion

art/meshes/props/hele_gym_tiles.dae: Running FixBrokenXML

art/meshes/props/hele_gym_tiles.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_gym_tiles.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_gym_tiles.dae: Found library_images to delete

art/meshes/props/hele_gym_tiles.dae: Found library_materials to delete

art/meshes/props/hele_gym_tiles.dae: Found library_effects to delete

art/meshes/props/hele_gym_tiles.dae: Found a bind_material to delete

art/meshes/props/hele_gym_tiles.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_gym_tiles.dae: Found convertible object 'gymnasion_tile'

art/meshes/props/hele_gym_tiles.dae: Converting 'gymnasion_tileMesh'

art/meshes/props/hele_gym_tiles.dae: Found static geometry

art/meshes/props/hele_gym_trees.dae: Starting conversion

art/meshes/props/hele_gym_trees.dae: Running FixBrokenXML

art/meshes/props/hele_gym_trees.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_gym_trees.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_gym_trees.dae: Found library_images to delete

art/meshes/props/hele_gym_trees.dae: Found library_materials to delete

art/meshes/props/hele_gym_trees.dae: Found library_effects to delete

art/meshes/props/hele_gym_trees.dae: Found a bind_material to delete

art/meshes/props/hele_gym_trees.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_gym_trees.dae: Found convertible object 'trees002'

art/meshes/props/hele_gym_trees.dae: Converting 'trees002Mesh'

art/meshes/props/hele_gym_trees.dae: Found static geometry

art/meshes/props/helmet/hele_boeotian_highcrest.dae: Starting conversion

art/meshes/props/helmet/hele_boeotian_highcrest.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_boeotian_highcrest.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/hele_boeotian_highcrest.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found library_images to delete

art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found library_materials to delete

art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found library_effects to delete

art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found a bind_material to delete

art/meshes/props/helmet/hele_boeotian_highcrest.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found convertible object 'top_plume_Pivot'

art/meshes/props/helmet/hele_boeotian_highcrest.dae: Converting 'top_plume_PivotMesh'

art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found static geometry

Engine exited successfully on 2012-05-15 at 00:13:49 with 1272 message(s), 0 error(s) and 0 warning(s).