Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "showdetailedtooltips" = "false"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "persistmatchsettings" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "display" = "0"
Loaded config string "macmouse" = "false"
Loaded config string "renderactors" = "true"
Loaded config string "waterugly" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "shadowsonwater" = "false"
Loaded config string "shadows" = "true"
Loaded config string "shadowpcf" = "true"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "true"
Loaded config string "nos3tc" = "false"
Loaded config string "noautomipmap" = "true"
Loaded config string "novbo" = "false"
Loaded config string "noframebufferobject" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "force_s3tc_enable" = "true"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "false"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "postproc" = "false"
Loaded config string "materialmgr.quality" = "2.0"
Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"
Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"
Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"
Loaded config string "forcealphatest" = "false"
Loaded config string "skycolor" = "0 0 0"
Found config header 'adaptivefps'
Loaded config string "adaptivefps.session" = "60"
Loaded config string "adaptivefps.menu" = "30"
Found config header 'hotkey'
Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q"
Loaded config string "hotkey.cancel" = "Escape"
Loaded config string "hotkey.leave" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+W"
Loaded config string "hotkey.silhouettes" = "Alt+S"
Loaded config string "hotkey.showsky" = "Alt+Z"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.realtime.toggle" = "Alt+T"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.highlightguarding" = "PgDn"
Loaded config string "hotkey.session.highlightguarded" = "PgUp"
Loaded config string "hotkey.session.toggleaurarange" = "Alt+V"
Loaded config string "hotkey.session.togglehealrange" = "Alt+B"
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.privatechat" = "L"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Found config header 'hotkey.camera'
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.rallypointfocus" = "unused"
Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "A", "LeftArrow"
Loaded config string "hotkey.camera.right" = "D", "RightArrow"
Loaded config string "hotkey.camera.up" = "W", "UpArrow"
Loaded config string "hotkey.camera.down" = "S", "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Found config header 'hotkey.camera.jump'
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Found config header 'hotkey.camera.jump.set'
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Found config header 'hotkey.profile'
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Found config header 'hotkey.profile2'
Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"
Found config header 'hotkey.selection'
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.milonly" = "Alt"
Loaded config string "hotkey.selection.idleonly" = "I"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.idleworker" = "Period"
Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Found config header 'hotkey.selection.group.add'
Loaded config string "hotkey.selection.group.add.0" = "Shift+0"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9"
Found config header 'hotkey.selection.group.save'
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"
Found config header 'hotkey.selection.group.select'
Loaded config string "hotkey.selection.group.select.0" = "0"
Loaded config string "hotkey.selection.group.select.1" = "1"
Loaded config string "hotkey.selection.group.select.2" = "2"
Loaded config string "hotkey.selection.group.select.3" = "3"
Loaded config string "hotkey.selection.group.select.4" = "4"
Loaded config string "hotkey.selection.group.select.5" = "5"
Loaded config string "hotkey.selection.group.select.6" = "6"
Loaded config string "hotkey.selection.group.select.7" = "7"
Loaded config string "hotkey.selection.group.select.8" = "8"
Loaded config string "hotkey.selection.group.select.9" = "9"
Found config header 'hotkey.session'
Loaded config string "hotkey.session.kill" = "Delete"
Loaded config string "hotkey.session.stop" = "H"
Loaded config string "hotkey.session.backtowork" = "Y"
Loaded config string "hotkey.session.unload" = "U"
Loaded config string "hotkey.session.attack" = "Ctrl"
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.patrol" = "P"
Loaded config string "hotkey.session.repair" = "J"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.noconfirmation" = "Shift"
Loaded config string "hotkey.session.fulltradeswap" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Found config header 'hotkey.session.gui'
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.session.gui.menu.toggle" = "F10"
Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"
Found config header 'hotkey.session.savedgames'
Loaded config string "hotkey.session.savedgames.delete" = "Delete"
Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"
Found config header 'hotkey.session.queueunit'
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Found config header 'hotkey.session.timewarp'
Loaded config string "hotkey.session.timewarp.fastforward" = "Space"
Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"
Found config header 'hotkey.text'
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Found config header 'gui'
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "gui.scale" = "1.0"
Found config header 'gui.gamesetup'
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.gamesetup.assignplayers" = "everyone"
Found config header 'gui.session'
Loaded config string "gui.session.camerajump.threshold" = "40"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Loaded config string "gui.session.batchtrainingsize" = "5"
Loaded config string "gui.session.aurarange" = "true"
Loaded config string "gui.session.healrange" = "true"
Found config header 'gui.session.minimap'
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Found config header 'gui.session.notifications'
Loaded config string "gui.session.notifications.attack" = "true"
Loaded config string "gui.session.notifications.tribute" = "true"
Loaded config string "gui.session.notifications.barter" = "true"
Loaded config string "gui.session.notifications.phase" = "completed"
Found config header 'gui.splashscreen'
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "0"
Found config header 'joystick'
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Found config header 'joystick.camera'
Loaded config string "joystick.camera.pan.x" = "0"
Loaded config string "joystick.camera.pan.y" = "1"
Loaded config string "joystick.camera.rotate.x" = "3"
Loaded config string "joystick.camera.rotate.y" = "2"
Loaded config string "joystick.camera.zoom.in" = "5"
Loaded config string "joystick.camera.zoom.out" = "4"
Found config header 'chat'
Loaded config string "chat.timestamp" = "true"
Found config header 'chat.session'
Loaded config string "chat.session.extended" = "true"
Found config header 'lobby'
Loaded config string "lobby.history" = "0"
Loaded config string "lobby.room" = "arena22"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.xpartamupp" = "wfgbot22"
Loaded config string "lobby.buddies" = ","
Found config header 'lobby.columns'
Loaded config string "lobby.columns.gamerating" = "false"
Found config header 'lobby.stun'
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.stun.port" = "3478"
Loaded config string "lobby.stun.delay" = "200"
Found config header 'mod'
Loaded config string "mod.enabledmods" = "mod public"
Found config header 'network'
Loaded config string "network.duplicateplayernames" = "false"
Loaded config string "network.lateobservers" = "everyone"
Loaded config string "network.observerlimit" = "8"
Found config header 'overlay'
Loaded config string "overlay.fps" = "false"
Loaded config string "overlay.realtime" = "false"
Loaded config string "overlay.netwarnings" = "true"
Found config header 'profiler2'
Loaded config string "profiler2.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Found config header 'sound'
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Found config header 'sound.notify'
Loaded config string "sound.notify.nick" = "true"
Found config header 'tinygettext'
Loaded config string "tinygettext.debug" = "false"
Found config header 'userreport'
Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"
Found config header 'view'
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Cannot find config file "config/local.cfg" - ignoring
Loading config file "config/user.cfg"
Loaded config string "gentangents" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1478825172"
Loaded config string "lobby.login" = "proggerbg"
Loaded config string "lobby.password"
Loaded config string "locale" = "en_US"
Loaded config string "overlay.fps" = "true"
Loaded config string "playername.multiplayer" = "proggerbg"
Loaded config string "playername.singleplayer" = "lilovb"
Loaded config string "sound.actiongain" = "0.699999988079071"
Loaded config string "sound.ambientgain" = "0.6000000238418579"
Loaded config string "sound.mastergain" = "0.8999999761581421"
Loaded config string "sound.musicgain" = "0.20000000298023224"
Loaded config string "sound.uigain" = "0.699999988079071"
Loaded config string "splashscreenenable" = "false"
Loaded config string "splashscreenversion" = "1469447926"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id" = "cfc182ca470ccf83"
Loaded config string "windowed" = "true"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 8
Loading config file "config/user.cfg"
Loaded config string "gentangents" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1478825172"
Loaded config string "lobby.login" = "proggerbg"
Loaded config string "lobby.password"
Loaded config string "locale" = "en_US"
Loaded config string "overlay.fps" = "true"
Loaded config string "playername.multiplayer" = "proggerbg"
Loaded config string "playername.singleplayer" = "lilovb"
Loaded config string "sound.actiongain" = "0.699999988079071"
Loaded config string "sound.ambientgain" = "0.6000000238418579"
Loaded config string "sound.mastergain" = "0.8999999761581421"
Loaded config string "sound.musicgain" = "0.20000000298023224"
Loaded config string "sound.uigain" = "0.699999988079071"
Loaded config string "splashscreenenable" = "false"
Loaded config string "splashscreenversion" = "1469447926"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id" = "cfc182ca470ccf83"
Loaded config string "windowed" = "true"
Info when compiling shader 'shaders/glsl/gui_text.vs': No errors.
Info when compiling shader 'shaders/glsl/gui_text.fs': No errors.
Info when linking program 'shaders/glsl/gui_text.vs'+'shaders/glsl/gui_text.fs': No errors.
Info when compiling shader 'shaders/glsl/gui_basic.vs': No errors.
Info when compiling shader 'shaders/glsl/gui_basic.fs': No errors.
Info when linking program 'shaders/glsl/gui_basic.vs'+'shaders/glsl/gui_basic.fs': No errors.
Info when compiling shader 'shaders/glsl/gui_solid.vs': No errors.
Info when compiling shader 'shaders/glsl/gui_solid.fs': No errors.
Info when linking program 'shaders/glsl/gui_solid.vs'+'shaders/glsl/gui_solid.fs': No errors.
Info when compiling shader 'shaders/glsl/gui_add.vs': No errors.
Info when compiling shader 'shaders/glsl/gui_add.fs': No errors.
Info when linking program 'shaders/glsl/gui_add.vs'+'shaders/glsl/gui_add.fs': No errors.
Loading config file "config/user.cfg"
Loaded config string "gentangents" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1478825172"
Loaded config string "lobby.login" = "proggerbg"
Loaded config string "lobby.password"
Loaded config string "locale" = "en_US"
Loaded config string "overlay.fps" = "true"
Loaded config string "playername.multiplayer" = "proggerbg"
Loaded config string "playername.singleplayer" = "lilovb"
Loaded config string "sound.actiongain" = "0.699999988079071"
Loaded config string "sound.ambientgain" = "0.6000000238418579"
Loaded config string "sound.mastergain" = "0.8999999761581421"
Loaded config string "sound.musicgain" = "0.20000000298023224"
Loaded config string "sound.uigain" = "0.699999988079071"
Loaded config string "splashscreenenable" = "false"
Loaded config string "splashscreenversion" = "1469447926"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id" = "cfc182ca470ccf83"
Loaded config string "windowed" = "true"
Info when compiling shader 'shaders/glsl/los_interp.vs': No errors.
Info when compiling shader 'shaders/glsl/los_interp.fs': No errors.
Info when linking program 'shaders/glsl/los_interp.vs'+'shaders/glsl/los_interp.fs': No errors.
Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/Damage.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/RangeVisualization.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/Damage.js'
Loading simulation script 'simulation/components/DataTemplateManager.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeVisualization.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/caledonian_meadows.js'
Loading map generator script 'maps/random/rmgen/area.js'
Loading map generator script 'maps/random/rmgen/constraint.js'
Loading map generator script 'maps/random/rmgen/entity.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/map.js'
Loading map generator script 'maps/random/rmgen/mapgen.js'
Loading map generator script 'maps/random/rmgen/misc.js'
Loading map generator script 'maps/random/rmgen/noise.js'
Loading map generator script 'maps/random/rmgen/painter.js'
Loading map generator script 'maps/random/rmgen/pathplacer.js'
Loading map generator script 'maps/random/rmgen/placer.js'
Loading map generator script 'maps/random/rmgen/point.js'
Loading map generator script 'maps/random/rmgen/randombiome.js'
Loading map generator script 'maps/random/rmgen/terrain.js'
Loading map generator script 'maps/random/rmgen/tileclass.js'
Loading map generator script 'maps/random/rmgen/utilityfunctions.js'
Loading map generator script 'maps/random/rmgen/wall_builder.js'
Loading map generator script 'maps/random/heightmap/heightmap.js'
Creating new map...
Functions loaded after 0.004s
Terrain shape generation and texture presets after 0.346s
Start location chosen after 0.396s
Paths placed after 0.511s
12 points found after 100 tries after 0.558s
13 points found after 200 tries after 0.561s
16 points found after 300 tries after 0.564s
Resource spots chosen after 0.565s
Terrain texture placement finished after 0.808s
placeGenericFortress: Reduced overlap to 0.007332545744068497 after 14 tries
Map generation finished after 0.919s
Saving map...
Number of entities: 5870
Info when compiling shader 'shaders/glsl/hdr.vs': No errors.
Info when compiling shader 'shaders/glsl/hdr.fs': No errors.
Info when linking program 'shaders/glsl/hdr.vs'+'shaders/glsl/hdr.fs': No errors.
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_walk_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_shieldsmall_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_shieldsmall_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
Info when compiling shader 'shaders/glsl/particle.vs': No errors.
Info when compiling shader 'shaders/glsl/particle.fs': No errors.
Info when linking program 'shaders/glsl/particle.vs'+'shaders/glsl/particle.fs': No errors.
Info when compiling shader 'shaders/glsl/particle.vs': No errors.
Info when compiling shader 'shaders/glsl/particle.fs': No errors.
Info when linking program 'shaders/glsl/particle.vs'+'shaders/glsl/particle.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
Info when compiling shader 'shaders/glsl/sky.vs': No errors.
Info when compiling shader 'shaders/glsl/sky.fs': No errors.
Info when linking program 'shaders/glsl/sky.vs'+'shaders/glsl/sky.fs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/hdr.vs': No errors.
Info when compiling shader 'shaders/glsl/bloom.fs': No errors.
Info when linking program 'shaders/glsl/hdr.vs'+'shaders/glsl/bloom.fs': No errors.
Info when compiling shader 'shaders/glsl/hdr.vs': No errors.
Info when compiling shader 'shaders/glsl/bloom.fs': No errors.
Info when linking program 'shaders/glsl/hdr.vs'+'shaders/glsl/bloom.fs': No errors.
Info when compiling shader 'shaders/glsl/hdr.vs': No errors.
Info when compiling shader 'shaders/glsl/bloom.fs': No errors.
Info when linking program 'shaders/glsl/hdr.vs'+'shaders/glsl/bloom.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/foreground_overlay.vs': No errors.
Info when compiling shader 'shaders/glsl/foreground_overlay.fs': No errors.
Info when linking program 'shaders/glsl/foreground_overlay.vs'+'shaders/glsl/foreground_overlay.fs': No errors.
Info when compiling shader 'shaders/glsl/minimap.vs': No errors.
Info when compiling shader 'shaders/glsl/minimap.fs': No errors.
Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': No errors.
Info when compiling shader 'shaders/glsl/minimap.vs': No errors.
Info when compiling shader 'shaders/glsl/minimap.fs': No errors.
Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': No errors.
Info when compiling shader 'shaders/glsl/minimap.vs': No errors.
Info when compiling shader 'shaders/glsl/minimap.fs': No errors.
Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': No errors.
Info when compiling shader 'shaders/glsl/minimap.vs': No errors.
Info when compiling shader 'shaders/glsl/minimap.fs': No errors.
Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': No errors.
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_wood.dae): Loaded successfully
Info when compiling shader 'shaders/glsl/gui_grayscale.vs': No errors.
Info when compiling shader 'shaders/glsl/gui_grayscale.fs': No errors.
Info when linking program 'shaders/glsl/gui_grayscale.vs'+'shaders/glsl/gui_grayscale.fs': No errors.
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_gather_fruit.dae): Loaded successfully
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood.dae): Loaded successfully
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood.dae): Loaded successfully
Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_gather_fruit.dae): Loaded successfully
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain.dae): Loaded successfully
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.
Info when compiling shader 'shaders/glsl/water_high.vs': No errors.
Info when compiling shader 'shaders/glsl/water_high.fs': No errors.